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7    <title>Draw</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/lyt/Overview.html">lyt</a>::<a href="../../../nw/lyt/Drawer/Overview.html">Drawer</a>::Draw</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void Draw(
15     const <a href="../../../nw/lyt/Layout/Overview.html">Layout</a> * pLayout,
16     <a href="../../../nw/lyt/DrawInfo/Overview.html">DrawInfo</a> & drawInfo
17);
18void Draw(
19     const <a href="../../../nw/lyt/Pane/Overview.html">Pane</a> * pPane,
20     <a href="../../../nw/lyt/DrawInfo/Overview.html">DrawInfo</a> & drawInfo
21);
22</pre>
23    </div>
24    <h2>List of Overloaded Member Functions</h2>
25    <div class="section">
26      <table class="members">
27        <tr>
28          <td>
29            <a href="./Draw(0).html">Draw ( const Layout *, DrawInfo & ) </a>
30          </td>
31          <td>Draws the layout.</td>
32        </tr>
33        <tr>
34          <td>
35            <a href="./Draw(1).html">Draw ( const Pane *, DrawInfo & ) </a>
36          </td>
37          <td>Draws a pane.</td>
38        </tr> </table>
39    </div>
40    <h2>Description of Draw ( const Layout *, DrawInfo & )</h2>
41    <div class="section"><p><a href="../../../nw/lyt/Drawer/Draw.html">Draw()</a> can be executed multiple times between <a href="../../../nw/lyt/Drawer/DrawBegin.html">DrawBegin()</a> and <a href="../../../nw/lyt/Drawer/DrawEnd.html">DrawEnd()</a>.</p><p>When this function is executed, integrity of the DMPGL state is lost. Be sure to call Call nngxUpdateState() when using GL functions subsequently.</p></div>
42    <h2>Description of Draw ( const Pane *, DrawInfo & )</h2>
43    <div class="section"><p>Draws the specified pane and any child panes.</p><p><a href="../../../nw/lyt/Drawer/Draw.html">Draw()</a> can be executed multiple times between <a href="../../../nw/lyt/Drawer/DrawBegin.html">DrawBegin()</a> and <a href="../../../nw/lyt/Drawer/DrawEnd.html">DrawEnd()</a>.</p><p>When this function is executed, integrity of the DMPGL state is lost. Be sure to call Call nngxUpdateState() when using GL functions subsequently.</p></div>
44  <hr><p>CONFIDENTIAL</p></body>
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