1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>SetResource</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/lyt/Overview.html">lyt</a>::<a href="../../../nw/lyt/AnimTransformBasic/Overview.html">AnimTransformBasic</a>::SetResource</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14virtual void SetResource( 15 const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes, 16 <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor 17); 18virtual void SetResource( 19 const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes, 20 <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor, 21 <span>u16</span> animNum 22); 23</pre> 24 </div> 25 <h2>List of Overloaded Member Functions</h2> 26 <div class="section"> 27 <table class="members"> 28 <tr> 29 <td> 30 <a href="./SetResource(0).html">SetResource ( const res::AnimationBlock *, ResourceAccessor * ) </a> 31 </td> 32 <td>Sets the resource used by the animation.</td> 33 </tr> 34 <tr> 35 <td> 36 <a href="./SetResource(1).html">SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 ) </a> 37 </td> 38 <td>Sets the resource used by the animation.</td> 39 </tr> </table> 40 </div> 41 <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor * )</h2> 42 <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocates enough memory for animation targets included in the animation block for instances of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> required by the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html"><CODE>Bind</CODE></a> function.</p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div> 43 <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 )</h2> 44 <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocates memory for the number of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a>s specified by <CODE>animNum</CODE> that are required by the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html"><CODE>Bind</CODE></a> function. </p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div> 45 <hr><p>CONFIDENTIAL</p></body> 46</html> 47