1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>SetResource</title> 8 </head> 9 <body> 10 <h1>nw::lyt::AnimTransformBasic::SetResource Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14virtual void SetResource( 15 const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes, 16 <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor 17); 18 19virtual void SetResource( 20 const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes, 21 <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor, 22 <span>u16</span> animNum 23); 24</pre> 25 </div> 26 <h2>List of Overloaded Member Functions</h2> 27 <div class="section"> 28 <table class="members"> 29 <tr> 30 <td> 31 <a href="./SetResource(0).html">SetResource ( const res::AnimationBlock *, ResourceAccessor * ) </a> 32 </td> 33 <td>Sets the resource used by the animation.</td> 34 </tr> 35 <tr> 36 <td> 37 <a href="./SetResource(1).html">SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 ) </a> 38 </td> 39 <td>Sets the resource used by the animation.</td> 40 </tr> </table> 41 </div> 42 <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor * )</h2> 43 <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocates enough memory for animation targets included in the animation block for instances of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> required by the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html">Bind</a> function. </p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div> 44 <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 )</h2> 45 <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocate memory for the number of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a>s specified by <CODE>animNum</CODE> that are required by the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function. </p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div> 46 <hr><p>CONFIDENTIAL</p></body> 47</html>