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7    <title>SetResource</title>
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10    <h1>nw::lyt::AnimTransformBasic::SetResource Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14virtual void SetResource(
15     const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes,
16     <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor
17);
18
19virtual void SetResource(
20     const <a href="../../../nw/lyt/res/AnimationBlock/Overview.html">res::AnimationBlock</a> * pRes,
21     <a href="../../../nw/lyt/ResourceAccessor/Overview.html">ResourceAccessor</a> * pResAccessor,
22     <span>u16</span> animNum
23);
24</pre>
25    </div>
26    <h2>List of Overloaded Member Functions</h2>
27    <div class="section">
28      <table class="members">
29        <tr>
30          <td>
31            <a href="./SetResource(0).html">SetResource ( const res::AnimationBlock *, ResourceAccessor * ) </a>
32          </td>
33          <td>Sets the resource used by the animation.</td>
34        </tr>
35        <tr>
36          <td>
37            <a href="./SetResource(1).html">SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 ) </a>
38          </td>
39          <td>Sets the resource used by the animation.</td>
40        </tr> </table>
41    </div>
42    <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor * )</h2>
43    <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocates enough memory for animation targets included in the animation block for instances of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> required by the <a href="../../../nw/lyt/AnimTransformBasic/Bind.html">Bind</a> function. </p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div>
44    <h2>Description of SetResource ( const res::AnimationBlock *, ResourceAccessor *, u16 )</h2>
45    <div class="section"><p>Sets the resources required by the animation block data and resource accessor to be bound to the animation using the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function.</p><p>It also allocate memory for the number of <a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a>s specified by <CODE>animNum</CODE> that are required by the <a href="../../../nw/lyt/AnimTransform/Bind.html"><CODE>Bind</CODE></a> function. </p><p><a href="../../../nw/lyt/AnimationLink/Overview.html"><CODE>AnimationLink</CODE></a> is required for each animation target (pane or material) being bound.</p><p>In the implementation of this function, animation block data must be registered using the <a href="../../../nw/lyt/AnimTransform/SetAnimResource.html"><CODE>SetAnimResource</CODE></a> function. </p></div>
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