1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResTextureCoordinator</title> 49 </head> 50 <body> 51 <h1><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResTextureCoordinator Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResTextureCoordinator : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResTextureCoordinatorData ></a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents texture coordinate settings and transformation info.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResTextureCoordinator/MappingMethod.html"><CODE>MappingMethod</CODE></a> 68 </th> 69 <td>Texture mapping method</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74 <a href="../../../../nw/gfx/res/ResTextureCoordinator/MappingMatrixMode.html"><CODE>MappingMatrixMode</CODE></a> 75 </th> 76 <td>Texture coordinate calculation method.</td> 77 </tr> </table> 78 </div> 79 </a> <a name="function" id="function"> 80 <h2>Member Functions</h2> 81 <div class="section"> 82 <table class="members"> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <a href="../../../../nw/gfx/res/ResTextureCoordinator/ResTextureCoordinator.html">ResTextureCoordinator</a> 87 </th> 88 <td>Constructor.</td> 89 </tr> 90 <tr> 91 <td width="100"> </td> 92 <th> 93 <a href="../../../../nw/gfx/res/ResTextureCoordinator/ref.html">ref</a> 94 </th> 95 <td> 96 </td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/res/ResTextureCoordinator/operator==.html"><CODE>operator ==</CODE></a> 102 </th> 103 <td> 104 </td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../nw/gfx/res/ResTextureCoordinator/operator!=.html"><CODE>operator !=</CODE></a> 110 </th> 111 <td> 112 </td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetScale.html">GetScale</a> 118 </th> 119 <td>Gets the texture scale.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetScale.html">SetScale</a> 125 </th> 126 <td>Sets texture scale. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetRotate.html">GetRotate</a> 132 </th> 133 <td>Gets the texture rotation.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetRotate.html">SetRotate</a> 139 </th> 140 <td>Sets the texture rotation. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetTranslate.html">GetTranslate</a> 146 </th> 147 <td>Gets the translation of a texture.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetTranslate.html">SetTranslate</a> 153 </th> 154 <td>Sets the translation of a texture. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetSourceCoordinate.html">GetSourceCoordinate</a> 160 </th> 161 <td>Gets the texture coordinate number to use as a source.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetSourceCoordinate.html">SetSourceCoordinate</a> 167 </th> 168 <td>Sets the texture coordinate number to use as a source.</td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetMappingMethod.html">GetMappingMethod</a> 174 </th> 175 <td>Gets the texture mapping method.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetMappingMethod.html">SetMappingMethod</a> 181 </th> 182 <td>Sets the texture mapping method. If the texture mapping method has changed, change the sampler type using <a href="../../../../nw/gfx/res/ResTextureSampler/SetSamplerType.html">ResTextureSampler::SetSamplerType()</a>.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetReferenceCamera.html">GetReferenceCamera</a> 188 </th> 189 <td>Gets the camera number to be referenced.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetReferenceCamera.html">SetReferenceCamera</a> 195 </th> 196 <td>Sets the camera number to be referenced.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetMatrixMode.html">GetMatrixMode</a> 202 </th> 203 <td>Gets the method of generating texture coordinates.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetMatrixMode.html">SetMatrixMode</a> 209 </th> 210 <td>Sets the method of calculating texture coordinates.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/gfx/res/ResTextureCoordinator/IsDirty.html">IsDirty</a> 216 </th> 217 <td>Gets the dirty flag.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetDirty.html">SetDirty</a> 223 </th> 224 <td>Sets the dirty flag.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../../nw/gfx/res/ResTextureCoordinator/IsEnabled.html">IsEnabled</a> 230 </th> 231 <td>Gets the enable/disable flag.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetEnabled.html">SetEnabled</a> 237 </th> 238 <td>Sets the enable/disable flag.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetTextureMatrix.html">GetTextureMatrix</a> 244 </th> 245 <td>Gets the texture matrix.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetTextureMatrix.html">SetTextureMatrix</a> 251 </th> 252 <td>Sets the texture matrix.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 258 </th> 259 <td>Returns a pointer to a binary resource structure. (Inherited from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 265 </th> 266 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 267 </tr> 268 <tr> 269 <td width="100"> 270 <span class="static_style" title="static">S</span> </td> 271 <th> 272 <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetClassName.html">GetClassName</a> 273 </th> 274 <td> 275 </td> 276 </tr> </table> 277 </div> 278 </a> 279 <h2>Class Hierarchy</h2> 280 <div class="section"> 281 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResTextureCoordinator</b> 282 </p> 283 </div> 284 <hr><p>CONFIDENTIAL</p></body> 285</html> 286