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50    <title>nw::gfx::res::ResTextureCoordinator</title>
51  </head>
52  <body>
53    <h1>nw::gfx::res::ResTextureCoordinator Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResTextureCoordinator : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon&lt; ResTextureCoordinatorData &gt;</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents texture coordinate settings and transformation info.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResTextureCoordinator/MappingMethod.html"><CODE>MappingMethod</CODE></a>
70            </th>
71            <td>Texture mapping method</td>
72          </tr>
73          <tr>
74            <td width="100"> </td>
75            <th>
76              <a href="../../../../nw/gfx/res/ResTextureCoordinator/MappingMatrixMode.html"><CODE>MappingMatrixMode</CODE></a>
77            </th>
78            <td>Texture coordinate calculation method.</td>
79          </tr> </table>
80      </div>
81    </a> <a name="function" id="function">
82      <h2>Member Functions</h2>
83      <div class="section">
84        <table class="members">
85          <tr>
86            <td width="100">  </td>
87            <th>
88              <a href="../../../../nw/gfx/res/ResTextureCoordinator/ResTextureCoordinator.html">ResTextureCoordinator</a>
89            </th>
90            <td>Constructor.</td>
91          </tr>
92          <tr>
93            <td width="100">  </td>
94            <th>
95              <a href="../../../../nw/gfx/res/ResTextureCoordinator/ref.html">ref</a>
96            </th>
97            <td>
98        </td>
99          </tr>
100          <tr>
101            <td width="100">  </td>
102            <th>
103              <a href="../../../../nw/gfx/res/ResTextureCoordinator/operator==.html"><CODE>operator ==</CODE></a>
104            </th>
105            <td>
106        </td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../nw/gfx/res/ResTextureCoordinator/operator!=.html"><CODE>operator !=</CODE></a>
112            </th>
113            <td>
114        </td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetScale.html">GetScale</a>
120            </th>
121            <td>Gets the texture scale.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetScale.html">SetScale</a>
127            </th>
128            <td>Sets texture scale. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetRotate.html">GetRotate</a>
134            </th>
135            <td>Gets the texture rotation.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetRotate.html">SetRotate</a>
141            </th>
142            <td>Sets the texture rotation. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetTranslate.html">GetTranslate</a>
148            </th>
149            <td>Gets the translation of a texture.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetTranslate.html">SetTranslate</a>
155            </th>
156            <td>Sets the translation of a texture. Sets the <CODE>Dirty</CODE> flag that causes <CODE>TextureMatrix</CODE> recalculation.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetSourceCoordinate.html">GetSourceCoordinate</a>
162            </th>
163            <td>Gets the texture coordinate number to use as a source.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetSourceCoordinate.html">SetSourceCoordinate</a>
169            </th>
170            <td>Sets the texture coordinate number to use as a source.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetMappingMethod.html">GetMappingMethod</a>
176            </th>
177            <td>Gets the texture mapping method.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetMappingMethod.html">SetMappingMethod</a>
183            </th>
184            <td>Sets the texture mapping method.</td>
185          </tr>
186          <tr>
187            <td width="100">  </td>
188            <th>
189              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetReferenceCamera.html">GetReferenceCamera</a>
190            </th>
191            <td>Gets the camera number to be referenced.</td>
192          </tr>
193          <tr>
194            <td width="100">  </td>
195            <th>
196              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetReferenceCamera.html">SetReferenceCamera</a>
197            </th>
198            <td>Sets the camera number to be referenced.</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetMatrixMode.html">GetMatrixMode</a>
204            </th>
205            <td>Gets the method of generating texture coordinates.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetMatrixMode.html">SetMatrixMode</a>
211            </th>
212            <td>Sets the method of calculating texture coordinates.</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../../nw/gfx/res/ResTextureCoordinator/IsDirty.html">IsDirty</a>
218            </th>
219            <td>Gets the dirty flag.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetDirty.html">SetDirty</a>
225            </th>
226            <td>Sets the dirty flag.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../../nw/gfx/res/ResTextureCoordinator/IsEnabled.html">IsEnabled</a>
232            </th>
233            <td>Gets the enable/disable flag.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetEnabled.html">SetEnabled</a>
239            </th>
240            <td>Sets the enable/disable flag.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetTextureMatrix.html">GetTextureMatrix</a>
246            </th>
247            <td>Gets the texture matrix.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../../nw/gfx/res/ResTextureCoordinator/SetTextureMatrix.html">SetTextureMatrix</a>
253            </th>
254            <td>Sets the texture matrix.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a>
260            </th>
261            <td>Returns a pointer to a binary resource structure. (Inherited from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
267            </th>
268            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td>
269          </tr>
270          <tr>
271            <td width="100">
272              <span class="static_style" title="static">S</span> </td>
273            <th>
274              <a href="../../../../nw/gfx/res/ResTextureCoordinator/GetClassName.html">GetClassName</a>
275            </th>
276            <td>
277        </td>
278          </tr> </table>
279      </div>
280    </a>
281    <h2>Class Hierarchy</h2>
282    <div class="section">
283      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <b>nw::gfx::res::ResTextureCoordinator</b>
284      </p>
285    </div>
286  <hr><p>CONFIDENTIAL</p></body>
287</html>