1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResStandardTextureSampler</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResStandardTextureSampler</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResStandardTextureSampler : public <a href="../../../../nw/gfx/res/ResTextureSampler/Overview.html">nw::gfx::res::ResTextureSampler</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents the settings for standard texture samplers.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/Wrap.html"><CODE>Wrap</CODE></a> 70 </th> 71 <td> 72 </td> 73 </tr> 74 <tr> 75 <td width="100"> </td> 76 <th> 77 <a href="../../../../nw/gfx/res/ResTextureSampler/MinFilter.html"><CODE>MinFilter</CODE></a> 78 </th> 79 <td>Interpolation method when magnified.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84 <a href="../../../../nw/gfx/res/ResTextureSampler/MagFilter.html"><CODE>MagFilter</CODE></a> 85 </th> 86 <td>Interpolation method when magnified.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 87 </tr> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../../nw/gfx/res/ResTextureSampler/SamplerType.html"><CODE>SamplerType</CODE></a> 92 </th> 93 <td>Texture mapping method(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 94 </tr> </table> 95 </div> 96 </a> <a name="function" id="function"> 97 <h2>Member Functions</h2> 98 <div class="section"> 99 <table class="members"> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/ResStandardTextureSampler.html"><CODE>ResStandardTextureSampler</CODE></a> 104 </th> 105 <td>Constructor.</td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/ptr.html"><CODE>ptr</CODE></a> 111 </th> 112 <td>Gets a pointer to actual data.</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/ref.html"><CODE>ref</CODE></a> 118 </th> 119 <td>Gets a reference to the actual data.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/operator==.html"><CODE>operator==</CODE></a> 125 </th> 126 <td> 127 </td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/operator!=.html"><CODE>operator!=</CODE></a> 133 </th> 134 <td> 135 </td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetBorderColor.html"><CODE>GetBorderColor</CODE></a> 141 </th> 142 <td>Gets the border color.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/SetBorderColor.html"><CODE>SetBorderColor</CODE></a> 148 </th> 149 <td>Sets the border color.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetWrapS.html"><CODE>GetWrapS</CODE></a> 155 </th> 156 <td>Gets the wrap method in the S direction.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/SetWrapS.html"><CODE>SetWrapS</CODE></a> 162 </th> 163 <td>Sets the wrap method in the S direction.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetWrapT.html"><CODE>GetWrapT</CODE></a> 169 </th> 170 <td>Gets the wrap method in the T direction.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/SetWrapT.html"><CODE>SetWrapT</CODE></a> 176 </th> 177 <td>Sets the wrap method in the T direction.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetMinLod.html"><CODE>GetMinLod</CODE></a> 183 </th> 184 <td>Gets the minimum level of detail.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/SetMinLod.html"><CODE>SetMinLod</CODE></a> 190 </th> 191 <td>Sets the minimum level of detail.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetLodBias.html"><CODE>GetLodBias</CODE></a> 197 </th> 198 <td>Gets the level of detail bias.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/SetLodBias.html"><CODE>SetLodBias</CODE></a> 204 </th> 205 <td>Sets the level of detail bias.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResTextureSampler/GetMinFilter.html"><CODE>GetMinFilter</CODE></a> 211 </th> 212 <td>Gets the reduction filter.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../../nw/gfx/res/ResTextureSampler/SetMinFilter.html"><CODE>SetMinFilter</CODE></a> 218 </th> 219 <td>Sets the reduction filter.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResTextureSampler/GetMagFilter.html"><CODE>GetMagFilter</CODE></a> 225 </th> 226 <td>Gets the magnification filter.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../../nw/gfx/res/ResTextureSampler/SetMagFilter.html"><CODE>SetMagFilter</CODE></a> 232 </th> 233 <td>Sets the magnification filter.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../../nw/gfx/res/ResTextureSampler/SetSamplerType.html"><CODE>SetSamplerType</CODE></a> 239 </th> 240 <td>Sets the texture sampler type. The texture sampler type can only be set for the zeroth texture mapper. This function will not work properly if attempting to set for the first or second texture mapper.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../../nw/gfx/res/ResTextureSampler/GetSamplerType.html"><CODE>GetSamplerType</CODE></a> 246 </th> 247 <td>Sets the texture sampler type.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../../nw/gfx/res/ResTextureSampler/GetOwnerData.html"><CODE>GetOwnerData</CODE></a> 253 </th> 254 <td>Gets the texture mapper owned by the texture sampler.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../../nw/gfx/res/ResTextureSampler/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 260 </th> 261 <td>Gets instance type information.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 267 </th> 268 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 269 </tr> 270 <tr> 271 <td width="100"> 272 <span class="static_style" title="static">S</span> </td> 273 <th> 274 <a href="../../../../nw/gfx/res/ResStandardTextureSampler/GetClassName.html"><CODE>GetClassName</CODE></a> 275 </th> 276 <td> 277 </td> 278 </tr> 279 <tr> 280 <td width="100"> 281 <span class="protected_style" title="protected">protected</span> </td> 282 <th> 283 <a href="../../../../nw/gfx/res/ResTextureSampler/GetOwnerCommand.html"><CODE>GetOwnerCommand</CODE></a> 284 </th> 285 <td>Gets the texture mapper command owned by the texture sampler.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 286 </tr> 287 <tr> 288 <td width="100"> 289 <span class="protected_style" title="protected">protected</span> </td> 290 <th> 291 <a href="../../../../nw/gfx/res/ResTextureSampler/SetTextureMipmapCommand.html"><CODE>SetTextureMipmapCommand</CODE></a> 292 </th> 293 <td>Sets the texture mipmap command.(Derived from <a href="../../../nw/gfx/ResTextureMapper/Overview.html"><CODE>ResTextureMapper</CODE></a>.)</td> 294 </tr> </table> 295 </div> 296 </a> 297 <h2>Class Hierarchy</h2> 298 <div class="section"> 299 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html"><CODE>nw::ut::ResCommonBase</CODE></a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html"><CODE>nw::ut::ResCommon</CODE></a><br /> <a href="../../../../nw/gfx/res/ResTextureSampler/Overview.html"><CODE>nw::gfx::res::ResTextureSampler</CODE></a><br /> <b><CODE>nw::gfx::res::ResStandardTextureSampler</CODE></b> 300 </p> 301 </div> 302 <hr><p>CONFIDENTIAL</p></body> 303</html>