1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResSkeletalModel</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResSkeletalModel</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResSkeletalModel : public <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents skeletal models.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a> 70 </th> 71 <td> 72 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <td width="100"> </td> 81 <th> 82 <a href="../../../../nw/gfx/res/ResSkeletalModel/ResSkeletalModel.html">ResSkeletalModel</a> 83 </th> 84 <td>Constructor.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResSkeletalModel/ptr.html">ptr</a> 90 </th> 91 <td>Gets a pointer to actual data.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResSkeletalModel/ref.html"><CODE>ref</CODE></a> 97 </th> 98 <td>Gets the reference to the actual data.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResSkeletalModel/operator==.html"><CODE>operator ==</CODE></a> 104 </th> 105 <td> 106 </td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <a href="../../../../nw/gfx/res/ResSkeletalModel/operator!=.html"><CODE>operator!=</CODE></a> 112 </th> 113 <td> 114 </td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../../nw/gfx/res/ResSkeletalModel/GetSkeleton.html"><CODE>GetSkeleton</CODE></a> 120 </th> 121 <td>Gets a skeleton.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <a href="../../../../nw/gfx/res/ResModel/GetMeshesCount.html">GetMeshesCount</a> 127 </th> 128 <td>Gets the number of meshes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResModel/GetMeshes.html">GetMeshes</a> 134 </th> 135 <td>Gets a mesh.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsCount.html">GetMaterialsCount</a> 141 </th> 142 <td>Gets the number of materials(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResModel/GetMaterials.html"><CODE>GetMaterials</CODE></a> 148 </th> 149 <td>Gets the material.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsIndex.html">GetMaterialsIndex</a> 155 </th> 156 <td>Gets the index number of the material in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResModel/GetShapesCount.html">GetShapesCount</a> 162 </th> 163 <td>Gets the number of shapes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResModel/GetShapes.html">GetShapes</a> 169 </th> 170 <td>Gets a shape.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesCount.html">GetMeshNodeVisibilitiesCount</a> 176 </th> 177 <td>Gets the number of nodes on DCC that include visibility.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilities.html">GetMeshNodeVisibilities</a> 183 </th> 184 <td>Gets node visibilities on the DCC.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesIndex.html">GetMeshNodeVisibilitiesIndex</a> 190 </th> 191 <td> 192 (Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197 <a href="../../../../nw/gfx/res/ResModel/IsVisible.html"><CODE>IsVisible</CODE></a> 198 </th> 199 <td>Gets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 200 </tr> 201 <tr> 202 <td width="100"> </td> 203 <th> 204 <a href="../../../../nw/gfx/res/ResModel/SetVisible.html"><CODE>SetVisible</CODE></a> 205 </th> 206 <td>Sets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 207 </tr> 208 <tr> 209 <td width="100"> </td> 210 <th> 211 <a href="../../../../nw/gfx/res/ResModel/IsNonuniformScalable.html">IsNonuniformScalable</a> 212 </th> 213 <td>Gets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218 <a href="../../../../nw/gfx/res/ResModel/SetNonuniformScalable.html">SetNonuniformScalable</a> 219 </th> 220 <td>Sets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225 <a href="../../../../nw/gfx/res/ResModel/GetLayerId.html"><CODE>GetLayerId</CODE></a> 226 </th> 227 <td>Gets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../../nw/gfx/res/ResModel/SetLayerId.html"><CODE>SetLayerId</CODE></a> 233 </th> 234 <td>Sets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <a href="../../../../nw/gfx/res/ResModel/GetRevision.html"><CODE>GetRevision</CODE></a> 240 </th> 241 <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 242 </tr> 243 <tr> 244 <td width="100"> </td> 245 <th> 246 <a href="../../../../nw/gfx/res/ResModel/Setup.html">Setup</a> 247 </th> 248 <td>Initializes a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../../nw/gfx/res/ResModel/Cleanup.html"><CODE>Cleanup</CODE></a> 254 </th> 255 <td>Frees a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../../nw/gfx/res/ResModel/ForceSetupTexture.html">ForceSetupTexture</a> 261 </th> 262 <td>Forcibly replaces the texture given by targetName with texture.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../../nw/gfx/res/ResModel/ForceSetupShader.html">ForceSetupShader</a> 268 </th> 269 <td>Forcibly replaces the shader given by targetName with shader.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../../nw/gfx/res/ResModel/ForceSetupLookupTable.html">ForceSetupLookupTable</a> 275 </th> 276 <td>Forcibly replaces the LookupTable given by targetName with lut.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 282 </th> 283 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 289 </th> 290 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 296 </th> 297 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 303 </th> 304 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a> 310 </th> 311 <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a> 317 </th> 318 <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a> 324 </th> 325 <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a> 331 </th> 332 <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a> 338 </th> 339 <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 340 </tr> 341 <tr> 342 <td width="100"> </td> 343 <th> 344 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 345 </th> 346 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 347 </tr> 348 <tr> 349 <td width="100"> </td> 350 <th> 351 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 352 </th> 353 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 359 </th> 360 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 361 </tr> 362 <tr> 363 <td width="100"> </td> 364 <th> 365 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 366 </th> 367 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 368 </tr> 369 <tr> 370 <td width="100"> </td> 371 <th> 372 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a> 373 </th> 374 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 375 </tr> 376 <tr> 377 <td width="100"> </td> 378 <th> 379 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 380 </th> 381 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 382 </tr> 383 <tr> 384 <td width="100"> </td> 385 <th> 386 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 387 </th> 388 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 389 </tr> 390 <tr> 391 <td width="100"> </td> 392 <th> 393 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 394 </th> 395 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 396 </tr> 397 <tr> 398 <td width="100"> </td> 399 <th> 400 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 401 </th> 402 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 403 </tr> 404 <tr> 405 <td width="100"> </td> 406 <th> 407 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 408 </th> 409 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 410 </tr> 411 <tr> 412 <td width="100"> </td> 413 <th> 414 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 415 </th> 416 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 417 </tr> 418 <tr> 419 <td width="100"> </td> 420 <th> 421 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 422 </th> 423 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 424 </tr> 425 <tr> 426 <td width="100"> </td> 427 <th> 428 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 429 </th> 430 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 431 </tr> 432 <tr> 433 <td width="100"> </td> 434 <th> 435 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 436 </th> 437 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 438 </tr> 439 <tr> 440 <td width="100"> 441 <span class="static_style" title="static">S</span> </td> 442 <th> 443 <a href="../../../../nw/gfx/res/ResSkeletalModel/GetClassName.html"><CODE>GetClassName</CODE></a> 444 </th> 445 <td> 446 </td> 447 </tr> </table> 448 </div> 449 </a> 450 <h2>Class Hierarchy</h2> 451 <div class="section"> 452 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a><br /> <b>nw::gfx::res::ResSkeletalModel</b> 453 </p> 454 </div> 455 <hr><p>CONFIDENTIAL</p></body> 456</html>