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50    <title>nw::gfx::res::ResShadowTexture::DynamicBuilder</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResShadowTexture/Overview.html">ResShadowTexture</a>::DynamicBuilder</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class DynamicBuilder</pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</p>
61    </div>
62    <a name="function" id="function">
63      <h2>Member Functions</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100">  </td>
68            <th>
69              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/DynamicBuilder.html"><CODE>DynamicBuilder</CODE></a>
70            </th>
71            <td>Constructor.</td>
72          </tr>
73          <tr>
74            <td width="100">  </td>
75            <th>
76              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/~DynamicBuilder.html"><CODE>~DynamicBuilder</CODE></a>
77            </th>
78            <td>Destructor.</td>
79          </tr>
80          <tr>
81            <td width="100">  </td>
82            <th>
83              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Height.html"><CODE>Height</CODE></a>
84            </th>
85            <td>Sets the texture height.</td>
86          </tr>
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Width.html"><CODE>Width</CODE></a>
91            </th>
92            <td>Sets the texture width.</td>
93          </tr>
94          <tr>
95            <td width="100">  </td>
96            <th>
97              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/LocationFlag.html"><CODE>LocationFlag</CODE></a>
98            </th>
99            <td>Sets the texture location information flag.</td>
100          </tr>
101          <tr>
102            <td width="100">  </td>
103            <th>
104              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/LocationAddress.html"><CODE>LocationAddress</CODE></a>
105            </th>
106            <td>Sets the physical address of the texture.</td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ExecutingMemoryFill.html"><CODE>ExecutingMemoryFill</CODE></a>
112            </th>
113            <td>Sets whether to clear the allocated pixel memory to zero.</td>
114          </tr>
115          <tr>
116            <td width="100">  </td>
117            <th>
118              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/PerspectiveShadow.html"><CODE>PerspectiveShadow</CODE></a>
119            </th>
120            <td>Sets whether perspective shadow is used.</td>
121          </tr>
122          <tr>
123            <td width="100">  </td>
124            <th>
125              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ShadowZBias.html"><CODE>ShadowZBias</CODE></a>
126            </th>
127            <td>Sets the z bias value of the shadow texture.</td>
128          </tr>
129          <tr>
130            <td width="100">  </td>
131            <th>
132              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/ShadowZScale.html"><CODE>ShadowZScale</CODE></a>
133            </th>
134            <td>Sets the scale value to multiply the offset value by.</td>
135          </tr>
136          <tr>
137            <td width="100">  </td>
138            <th>
139              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/DynamicAllocation.html"><CODE>DynamicAllocation</CODE></a>
140            </th>
141            <td>Sets a flag specifying whether to dynamically allocate memory in FCRAM. Memory is not allocated dynamically by default for <a href="../../../../../nw/gfx/res/ResImageTexture/Overview.html"><CODE>ResShadowTexture</CODE></a> objects.</td>
142          </tr>
143          <tr>
144            <td width="100">  </td>
145            <th>
146              <a href="../../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Create.html"><CODE>Create</CODE></a>
147            </th>
148            <td>Dynamically creates a texture.</td>
149          </tr> </table>
150      </div>
151    </a>
152  <hr><p>CONFIDENTIAL</p></body>
153</html>