1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResShaderProgramDescription</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShaderProgramDescription</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResShaderProgramDescription : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResShaderProgramDescriptionData ></a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents detailed settings for shader programs.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Flag.html">Flag</a> 70 </th> 71 <td>Flag definitinos for shader program resources.</td> 72 </tr> </table> 73 </div> 74 </a> <a name="function" id="function"> 75 <h2>Member Functions</h2> 76 <div class="section"> 77 <table class="members"> 78 <tr> 79 <td width="100"> </td> 80 <th> 81 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ResShaderProgramDescription.html">ResShaderProgramDescription</a> 82 </th> 83 <td>Constructor.</td> 84 </tr> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ref.html"><CODE>ref</CODE></a> 89 </th> 90 <td> 91 </td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator==.html"><CODE>operator ==</CODE></a> 97 </th> 98 <td> 99 </td> 100 </tr> 101 <tr> 102 <td width="100"> </td> 103 <th> 104 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator!=.html"><CODE>operator!=</CODE></a> 105 </th> 106 <td> 107 </td> 108 </tr> 109 <tr> 110 <td width="100"> </td> 111 <th> 112 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetFlags.html"><CODE>GetFlags</CODE></a> 113 </th> 114 <td>Gets the flag value.</td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetFlags.html"><CODE>SetFlags</CODE></a> 120 </th> 121 <td>Sets flag value. Unset flags are disabled.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/EnableFlags.html"><CODE>EnableFlags</CODE></a> 127 </th> 128 <td>Enables the flag value that has been set. Unset flags are not changed.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/DisableFlags.html"><CODE>DisableFlags</CODE></a> 134 </th> 135 <td>Disables the flag value that has been set. Unset flags are not changed.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexShaderObject.html">GetVertexShaderObject</a> 141 </th> 142 <td>Gets a vertex shader object.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderObject.html">SetVertexShaderObject</a> 148 </th> 149 <td>Sets a vertex shader object.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderObject.html">GetGeometryShaderObject</a> 155 </th> 156 <td>Gets a geometry shader object.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderObject.html">SetGeometryShaderObject</a> 162 </th> 163 <td>Sets a geometry shader object.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexShaderIndex.html">GetVertexShaderIndex</a> 169 </th> 170 <td>Gets the vertex shader index in the shader binary.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderIndex.html">SetVertexShaderIndex</a> 176 </th> 177 <td>Sets the vertex shader index in the shader binary.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderIndex.html">GetGeometryShaderIndex</a> 183 </th> 184 <td>Gets the geometry shader index in the shader binary.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderIndex.html">SetGeometryShaderIndex</a> 190 </th> 191 <td>Sets the geometry shader index in the shader binary.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbolsCount.html">GetSymbolsCount</a> 197 </th> 198 <td>Gets the number of symbols.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbols.html">GetSymbols</a> 204 </th> 205 <td>Gets a symbol.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbolsCount.html">GetAttributeSymbolsCount</a> 211 </th> 212 <td>Gets the number of vertex attribute symbol names.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbols.html">GetAttributeSymbols</a> 218 </th> 219 <td>Gets the symbol name of the vertex attribute.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndicesCount.html">GetAttributeIndicesCount</a> 225 </th> 226 <td>Gets the index of the vertex attribute.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndices.html">GetAttributeIndices</a> 232 </th> 233 <td>Gets the index of the vertex attribute.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetAttributeIndices.html">SetAttributeIndices</a> 239 </th> 240 <td>Sets an item in the vertex attributes index table list.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxBoneCount.html">GetMaxBoneCount</a> 246 </th> 247 <td>Gets the maximum value of the matrix palette that can be set once.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxBoneCount.html">SetMaxBoneCount</a> 253 </th> 254 <td>Sets the maximum value of the matrix palette that can be set once.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxVertexLightCount.html">GetMaxVertexLightCount</a> 260 </th> 261 <td>Gets the maximum number of vertex lights that can be processed.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxVertexLightCount.html">SetMaxVertexLightCount</a> 267 </th> 268 <td>Sets the maximum number of vertex lights that can be processed.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexLightEndUniform.html">GetVertexLightEndUniform</a> 274 </th> 275 <td>Gets the end uniform of the vertex light.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexLightEndUniform.html">SetVertexLightEndUniform</a> 281 </th> 282 <td>Sets the end uniform of the vertex light.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderMode.html">GetGeometryShaderMode</a> 288 </th> 289 <td>Gets the geometry shader mode.</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderMode.html">SetGeometryShaderMode</a> 295 </th> 296 <td>Sets the geometry shader mode.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetProgramObject.html"><CODE>GetProgramObject</CODE></a> 302 </th> 303 <td>Gets a program object.</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetProgramObject.html">SetProgramObject</a> 309 </th> 310 <td>Sets a program object.</td> 311 </tr> 312 <tr> 313 <td width="100"> </td> 314 <th> 315 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetOwnerShaderData.html">GetOwnerShaderData</a> 316 </th> 317 <td>Gets the shader binary that owns this shader program.</td> 318 </tr> 319 <tr> 320 <td width="100"> </td> 321 <th> 322 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetShaderBinaryInfo.html">GetShaderBinaryInfo</a> 323 </th> 324 <td>Gets the shader binary analysis information class.</td> 325 </tr> 326 <tr> 327 <td width="100"> </td> 328 <th> 329 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexUniformIndex.html"><CODE>GetVertexUniformIndex</CODE></a> 330 </th> 331 <td>Gets the vertex shader uniform index.</td> 332 </tr> 333 <tr> 334 <td width="100"> </td> 335 <th> 336 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryUniformIndex.html">GetGeometryUniformIndex</a> 337 </th> 338 <td>Gets the geometry shader uniform index.</td> 339 </tr> 340 <tr> 341 <td width="100"> </td> 342 <th> 343 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Setup.html">Setup</a> 344 </th> 345 <td>Initializes a resource.</td> 346 </tr> 347 <tr> 348 <td width="100"> </td> 349 <th> 350 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Cleanup.html"><CODE>Cleanup</CODE></a> 351 </th> 352 <td>Cleans up a resource.</td> 353 </tr> 354 <tr> 355 <td width="100"> </td> 356 <th> 357 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 358 </th> 359 <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 360 </tr> 361 <tr> 362 <td width="100"> </td> 363 <th> 364 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 365 </th> 366 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 367 </tr> 368 <tr> 369 <td width="100"> 370 <span class="static_style" title="static">S</span> </td> 371 <th> 372 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetClassName.html"><CODE>GetClassName</CODE></a> 373 </th> 374 <td> 375 </td> 376 </tr> </table> 377 </div> 378 </a> 379 <h2>Class Hierarchy</h2> 380 <div class="section"> 381 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResShaderProgramDescription</b> 382 </p> 383 </div> 384 <hr><p>CONFIDENTIAL</p></body> 385</html>