1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResShaderProgramDescription</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShaderProgramDescription</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResShaderProgramDescription : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResShaderProgramDescriptionData ></a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents detailed settings for shader programs.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Flag.html"><CODE>Flag</CODE></a> 68 </th> 69 <td>Flag definitinos for shader program resources.</td> 70 </tr> </table> 71 </div> 72 </a> <a name="function" id="function"> 73 <h2>Member Functions</h2> 74 <div class="section"> 75 <table class="members"> 76 <tr> 77 <td width="100"> </td> 78 <th> 79 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ResShaderProgramDescription.html">ResShaderProgramDescription</a> 80 </th> 81 <td>Constructor.</td> 82 </tr> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ref.html"><CODE>ref</CODE></a> 87 </th> 88 <td> 89 </td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator==.html"><CODE>operator==</CODE></a> 95 </th> 96 <td> 97 </td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator!=.html"><CODE>operator!=</CODE></a> 103 </th> 104 <td> 105 </td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderObject.html">SetVertexShaderObject</a> 111 </th> 112 <td>Sets a vertex shader object.</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderObject.html">GetGeometryShaderObject</a> 118 </th> 119 <td>Gets a geometry shader object.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderObject.html">SetGeometryShaderObject</a> 125 </th> 126 <td>Sets a geometry shader object.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexShaderIndex.html">GetVertexShaderIndex</a> 132 </th> 133 <td>Gets the vertex shader index in the shader binary.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderIndex.html">SetVertexShaderIndex</a> 139 </th> 140 <td>Sets the vertex shader index in the shader binary.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderIndex.html">GetGeometryShaderIndex</a> 146 </th> 147 <td>Gets the geometry shader index in the shader binary.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderIndex.html">SetGeometryShaderIndex</a> 153 </th> 154 <td>Sets the geometry shader index in the shader binary.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbolsCount.html">GetSymbolsCount</a> 160 </th> 161 <td>Gets the number of symbols.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbols.html">GetSymbols</a> 167 </th> 168 <td>Gets a symbol.</td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbolsCount.html">GetAttributeSymbolsCount</a> 174 </th> 175 <td>Gets the number of vertex attribute symbol names.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbols.html">GetAttributeSymbols</a> 181 </th> 182 <td>Gets the symbol name of the vertex attribute.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndicesCount.html">GetAttributeIndicesCount</a> 188 </th> 189 <td>Gets the index of the vertex attribute.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndices.html">GetAttributeIndices</a> 195 </th> 196 <td>Gets the index of the vertex attribute.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetAttributeIndices.html">SetAttributeIndices</a> 202 </th> 203 <td>Sets an item in the vertex attributes index table list.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxBoneCount.html">GetMaxBoneCount</a> 209 </th> 210 <td>Gets the maximum value of the matrix palette that can be set once.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxBoneCount.html">SetMaxBoneCount</a> 216 </th> 217 <td>Sets the maximum value of the matrix palette that can be set once.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxVertexLightCount.html">GetMaxVertexLightCount</a> 223 </th> 224 <td>Gets the maximum number of vertex lights that can be processed.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxVertexLightCount.html">SetMaxVertexLightCount</a> 230 </th> 231 <td>Sets the maximum number of vertex lights that can be processed.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexLightEndUniform.html">GetVertexLightEndUniform</a> 237 </th> 238 <td>Gets the end uniform of the vertex light.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexLightEndUniform.html">SetVertexLightEndUniform</a> 244 </th> 245 <td>Sets the end uniform of the vertex light.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderMode.html">GetGeometryShaderMode</a> 251 </th> 252 <td>Gets the geometry shader mode.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderMode.html">SetGeometryShaderMode</a> 258 </th> 259 <td>Sets the geometry shader mode.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetProgramObject.html"><CODE>GetProgramObject</CODE></a> 265 </th> 266 <td>Gets a program object.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetProgramObject.html">SetProgramObject</a> 272 </th> 273 <td>Sets a program object.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetOwnerShaderData.html">GetOwnerShaderData</a> 279 </th> 280 <td>Gets the shader binary that owns this shader program.</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetShaderBinaryInfo.html">GetShaderBinaryInfo</a> 286 </th> 287 <td>Gets the shader binary analysis information class.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexUniformIndex.html"><CODE>GetVertexUniformIndex</CODE></a> 293 </th> 294 <td>Gets the vertex shader uniform index.</td> 295 </tr> 296 <tr> 297 <td width="100"> </td> 298 <th> 299 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryUniformIndex.html">GetGeometryUniformIndex</a> 300 </th> 301 <td>Gets the geometry shader uniform index.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Setup.html">Setup</a> 307 </th> 308 <td>Initializes a resource.</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Cleanup.html"><CODE>Cleanup</CODE></a> 314 </th> 315 <td>Cleans up a resource.</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 321 </th> 322 <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 328 </th> 329 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 330 </tr> 331 <tr> 332 <td width="100"> 333 <span class="static_style" title="static">S</span> </td> 334 <th> 335 <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetClassName.html"><CODE>GetClassName</CODE></a> 336 </th> 337 <td> 338 </td> 339 </tr> </table> 340 </div> 341 </a> 342 <h2>Class Hierarchy</h2> 343 <div class="section"> 344 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResShaderProgramDescription</b> 345 </p> 346 </div> 347 <hr><p>CONFIDENTIAL</p></body> 348</html> 349