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48    <title>nw::gfx::res::ResShaderProgramDescription</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShaderProgramDescription</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResShaderProgramDescription : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon&lt; ResShaderProgramDescriptionData &gt;</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents detailed settings for shader programs.</p>
59    </div>
60    <a name="enum" id="enum">
61      <h2>Enumerated Types</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Flag.html"><CODE>Flag</CODE></a>
68            </th>
69            <td>Flag definitinos for shader program resources.</td>
70          </tr> </table>
71      </div>
72    </a> <a name="function" id="function">
73      <h2>Member Functions</h2>
74      <div class="section">
75        <table class="members">
76          <tr>
77            <td width="100">  </td>
78            <th>
79              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ResShaderProgramDescription.html">ResShaderProgramDescription</a>
80            </th>
81            <td>Constructor.</td>
82          </tr>
83          <tr>
84            <td width="100">  </td>
85            <th>
86              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/ref.html"><CODE>ref</CODE></a>
87            </th>
88            <td>
89        </td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator==.html"><CODE>operator==</CODE></a>
95            </th>
96            <td>
97        </td>
98          </tr>
99          <tr>
100            <td width="100">  </td>
101            <th>
102              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/operator!=.html"><CODE>operator!=</CODE></a>
103            </th>
104            <td>
105        </td>
106          </tr>
107          <tr>
108            <td width="100">  </td>
109            <th>
110              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderObject.html">SetVertexShaderObject</a>
111            </th>
112            <td>Sets a vertex shader object.</td>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderObject.html">GetGeometryShaderObject</a>
118            </th>
119            <td>Gets a geometry shader object.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderObject.html">SetGeometryShaderObject</a>
125            </th>
126            <td>Sets a geometry shader object.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexShaderIndex.html">GetVertexShaderIndex</a>
132            </th>
133            <td>Gets the vertex shader index in the shader binary.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexShaderIndex.html">SetVertexShaderIndex</a>
139            </th>
140            <td>Sets the vertex shader index in the shader binary.</td>
141          </tr>
142          <tr>
143            <td width="100">  </td>
144            <th>
145              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderIndex.html">GetGeometryShaderIndex</a>
146            </th>
147            <td>Gets the geometry shader index in the shader binary.</td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderIndex.html">SetGeometryShaderIndex</a>
153            </th>
154            <td>Sets the geometry shader index in the shader binary.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbolsCount.html">GetSymbolsCount</a>
160            </th>
161            <td>Gets the number of symbols.</td>
162          </tr>
163          <tr>
164            <td width="100">  </td>
165            <th>
166              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetSymbols.html">GetSymbols</a>
167            </th>
168            <td>Gets a symbol.</td>
169          </tr>
170          <tr>
171            <td width="100">  </td>
172            <th>
173              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbolsCount.html">GetAttributeSymbolsCount</a>
174            </th>
175            <td>Gets the number of vertex attribute symbol names.</td>
176          </tr>
177          <tr>
178            <td width="100">  </td>
179            <th>
180              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeSymbols.html">GetAttributeSymbols</a>
181            </th>
182            <td>Gets the symbol name of the vertex attribute.</td>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndicesCount.html">GetAttributeIndicesCount</a>
188            </th>
189            <td>Gets the index of the vertex attribute.</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetAttributeIndices.html">GetAttributeIndices</a>
195            </th>
196            <td>Gets the index of the vertex attribute.</td>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetAttributeIndices.html">SetAttributeIndices</a>
202            </th>
203            <td>Sets an item in the vertex attributes index table list.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxBoneCount.html">GetMaxBoneCount</a>
209            </th>
210            <td>Gets the maximum value of the matrix palette that can be set once.</td>
211          </tr>
212          <tr>
213            <td width="100">  </td>
214            <th>
215              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxBoneCount.html">SetMaxBoneCount</a>
216            </th>
217            <td>Sets the maximum value of the matrix palette that can be set once.</td>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetMaxVertexLightCount.html">GetMaxVertexLightCount</a>
223            </th>
224            <td>Gets the maximum number of vertex lights that can be processed.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetMaxVertexLightCount.html">SetMaxVertexLightCount</a>
230            </th>
231            <td>Sets the maximum number of vertex lights that can be processed.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexLightEndUniform.html">GetVertexLightEndUniform</a>
237            </th>
238            <td>Gets the end uniform of the vertex light.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetVertexLightEndUniform.html">SetVertexLightEndUniform</a>
244            </th>
245            <td>Sets the end uniform of the vertex light.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryShaderMode.html">GetGeometryShaderMode</a>
251            </th>
252            <td>Gets the geometry shader mode.</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetGeometryShaderMode.html">SetGeometryShaderMode</a>
258            </th>
259            <td>Sets the geometry shader mode.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetProgramObject.html"><CODE>GetProgramObject</CODE></a>
265            </th>
266            <td>Gets a program object.</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/SetProgramObject.html">SetProgramObject</a>
272            </th>
273            <td>Sets a program object.</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetOwnerShaderData.html">GetOwnerShaderData</a>
279            </th>
280            <td>Gets the shader binary that owns this shader program.</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetShaderBinaryInfo.html">GetShaderBinaryInfo</a>
286            </th>
287            <td>Gets the shader binary analysis information class.</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetVertexUniformIndex.html"><CODE>GetVertexUniformIndex</CODE></a>
293            </th>
294            <td>Gets the vertex shader uniform index.</td>
295          </tr>
296          <tr>
297            <td width="100">  </td>
298            <th>
299              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetGeometryUniformIndex.html">GetGeometryUniformIndex</a>
300            </th>
301            <td>Gets the geometry shader uniform index.</td>
302          </tr>
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Setup.html">Setup</a>
307            </th>
308            <td>Initializes a resource.</td>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/Cleanup.html"><CODE>Cleanup</CODE></a>
314            </th>
315            <td>Cleans up a resource.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320              <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a>
321            </th>
322            <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td>
323          </tr>
324          <tr>
325            <td width="100">  </td>
326            <th>
327              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
328            </th>
329            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
330          </tr>
331          <tr>
332            <td width="100">
333              <span class="static_style" title="static">S</span> </td>
334            <th>
335              <a href="../../../../nw/gfx/res/ResShaderProgramDescription/GetClassName.html"><CODE>GetClassName</CODE></a>
336            </th>
337            <td>
338        </td>
339          </tr> </table>
340      </div>
341    </a>
342    <h2>Class Hierarchy</h2>
343    <div class="section">
344      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <b>nw::gfx::res::ResShaderProgramDescription</b>
345      </p>
346    </div>
347  <hr><p>CONFIDENTIAL</p></body>
348</html>
349