1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResShaderParameterValue</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResShaderParameterValue</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResShaderParameterValue : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResShaderParameterValueData ></a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents values for shader parameters.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResShaderParameterValue/UniformType.html">UniformType</a> 68 </th> 69 <td>Shader parameter type.</td> 70 </tr> </table> 71 </div> 72 </a> <a name="function" id="function"> 73 <h2>Member Functions</h2> 74 <div class="section"> 75 <table class="members"> 76 <tr> 77 <td width="100"> </td> 78 <th> 79 <a href="../../../../nw/gfx/res/ResShaderParameterValue/ResShaderParameterValue.html">ResShaderParameterValue</a> 80 </th> 81 <td>Constructor.</td> 82 </tr> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <a href="../../../../nw/gfx/res/ResShaderParameterValue/ref.html"><CODE>ref</CODE></a> 87 </th> 88 <td> 89 </td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResShaderParameterValue/operator==.html"><CODE>operator==</CODE></a> 95 </th> 96 <td> 97 </td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <a href="../../../../nw/gfx/res/ResShaderParameterValue/operator!=.html"><CODE>operator!=</CODE></a> 103 </th> 104 <td> 105 </td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <a href="../../../../nw/gfx/res/ResShaderParameterValue/GetUniformType.html">GetUniformType</a> 111 </th> 112 <td>Gets the uniform type.</td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResShaderParameterValue/SetUniformType.html">SetUniformType</a> 118 </th> 119 <td>Sets the uniform type.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResShaderParameterValue/GetValueF32.html"><CODE>GetValueF32</CODE></a> 125 </th> 126 <td>Gets a float type pointer that points to the parameter value.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResShaderParameterValue/GetValueS32.html"><CODE>GetValueS32</CODE></a> 132 </th> 133 <td>Gets an int type pointer that points to the parameter value.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResShaderParameterValue/GetValueBool.html"><CODE>GetValueBool</CODE></a> 139 </th> 140 <td>Gets the parameter value as a bool type.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResShaderParameterValue/SetValue.html"><CODE>SetValue</CODE></a> 146 </th> 147 <td>Sets the value when the type is <CODE>TYPE_BOOL1</CODE>.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 153 </th> 154 <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 160 </th> 161 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 162 </tr> 163 <tr> 164 <td width="100"> 165 <span class="static_style" title="static">S</span> </td> 166 <th> 167 <a href="../../../../nw/gfx/res/ResShaderParameterValue/GetClassName.html"><CODE>GetClassName</CODE></a> 168 </th> 169 <td> 170 </td> 171 </tr> </table> 172 </div> 173 </a> 174 <h2>Class Hierarchy</h2> 175 <div class="section"> 176 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResShaderParameterValue</b> 177 </p> 178 </div> 179 <hr><p>CONFIDENTIAL</p></body> 180</html> 181