1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResReferenceSceneObject</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResReferenceSceneObject</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResReferenceSceneObject : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResReferenceSceneObjectData ></a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>This resource class maintains reference information for scene objects. </p> 61 </div> 62 <a name="function" id="function"> 63 <h2>Member Functions</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/ResReferenceSceneObject.html">ResReferenceSceneObject</a> 70 </th> 71 <td>Constructor.</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/ref.html"><CODE>ref</CODE></a> 77 </th> 78 <td> 79 </td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/operator==.html"><CODE>operator ==</CODE></a> 85 </th> 86 <td> 87 </td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/operator!=.html"><CODE>operator!=</CODE></a> 93 </th> 94 <td> 95 </td> 96 </tr> 97 <tr> 98 <td width="100"> </td> 99 <th> 100 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/GetIndex.html">GetIndex</a> 101 </th> 102 <td>Gets the index number of the scene object.</td> 103 </tr> 104 <tr> 105 <td width="100"> </td> 106 <th> 107 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/SetIndex.html">SetIndex</a> 108 </th> 109 <td> 110 </td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/GetPath.html"><CODE>GetPath</CODE></a> 116 </th> 117 <td>Gets the path name to be looked up.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/GetTarget.html">GetTarget</a> 123 </th> 124 <td>Gets the pointer class to the object being referenced.</td> 125 </tr> 126 <tr> 127 <td width="100"> </td> 128 <th> 129 <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a> 130 </th> 131 <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 137 </th> 138 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 139 </tr> 140 <tr> 141 <td width="100"> 142 <span class="static_style" title="static">S</span> </td> 143 <th> 144 <a href="../../../../nw/gfx/res/ResReferenceSceneObject/GetClassName.html"><CODE>GetClassName</CODE></a> 145 </th> 146 <td> 147 </td> 148 </tr> </table> 149 </div> 150 </a> 151 <h2>Class Hierarchy</h2> 152 <div class="section"> 153 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <b>nw::gfx::res::ResReferenceSceneObject</b> 154 </p> 155 </div> 156 <hr><p>CONFIDENTIAL</p></body> 157</html>