1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::res::ResPixelBasedTexture</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResPixelBasedTexture</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResPixelBasedTexture : public <a href="../../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents pixel-based textures.</p>
59    </div>
60    <a name="enum" id="enum">
61      <h2>Enumerated Types</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/FormatHW.html">FormatHW</a>
68            </th>
69            <td>
70        </td>
71          </tr> </table>
72      </div>
73    </a> <a name="function" id="function">
74      <h2>Member Functions</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <td width="100">  </td>
79            <th>
80              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/ResPixelBasedTexture.html">ResPixelBasedTexture</a>
81            </th>
82            <td>Constructor.</td>
83          </tr>
84          <tr>
85            <td width="100">  </td>
86            <th>
87              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/ptr.html">ptr</a>
88            </th>
89            <td>Gets a pointer to actual data.</td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/ref.html"><CODE>ref</CODE></a>
95            </th>
96            <td>Gets the reference to the actual data.</td>
97          </tr>
98          <tr>
99            <td width="100">  </td>
100            <th>
101              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/operator==.html"><CODE>operator==</CODE></a>
102            </th>
103            <td>
104        </td>
105          </tr>
106          <tr>
107            <td width="100">  </td>
108            <th>
109              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/operator!=.html"><CODE>operator!=</CODE></a>
110            </th>
111            <td>
112        </td>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetHeight.html"><CODE>GetHeight</CODE></a>
118            </th>
119            <td>Gets the texture height.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetHeight.html">SetHeight</a>
125            </th>
126            <td>Sets the texture height.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetWidth.html"><CODE>GetWidth</CODE></a>
132            </th>
133            <td>Gets the texture width.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetWidth.html">SetWidth</a>
139            </th>
140            <td>Sets the texture width.</td>
141          </tr>
142          <tr>
143            <td width="100">  </td>
144            <th>
145              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatType.html">GetFormatType</a>
146            </th>
147            <td>Gets the texture format type.</td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatType.html">SetFormatType</a>
153            </th>
154            <td>Sets the texture format type.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetMipmapSize.html">GetMipmapSize</a>
160            </th>
161            <td>Gets the number of mipmaps.</td>
162          </tr>
163          <tr>
164            <td width="100">  </td>
165            <th>
166              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetMipmapSize.html">SetMipmapSize</a>
167            </th>
168            <td>Sets the number of mipmaps.</td>
169          </tr>
170          <tr>
171            <td width="100">  </td>
172            <th>
173              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetTextureObject.html">GetTextureObject</a>
174            </th>
175            <td>Gets a texture object.</td>
176          </tr>
177          <tr>
178            <td width="100">  </td>
179            <th>
180              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetTextureObject.html">SetTextureObject</a>
181            </th>
182            <td>Sets a texture object.</td>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetLocationFlag.html">GetLocationFlag</a>
188            </th>
189            <td>Gets a flag representing the memory location.</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetLocationFlag.html">SetLocationFlag</a>
195            </th>
196            <td>Sets a flag representing the memory location.</td>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatHW.html">GetFormatHW</a>
202            </th>
203            <td>Gets the texture format.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatHW.html">SetFormatHW</a>
209            </th>
210            <td>Sets the texture format.</td>
211          </tr>
212          <tr>
213            <td width="100">  </td>
214            <th>
215              <a href="../../../../nw/gfx/res/ResTexture/GetRevision.html"><CODE>GetRevision</CODE></a>
216            </th>
217            <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../../nw/gfx/res/ResTexture/Dereference.html"><CODE>Dereference</CODE></a>
223            </th>
224            <td>Obtains the texture entity, and not the reference.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../../nw/gfx/res/ResTexture/Setup.html">Setup</a>
230            </th>
231            <td>Initializes the texture resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../../nw/gfx/res/ResTexture/Cleanup.html"><CODE>Cleanup</CODE></a>
237            </th>
238            <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
244            </th>
245            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
251            </th>
252            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
258            </th>
259            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
265            </th>
266            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
272            </th>
273            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
279            </th>
280            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
286            </th>
287            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
293            </th>
294            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
295          </tr>
296          <tr>
297            <td width="100">
298              <span class="static_style" title="static">S</span> </td>
299            <th>
300              <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetClassName.html"><CODE>GetClassName</CODE></a>
301            </th>
302            <td>
303        </td>
304          </tr> </table>
305      </div>
306    </a>
307    <h2>Class Hierarchy</h2>
308    <div class="section">
309      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a><br />        <b>nw::gfx::res::ResPixelBasedTexture</b>
310      </p>
311    </div>
312  <hr><p>CONFIDENTIAL</p></body>
313</html>
314