1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResParticleModel</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleModel</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResParticleModel : public <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class representing a particle model.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html"><CODE>Flag</CODE></a> 68 </th> 69 <td> 70 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 71 </tr> </table> 72 </div> 73 </a> <a name="function" id="function"> 74 <h2>Member Functions</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../../nw/gfx/res/ResParticleModel/ResParticleModel.html">ResParticleModel</a> 81 </th> 82 <td>Constructor.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../../nw/gfx/res/ResParticleModel/ptr.html">ptr</a> 88 </th> 89 <td>Gets a pointer to actual data.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResParticleModel/ref.html"><CODE>ref</CODE></a> 95 </th> 96 <td>Gets the reference to the actual data.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/res/ResParticleModel/operator==.html"><CODE>operator==</CODE></a> 102 </th> 103 <td> 104 </td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../nw/gfx/res/ResParticleModel/operator!=.html"><CODE>operator!=</CODE></a> 110 </th> 111 <td> 112 </td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSetsCount.html"><CODE>GetParticleSetsCount</CODE></a> 118 </th> 119 <td> 120 </td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125 <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSets.html"><CODE>GetParticleSets</CODE></a> 126 </th> 127 <td> 128 </td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResParticleModel/Setup.html">Setup</a> 134 </th> 135 <td>Initializes a resource.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResParticleModel/ForeachParticleSet.html"><CODE>ForeachParticleSet</CODE></a> 141 </th> 142 <td>Goes through all <a href="../../../../nw/gfx/res/ResParticleSet/Overview.html">ResParticleSet</a> in <a href="../../../../nw/gfx/res/ResParticleModel/Overview.html">ResParticleModel</a>, applying <CODE>TFunction</CODE>.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResModel/GetMeshesCount.html">GetMeshesCount</a> 148 </th> 149 <td>Gets the number of meshes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResModel/GetMeshes.html">GetMeshes</a> 155 </th> 156 <td>Gets a mesh.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsCount.html">GetMaterialsCount</a> 162 </th> 163 <td>Gets the number of materials(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResModel/GetMaterials.html"><CODE>GetMaterials</CODE></a> 169 </th> 170 <td>Gets the material.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsIndex.html">GetMaterialsIndex</a> 176 </th> 177 <td>Gets the index number of the material in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResModel/GetShapesCount.html">GetShapesCount</a> 183 </th> 184 <td>Gets the number of shapes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResModel/GetShapes.html">GetShapes</a> 190 </th> 191 <td>Gets a shape.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesCount.html">GetMeshNodeVisibilitiesCount</a> 197 </th> 198 <td>Gets the number of nodes on DCC that include visibility.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilities.html">GetMeshNodeVisibilities</a> 204 </th> 205 <td>Gets node visibilities on the DCC.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesIndex.html">GetMeshNodeVisibilitiesIndex</a> 211 </th> 212 <td> 213 (Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 214 </tr> 215 <tr> 216 <td width="100"> </td> 217 <th> 218 <a href="../../../../nw/gfx/res/ResModel/IsVisible.html"><CODE>IsVisible</CODE></a> 219 </th> 220 <td>Gets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 221 </tr> 222 <tr> 223 <td width="100"> </td> 224 <th> 225 <a href="../../../../nw/gfx/res/ResModel/SetVisible.html"><CODE>SetVisible</CODE></a> 226 </th> 227 <td>Sets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 228 </tr> 229 <tr> 230 <td width="100"> </td> 231 <th> 232 <a href="../../../../nw/gfx/res/ResModel/IsNonuniformScalable.html">IsNonuniformScalable</a> 233 </th> 234 <td>Gets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <a href="../../../../nw/gfx/res/ResModel/SetNonuniformScalable.html">SetNonuniformScalable</a> 240 </th> 241 <td>Sets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 242 </tr> 243 <tr> 244 <td width="100"> </td> 245 <th> 246 <a href="../../../../nw/gfx/res/ResModel/GetLayerId.html"><CODE>GetLayerId</CODE></a> 247 </th> 248 <td>Gets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../../nw/gfx/res/ResModel/SetLayerId.html"><CODE>SetLayerId</CODE></a> 254 </th> 255 <td>Sets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../../nw/gfx/res/ResModel/GetRevision.html"><CODE>GetRevision</CODE></a> 261 </th> 262 <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../../nw/gfx/res/ResModel/Cleanup.html"><CODE>Cleanup</CODE></a> 268 </th> 269 <td>Frees a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 275 </th> 276 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 282 </th> 283 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 289 </th> 290 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 296 </th> 297 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 303 </th> 304 <td> 305 (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 306 </tr> 307 <tr> 308 <td width="100"> </td> 309 <th> 310 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 311 </th> 312 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 313 </tr> 314 <tr> 315 <td width="100"> </td> 316 <th> 317 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 318 </th> 319 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 320 </tr> 321 <tr> 322 <td width="100"> </td> 323 <th> 324 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 325 </th> 326 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 327 </tr> 328 <tr> 329 <td width="100"> </td> 330 <th> 331 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 332 </th> 333 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 334 </tr> 335 <tr> 336 <td width="100"> </td> 337 <th> 338 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 339 </th> 340 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 346 </th> 347 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 348 </tr> 349 <tr> 350 <td width="100"> </td> 351 <th> 352 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 353 </th> 354 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 355 </tr> 356 <tr> 357 <td width="100"> </td> 358 <th> 359 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 360 </th> 361 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 362 </tr> 363 <tr> 364 <td width="100"> </td> 365 <th> 366 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 367 </th> 368 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 369 </tr> 370 <tr> 371 <td width="100"> </td> 372 <th> 373 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 374 </th> 375 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 376 </tr> 377 <tr> 378 <td width="100"> </td> 379 <th> 380 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 381 </th> 382 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 383 </tr> 384 <tr> 385 <td width="100"> </td> 386 <th> 387 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 388 </th> 389 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 390 </tr> 391 <tr> 392 <td width="100"> </td> 393 <th> 394 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 395 </th> 396 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 397 </tr> 398 <tr> 399 <td width="100"> </td> 400 <th> 401 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 402 </th> 403 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 404 </tr> 405 <tr> 406 <td width="100"> 407 <span class="static_style" title="static">S</span> </td> 408 <th> 409 <a href="../../../../nw/gfx/res/ResParticleModel/GetClassName.html"><CODE>GetClassName</CODE></a> 410 </th> 411 <td> 412 </td> 413 </tr> </table> 414 </div> 415 </a> 416 <h2>Class Hierarchy</h2> 417 <div class="section"> 418 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a><br /> <b>nw::gfx::res::ResParticleModel</b> 419 </p> 420 </div> 421 <hr><p>CONFIDENTIAL</p></body> 422</html> 423