1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResParticleModel</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResParticleModel Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResParticleModel : public <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class representing a particle model.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a> 70 </th> 71 <td> 72 (Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <td width="100"> </td> 81 <th> 82 <a href="../../../../nw/gfx/res/ResParticleModel/ResParticleModel.html">ResParticleModel</a> 83 </th> 84 <td>Constructor.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResParticleModel/ptr.html">ptr</a> 90 </th> 91 <td>Gets a pointer to actual data.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResParticleModel/ref.html">ref</a> 97 </th> 98 <td>Gets the reference to the actual data.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResParticleModel/operator==.html"><CODE>operator ==</CODE></a> 104 </th> 105 <td> 106 </td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <a href="../../../../nw/gfx/res/ResParticleModel/operator!=.html"><CODE>operator !=</CODE></a> 112 </th> 113 <td> 114 </td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSetsCount.html"><CODE>GetParticleSetsCount</CODE></a> 120 </th> 121 <td> 122 </td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../../nw/gfx/res/ResParticleModel/GetParticleSets.html"><CODE>GetParticleSets</CODE></a> 128 </th> 129 <td> 130 </td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <a href="../../../../nw/gfx/res/ResParticleModel/Setup.html">Setup</a> 136 </th> 137 <td>Initializes a resource.</td> 138 </tr> 139 <tr> 140 <td width="100"> </td> 141 <th> 142 <a href="../../../../nw/gfx/res/ResParticleModel/ForeachParticleSet.html">ForeachParticleSet</a> 143 </th> 144 <td>Goes through all <a href="../../../../nw/gfx/res/ResParticleSet/Overview.html">ResParticleSet</a> in <a href="../../../../nw/gfx/res/ResParticleModel/Overview.html">ResParticleModel</a>, applying <CODE>TFunction</CODE>.</td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../../nw/gfx/res/ResModel/GetMeshesCount.html">GetMeshesCount</a> 150 </th> 151 <td>Gets the number of meshes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 152 </tr> 153 <tr> 154 <td width="100"> </td> 155 <th> 156 <a href="../../../../nw/gfx/res/ResModel/GetMeshes.html">GetMeshes</a> 157 </th> 158 <td>Gets a mesh.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 159 </tr> 160 <tr> 161 <td width="100"> </td> 162 <th> 163 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsCount.html">GetMaterialsCount</a> 164 </th> 165 <td>Gets the number of materials(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 166 </tr> 167 <tr> 168 <td width="100"> </td> 169 <th> 170 <a href="../../../../nw/gfx/res/ResModel/GetMaterials.html"><CODE>GetMaterials</CODE></a> 171 </th> 172 <td>Gets the material.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 173 </tr> 174 <tr> 175 <td width="100"> </td> 176 <th> 177 <a href="../../../../nw/gfx/res/ResModel/GetMaterialsIndex.html">GetMaterialsIndex</a> 178 </th> 179 <td>Gets the index number of the material in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 180 </tr> 181 <tr> 182 <td width="100"> </td> 183 <th> 184 <a href="../../../../nw/gfx/res/ResModel/GetShapesCount.html">GetShapesCount</a> 185 </th> 186 <td>Gets the number of shapes.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 187 </tr> 188 <tr> 189 <td width="100"> </td> 190 <th> 191 <a href="../../../../nw/gfx/res/ResModel/GetShapes.html">GetShapes</a> 192 </th> 193 <td>Gets a shape.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 194 </tr> 195 <tr> 196 <td width="100"> </td> 197 <th> 198 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesCount.html">GetMeshNodeVisibilitiesCount</a> 199 </th> 200 <td>Gets the number of nodes on DCC that include visibility.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 201 </tr> 202 <tr> 203 <td width="100"> </td> 204 <th> 205 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilities.html">GetMeshNodeVisibilities</a> 206 </th> 207 <td>Gets node visibilities on the DCC.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 208 </tr> 209 <tr> 210 <td width="100"> </td> 211 <th> 212 <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesIndex.html">GetMeshNodeVisibilitiesIndex</a> 213 </th> 214 <td> 215 (Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 216 </tr> 217 <tr> 218 <td width="100"> </td> 219 <th> 220 <a href="../../../../nw/gfx/res/ResModel/IsVisible.html"><CODE>IsVisible</CODE></a> 221 </th> 222 <td>Gets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 223 </tr> 224 <tr> 225 <td width="100"> </td> 226 <th> 227 <a href="../../../../nw/gfx/res/ResModel/SetVisible.html">SetVisible</a> 228 </th> 229 <td>Sets the visibility flag.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 230 </tr> 231 <tr> 232 <td width="100"> </td> 233 <th> 234 <a href="../../../../nw/gfx/res/ResModel/IsNonuniformScalable.html">IsNonuniformScalable</a> 235 </th> 236 <td>Gets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 237 </tr> 238 <tr> 239 <td width="100"> </td> 240 <th> 241 <a href="../../../../nw/gfx/res/ResModel/SetNonuniformScalable.html">SetNonuniformScalable</a> 242 </th> 243 <td>Sets a flag indicating whether an even scale can be applied.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 244 </tr> 245 <tr> 246 <td width="100"> </td> 247 <th> 248 <a href="../../../../nw/gfx/res/ResModel/GetLayerId.html">GetLayerId</a> 249 </th> 250 <td>Gets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../../nw/gfx/res/ResModel/SetLayerId.html"><CODE>SetLayerId</CODE></a> 256 </th> 257 <td>Sets the ID for controlling render order.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 258 </tr> 259 <tr> 260 <td width="100"> </td> 261 <th> 262 <a href="../../../../nw/gfx/res/ResModel/GetRevision.html"><CODE>GetRevision</CODE></a> 263 </th> 264 <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../../nw/gfx/res/ResModel/Cleanup.html"><CODE>Cleanup</CODE></a> 270 </th> 271 <td>Frees a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResModel</CODE></a>.</td> 272 </tr> 273 <tr> 274 <td width="100"> </td> 275 <th> 276 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 277 </th> 278 <td>Gets transform information.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td> 279 </tr> 280 <tr> 281 <td width="100"> </td> 282 <th> 283 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 284 </th> 285 <td>Sets transform information.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 291 </th> 292 <td>Gets the world matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td> 293 </tr> 294 <tr> 295 <td width="100"> </td> 296 <th> 297 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 298 </th> 299 <td>Sets the world matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td> 300 </tr> 301 <tr> 302 <td width="100"> </td> 303 <th> 304 <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a> 305 </th> 306 <td>Gets the flag setting.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 307 </tr> 308 <tr> 309 <td width="100"> </td> 310 <th> 311 <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a> 312 </th> 313 <td>Sets the flag setting.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 314 </tr> 315 <tr> 316 <td width="100"> </td> 317 <th> 318 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a> 319 </th> 320 <td>Gets the number of child scene objects.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 321 </tr> 322 <tr> 323 <td width="100"> </td> 324 <th> 325 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 326 </th> 327 <td>Gets the child scene object.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 328 </tr> 329 <tr> 330 <td width="100"> </td> 331 <th> 332 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 333 </th> 334 <td>Gets the number of groups to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 335 </tr> 336 <tr> 337 <td width="100"> </td> 338 <th> 339 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 340 </th> 341 <td>Gets the number of groups to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 342 </tr> 343 <tr> 344 <td width="100"> </td> 345 <th> 346 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 347 </th> 348 <td>Gets the index number in dictionary data of the group information to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 349 </tr> 350 <tr> 351 <td width="100"> </td> 352 <th> 353 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a> 354 </th> 355 <td>Gets a flag indicating whether to display node branches.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 356 </tr> 357 <tr> 358 <td width="100"> </td> 359 <th> 360 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 361 </th> 362 <td>Sets a flag indicating whether to display node branches.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td> 363 </tr> 364 <tr> 365 <td width="100"> </td> 366 <th> 367 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a> 368 </th> 369 <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 370 </tr> 371 <tr> 372 <td width="100"> </td> 373 <th> 374 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 375 </th> 376 <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 377 </tr> 378 <tr> 379 <td width="100"> </td> 380 <th> 381 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a> 382 </th> 383 <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 384 </tr> 385 <tr> 386 <td width="100"> </td> 387 <th> 388 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a> 389 </th> 390 <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 391 </tr> 392 <tr> 393 <td width="100"> </td> 394 <th> 395 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a> 396 </th> 397 <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 398 </tr> 399 <tr> 400 <td width="100"> </td> 401 <th> 402 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a> 403 </th> 404 <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 405 </tr> 406 <tr> 407 <td width="100"> </td> 408 <th> 409 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 410 </th> 411 <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 412 </tr> 413 <tr> 414 <td width="100"> </td> 415 <th> 416 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 417 </th> 418 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td> 419 </tr> 420 <tr> 421 <td width="100"> 422 <span class="static_style" title="static">S</span> </td> 423 <th> 424 <a href="../../../../nw/gfx/res/ResParticleModel/GetClassName.html">GetClassName</a> 425 </th> 426 <td> 427 </td> 428 </tr> </table> 429 </div> 430 </a> 431 <h2>Class Hierarchy</h2> 432 <div class="section"> 433 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <a href="../../../../nw/gfx/res/ResModel/Overview.html">nw::gfx::res::ResModel</a><br /> <b>nw::gfx::res::ResParticleModel</b> 434 </p> 435 </div> 436 <hr><p>CONFIDENTIAL</p></body> 437</html>