1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResParticleEmitter</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleEmitter</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResParticleEmitter : public <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class representing a particle emitter.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a> 70 </th> 71 <td> 72 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <td width="100"> </td> 81 <th> 82 <a href="../../../../nw/gfx/res/ResParticleEmitter/ResParticleEmitter.html"><CODE>ResParticleEmitter</CODE></a> 83 </th> 84 <td>Constructor.</td> 85 </tr> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResParticleEmitter/ptr.html">ptr</a> 90 </th> 91 <td>Gets a pointer to actual data.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResParticleEmitter/ref.html"><CODE>ref</CODE></a> 97 </th> 98 <td>Gets the reference to the actual data.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResParticleEmitter/operator==.html"><CODE>operator ==</CODE></a> 104 </th> 105 <td> 106 </td> 107 </tr> 108 <tr> 109 <td width="100"> </td> 110 <th> 111 <a href="../../../../nw/gfx/res/ResParticleEmitter/operator!=.html"><CODE>operator!=</CODE></a> 112 </th> 113 <td> 114 </td> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetId.html"><CODE>GetId</CODE></a> 120 </th> 121 <td> 122 </td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetId.html">SetId</a> 128 </th> 129 <td> 130 </td> 131 </tr> 132 <tr> 133 <td width="100"> </td> 134 <th> 135 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetParticleSetPath.html">GetParticleSetPath</a> 136 </th> 137 <td> 138 </td> 139 </tr> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetParticleForm.html">GetParticleForm</a> 144 </th> 145 <td> 146 </td> 147 </tr> 148 <tr> 149 <td width="100"> </td> 150 <th> 151 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetIsResourceCopyEnabled.html">GetIsResourceCopyEnabled</a> 152 </th> 153 <td> 154 </td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetIsResourceCopyEnabled.html">SetIsResourceCopyEnabled</a> 160 </th> 161 <td> 162 </td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionRatio.html">GetEmissionRatio</a> 168 </th> 169 <td> 170 </td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionRatio.html">SetEmissionRatio</a> 176 </th> 177 <td> 178 </td> 179 </tr> 180 <tr> 181 <td width="100"> </td> 182 <th> 183 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionRatioRandom.html">GetEmissionRatioRandom</a> 184 </th> 185 <td> 186 </td> 187 </tr> 188 <tr> 189 <td width="100"> </td> 190 <th> 191 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionRatioRandom.html">SetEmissionRatioRandom</a> 192 </th> 193 <td> 194 </td> 195 </tr> 196 <tr> 197 <td width="100"> </td> 198 <th> 199 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionInterval.html">GetEmissionInterval</a> 200 </th> 201 <td> 202 </td> 203 </tr> 204 <tr> 205 <td width="100"> </td> 206 <th> 207 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionInterval.html">SetEmissionInterval</a> 208 </th> 209 <td> 210 </td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionIntervalRandom.html">GetEmissionIntervalRandom</a> 216 </th> 217 <td> 218 </td> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionIntervalRandom.html"><CODE>SetEmissionIntervalRandom</CODE></a> 224 </th> 225 <td> 226 </td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionSpanInfinity.html">GetEmissionSpanInfinity</a> 232 </th> 233 <td> 234 </td> 235 </tr> 236 <tr> 237 <td width="100"> </td> 238 <th> 239 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionSpanInfinity.html"><CODE>SetEmissionSpanInfinity</CODE></a> 240 </th> 241 <td> 242 </td> 243 </tr> 244 <tr> 245 <td width="100"> </td> 246 <th> 247 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionSpan.html">GetEmissionSpan</a> 248 </th> 249 <td> 250 </td> 251 </tr> 252 <tr> 253 <td width="100"> </td> 254 <th> 255 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionSpan.html">SetEmissionSpan</a> 256 </th> 257 <td> 258 </td> 259 </tr> 260 <tr> 261 <td width="100"> </td> 262 <th> 263 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionStart.html">GetEmissionStart</a> 264 </th> 265 <td> 266 </td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionStart.html">SetEmissionStart</a> 272 </th> 273 <td> 274 </td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 280 </th> 281 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 287 </th> 288 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 294 </th> 295 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 301 </th> 302 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a> 308 </th> 309 <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a> 315 </th> 316 <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321 <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a> 322 </th> 323 <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 324 </tr> 325 <tr> 326 <td width="100"> </td> 327 <th> 328 <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a> 329 </th> 330 <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 331 </tr> 332 <tr> 333 <td width="100"> </td> 334 <th> 335 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a> 336 </th> 337 <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 338 </tr> 339 <tr> 340 <td width="100"> </td> 341 <th> 342 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 343 </th> 344 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 345 </tr> 346 <tr> 347 <td width="100"> </td> 348 <th> 349 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 350 </th> 351 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 352 </tr> 353 <tr> 354 <td width="100"> </td> 355 <th> 356 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 357 </th> 358 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 359 </tr> 360 <tr> 361 <td width="100"> </td> 362 <th> 363 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 364 </th> 365 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 366 </tr> 367 <tr> 368 <td width="100"> </td> 369 <th> 370 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a> 371 </th> 372 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 373 </tr> 374 <tr> 375 <td width="100"> </td> 376 <th> 377 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 378 </th> 379 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 380 </tr> 381 <tr> 382 <td width="100"> </td> 383 <th> 384 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 385 </th> 386 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 387 </tr> 388 <tr> 389 <td width="100"> </td> 390 <th> 391 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 392 </th> 393 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 399 </th> 400 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 401 </tr> 402 <tr> 403 <td width="100"> </td> 404 <th> 405 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 406 </th> 407 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 408 </tr> 409 <tr> 410 <td width="100"> </td> 411 <th> 412 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 413 </th> 414 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 415 </tr> 416 <tr> 417 <td width="100"> </td> 418 <th> 419 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 420 </th> 421 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 422 </tr> 423 <tr> 424 <td width="100"> </td> 425 <th> 426 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 427 </th> 428 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 429 </tr> 430 <tr> 431 <td width="100"> </td> 432 <th> 433 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 434 </th> 435 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 436 </tr> 437 <tr> 438 <td width="100"> 439 <span class="static_style" title="static">S</span> </td> 440 <th> 441 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetClassName.html"><CODE>GetClassName</CODE></a> 442 </th> 443 <td> 444 </td> 445 </tr> </table> 446 </div> 447 </a> 448 <h2>Class Hierarchy</h2> 449 <div class="section"> 450 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <b>nw::gfx::res::ResParticleEmitter</b> 451 </p> 452 </div> 453 <hr><p>CONFIDENTIAL</p></body> 454</html>