1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResParticleEmitter</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResParticleEmitter</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResParticleEmitter : public <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class representing a particle emitter.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html"><CODE>Flag</CODE></a> 68 </th> 69 <td> 70 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 71 </tr> </table> 72 </div> 73 </a> <a name="function" id="function"> 74 <h2>Member Functions</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../../nw/gfx/res/ResParticleEmitter/ResParticleEmitter.html"><CODE>ResParticleEmitter</CODE></a> 81 </th> 82 <td>Constructor.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../../nw/gfx/res/ResParticleEmitter/ptr.html">ptr</a> 88 </th> 89 <td>Gets a pointer to actual data.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResParticleEmitter/ref.html"><CODE>ref</CODE></a> 95 </th> 96 <td>Gets the reference to the actual data.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/res/ResParticleEmitter/operator==.html"><CODE>operator==</CODE></a> 102 </th> 103 <td> 104 </td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../nw/gfx/res/ResParticleEmitter/operator!=.html"><CODE>operator!=</CODE></a> 110 </th> 111 <td> 112 </td> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetId.html"><CODE>GetId</CODE></a> 118 </th> 119 <td> 120 </td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetId.html">SetId</a> 126 </th> 127 <td> 128 </td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetParticleSetPath.html">GetParticleSetPath</a> 134 </th> 135 <td> 136 </td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetParticleForm.html">GetParticleForm</a> 142 </th> 143 <td> 144 </td> 145 </tr> 146 <tr> 147 <td width="100"> </td> 148 <th> 149 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetIsResourceCopyEnabled.html">GetIsResourceCopyEnabled</a> 150 </th> 151 <td> 152 </td> 153 </tr> 154 <tr> 155 <td width="100"> </td> 156 <th> 157 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetIsResourceCopyEnabled.html">SetIsResourceCopyEnabled</a> 158 </th> 159 <td> 160 </td> 161 </tr> 162 <tr> 163 <td width="100"> </td> 164 <th> 165 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionRatio.html">GetEmissionRatio</a> 166 </th> 167 <td> 168 </td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionRatio.html"><CODE>SetEmissionRatio</CODE></a> 174 </th> 175 <td> 176 </td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionRatioRandom.html">GetEmissionRatioRandom</a> 182 </th> 183 <td> 184 </td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionRatioRandom.html">SetEmissionRatioRandom</a> 190 </th> 191 <td> 192 </td> 193 </tr> 194 <tr> 195 <td width="100"> </td> 196 <th> 197 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionInterval.html">GetEmissionInterval</a> 198 </th> 199 <td> 200 </td> 201 </tr> 202 <tr> 203 <td width="100"> </td> 204 <th> 205 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionInterval.html">SetEmissionInterval</a> 206 </th> 207 <td> 208 </td> 209 </tr> 210 <tr> 211 <td width="100"> </td> 212 <th> 213 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionIntervalRandom.html">GetEmissionIntervalRandom</a> 214 </th> 215 <td> 216 </td> 217 </tr> 218 <tr> 219 <td width="100"> </td> 220 <th> 221 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionIntervalRandom.html"><CODE>SetEmissionIntervalRandom</CODE></a> 222 </th> 223 <td> 224 </td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionSpanInfinity.html">GetEmissionSpanInfinity</a> 230 </th> 231 <td> 232 </td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionSpanInfinity.html"><CODE>SetEmissionSpanInfinity</CODE></a> 238 </th> 239 <td> 240 </td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionSpan.html">GetEmissionSpan</a> 246 </th> 247 <td> 248 </td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionSpan.html">SetEmissionSpan</a> 254 </th> 255 <td> 256 </td> 257 </tr> 258 <tr> 259 <td width="100"> </td> 260 <th> 261 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetEmissionStart.html">GetEmissionStart</a> 262 </th> 263 <td> 264 </td> 265 </tr> 266 <tr> 267 <td width="100"> </td> 268 <th> 269 <a href="../../../../nw/gfx/res/ResParticleEmitter/SetEmissionStart.html">SetEmissionStart</a> 270 </th> 271 <td> 272 </td> 273 </tr> 274 <tr> 275 <td width="100"> </td> 276 <th> 277 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 278 </th> 279 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 280 </tr> 281 <tr> 282 <td width="100"> </td> 283 <th> 284 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 285 </th> 286 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 287 </tr> 288 <tr> 289 <td width="100"> </td> 290 <th> 291 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 292 </th> 293 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 294 </tr> 295 <tr> 296 <td width="100"> </td> 297 <th> 298 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 299 </th> 300 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 301 </tr> 302 <tr> 303 <td width="100"> </td> 304 <th> 305 <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 306 </th> 307 <td> 308 (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 314 </th> 315 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 321 </th> 322 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 328 </th> 329 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 330 </tr> 331 <tr> 332 <td width="100"> </td> 333 <th> 334 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 335 </th> 336 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 337 </tr> 338 <tr> 339 <td width="100"> </td> 340 <th> 341 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 342 </th> 343 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 344 </tr> 345 <tr> 346 <td width="100"> </td> 347 <th> 348 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 349 </th> 350 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 351 </tr> 352 <tr> 353 <td width="100"> </td> 354 <th> 355 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 356 </th> 357 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 363 </th> 364 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 370 </th> 371 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 377 </th> 378 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 384 </th> 385 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 386 </tr> 387 <tr> 388 <td width="100"> </td> 389 <th> 390 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 391 </th> 392 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 393 </tr> 394 <tr> 395 <td width="100"> </td> 396 <th> 397 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 398 </th> 399 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 400 </tr> 401 <tr> 402 <td width="100"> </td> 403 <th> 404 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 405 </th> 406 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 407 </tr> 408 <tr> 409 <td width="100"> 410 <span class="static_style" title="static">S</span> </td> 411 <th> 412 <a href="../../../../nw/gfx/res/ResParticleEmitter/GetClassName.html"><CODE>GetClassName</CODE></a> 413 </th> 414 <td> 415 </td> 416 </tr> </table> 417 </div> 418 </a> 419 <h2>Class Hierarchy</h2> 420 <div class="section"> 421 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <b>nw::gfx::res::ResParticleEmitter</b> 422 </p> 423 </div> 424 <hr><p>CONFIDENTIAL</p></body> 425</html> 426