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50    <title>nw::gfx::res::ResModel</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResModel</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResModel : public <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents models.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a>
70            </th>
71            <td>
72        (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
73          </tr> </table>
74      </div>
75    </a> <a name="function" id="function">
76      <h2>Member Functions</h2>
77      <div class="section">
78        <table class="members">
79          <tr>
80            <td width="100">  </td>
81            <th>
82              <a href="../../../../nw/gfx/res/ResModel/ResModel.html">ResModel</a>
83            </th>
84            <td>Constructor.</td>
85          </tr>
86          <tr>
87            <td width="100">  </td>
88            <th>
89              <a href="../../../../nw/gfx/res/ResModel/ptr.html">ptr</a>
90            </th>
91            <td>Gets a pointer to actual data.</td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResModel/ref.html"><CODE>ref</CODE></a>
97            </th>
98            <td>Gets the reference to the actual data.</td>
99          </tr>
100          <tr>
101            <td width="100">  </td>
102            <th>
103              <a href="../../../../nw/gfx/res/ResModel/operator==.html"><CODE>operator ==</CODE></a>
104            </th>
105            <td>
106        </td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../nw/gfx/res/ResModel/operator!=.html"><CODE>operator!=</CODE></a>
112            </th>
113            <td>
114        </td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../../nw/gfx/res/ResModel/GetMeshesCount.html">GetMeshesCount</a>
120            </th>
121            <td>Gets the number of meshes.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../../nw/gfx/res/ResModel/GetMeshes.html">GetMeshes</a>
127            </th>
128            <td>Gets a mesh.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResModel/GetMaterialsCount.html">GetMaterialsCount</a>
134            </th>
135            <td>Gets the number of materials</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../nw/gfx/res/ResModel/GetMaterials.html"><CODE>GetMaterials</CODE></a>
141            </th>
142            <td>Gets the material.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../../nw/gfx/res/ResModel/GetMaterialsIndex.html">GetMaterialsIndex</a>
148            </th>
149            <td>Gets the index number of the material in the dictionary.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResModel/GetShapesCount.html">GetShapesCount</a>
155            </th>
156            <td>Gets the number of shapes.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161              <a href="../../../../nw/gfx/res/ResModel/GetShapes.html">GetShapes</a>
162            </th>
163            <td>Gets a shape.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesCount.html">GetMeshNodeVisibilitiesCount</a>
169            </th>
170            <td>Gets the number of nodes on DCC that include visibility.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilities.html">GetMeshNodeVisibilities</a>
176            </th>
177            <td>Gets node visibilities on the DCC.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../../nw/gfx/res/ResModel/GetMeshNodeVisibilitiesIndex.html">GetMeshNodeVisibilitiesIndex</a>
183            </th>
184            <td>
185        </td>
186          </tr>
187          <tr>
188            <td width="100">  </td>
189            <th>
190              <a href="../../../../nw/gfx/res/ResModel/IsVisible.html"><CODE>IsVisible</CODE></a>
191            </th>
192            <td>Gets the visibility flag.</td>
193          </tr>
194          <tr>
195            <td width="100">  </td>
196            <th>
197              <a href="../../../../nw/gfx/res/ResModel/SetVisible.html"><CODE>SetVisible</CODE></a>
198            </th>
199            <td>Sets the visibility flag.</td>
200          </tr>
201          <tr>
202            <td width="100">  </td>
203            <th>
204              <a href="../../../../nw/gfx/res/ResModel/IsNonuniformScalable.html">IsNonuniformScalable</a>
205            </th>
206            <td>Gets a flag indicating whether an even scale can be applied.</td>
207          </tr>
208          <tr>
209            <td width="100">  </td>
210            <th>
211              <a href="../../../../nw/gfx/res/ResModel/SetNonuniformScalable.html">SetNonuniformScalable</a>
212            </th>
213            <td>Sets a flag indicating whether an even scale can be applied.</td>
214          </tr>
215          <tr>
216            <td width="100">  </td>
217            <th>
218              <a href="../../../../nw/gfx/res/ResModel/GetLayerId.html"><CODE>GetLayerId</CODE></a>
219            </th>
220            <td>Gets the ID for controlling render order.</td>
221          </tr>
222          <tr>
223            <td width="100">  </td>
224            <th>
225              <a href="../../../../nw/gfx/res/ResModel/SetLayerId.html"><CODE>SetLayerId</CODE></a>
226            </th>
227            <td>Sets the ID for controlling render order.</td>
228          </tr>
229          <tr>
230            <td width="100">  </td>
231            <th>
232              <a href="../../../../nw/gfx/res/ResModel/GetRevision.html"><CODE>GetRevision</CODE></a>
233            </th>
234            <td>Gets the revision.</td>
235          </tr>
236          <tr>
237            <td width="100">  </td>
238            <th>
239              <a href="../../../../nw/gfx/res/ResModel/Setup.html">Setup</a>
240            </th>
241            <td>Initializes a resource.</td>
242          </tr>
243          <tr>
244            <td width="100">  </td>
245            <th>
246              <a href="../../../../nw/gfx/res/ResModel/Cleanup.html"><CODE>Cleanup</CODE></a>
247            </th>
248            <td>Frees a resource.</td>
249          </tr>
250          <tr>
251            <td width="100">  </td>
252            <th>
253              <a href="../../../../nw/gfx/res/ResModel/ForceSetupTexture.html">ForceSetupTexture</a>
254            </th>
255            <td>Forcibly replaces the texture given by targetName with texture.</td>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../../nw/gfx/res/ResModel/ForceSetupShader.html">ForceSetupShader</a>
261            </th>
262            <td>Forcibly replaces the shader given by targetName with shader.</td>
263          </tr>
264          <tr>
265            <td width="100">  </td>
266            <th>
267              <a href="../../../../nw/gfx/res/ResModel/ForceSetupLookupTable.html">ForceSetupLookupTable</a>
268            </th>
269            <td>Forcibly replaces the LookupTable given by targetName with lut.</td>
270          </tr>
271          <tr>
272            <td width="100">  </td>
273            <th>
274              <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a>
275            </th>
276            <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
277          </tr>
278          <tr>
279            <td width="100">  </td>
280            <th>
281              <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a>
282            </th>
283            <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
284          </tr>
285          <tr>
286            <td width="100">  </td>
287            <th>
288              <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a>
289            </th>
290            <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
291          </tr>
292          <tr>
293            <td width="100">  </td>
294            <th>
295              <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a>
296            </th>
297            <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
298          </tr>
299          <tr>
300            <td width="100">  </td>
301            <th>
302              <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a>
303            </th>
304            <td>Gets the flag setting.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
305          </tr>
306          <tr>
307            <td width="100">  </td>
308            <th>
309              <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a>
310            </th>
311            <td>Sets flag value. Unset flags are disabled.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../../nw/gfx/res/ResSceneNode/EnableFlags.html"><CODE>EnableFlags</CODE></a>
317            </th>
318            <td>Enables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../../nw/gfx/res/ResSceneNode/DisableFlags.html"><CODE>DisableFlags</CODE></a>
324            </th>
325            <td>Disables the flag value that has been set. Unset flags are not changed.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a>
331            </th>
332            <td>Gets the number of child scene objects.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
338            </th>
339            <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
340          </tr>
341          <tr>
342            <td width="100">  </td>
343            <th>
344              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
345            </th>
346            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
347          </tr>
348          <tr>
349            <td width="100">  </td>
350            <th>
351              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
352            </th>
353            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
354          </tr>
355          <tr>
356            <td width="100">  </td>
357            <th>
358              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
359            </th>
360            <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
361          </tr>
362          <tr>
363            <td width="100">  </td>
364            <th>
365              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a>
366            </th>
367            <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
368          </tr>
369          <tr>
370            <td width="100">  </td>
371            <th>
372              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
373            </th>
374            <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
375          </tr>
376          <tr>
377            <td width="100">  </td>
378            <th>
379              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
380            </th>
381            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
382          </tr>
383          <tr>
384            <td width="100">  </td>
385            <th>
386              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
387            </th>
388            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
394            </th>
395            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
401            </th>
402            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
403          </tr>
404          <tr>
405            <td width="100">  </td>
406            <th>
407              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
408            </th>
409            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
410          </tr>
411          <tr>
412            <td width="100">  </td>
413            <th>
414              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
415            </th>
416            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
417          </tr>
418          <tr>
419            <td width="100">  </td>
420            <th>
421              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
422            </th>
423            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
424          </tr>
425          <tr>
426            <td width="100">  </td>
427            <th>
428              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
429            </th>
430            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
431          </tr>
432          <tr>
433            <td width="100">
434              <span class="static_style" title="static">S</span> </td>
435            <th>
436              <a href="../../../../nw/gfx/res/ResModel/GetClassName.html"><CODE>GetClassName</CODE></a>
437            </th>
438            <td>
439        </td>
440          </tr> </table>
441      </div>
442    </a>
443    <h2>Class Hierarchy</h2>
444    <div class="section">
445      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br />          <b>nw::gfx::res::ResModel</b>
446      </p>
447    </div>
448  <hr><p>CONFIDENTIAL</p></body>
449</html>