1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResMaterial</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResMaterial</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResMaterial : public <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class that represents materials.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResMaterial/TextureCoordinateConfig.html"><CODE>TextureCoordinateConfig</CODE></a> 68 </th> 69 <td>Texture coordinator configuration.</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74 <a href="../../../../nw/gfx/res/ResMaterial/TranslucencyKind.html">TranslucencyKind</a> 75 </th> 76 <td>Rendering layer.</td> 77 </tr> </table> 78 </div> 79 </a> <a name="function" id="function"> 80 <h2>Member Functions</h2> 81 <div class="section"> 82 <table class="members"> 83 <tr> 84 <td width="100"> </td> 85 <th> 86 <a href="../../../../nw/gfx/res/ResMaterial/ResMaterial.html">ResMaterial</a> 87 </th> 88 <td>Constructor.</td> 89 </tr> 90 <tr> 91 <td width="100"> </td> 92 <th> 93 <a href="../../../../nw/gfx/res/ResMaterial/ptr.html">ptr</a> 94 </th> 95 <td>Gets a pointer to actual data.</td> 96 </tr> 97 <tr> 98 <td width="100"> </td> 99 <th> 100 <a href="../../../../nw/gfx/res/ResMaterial/ref.html"><CODE>ref</CODE></a> 101 </th> 102 <td>Gets the reference to the actual data.</td> 103 </tr> 104 <tr> 105 <td width="100"> </td> 106 <th> 107 <a href="../../../../nw/gfx/res/ResMaterial/operator==.html"><CODE>operator==</CODE></a> 108 </th> 109 <td> 110 </td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../../nw/gfx/res/ResMaterial/operator!=.html"><CODE>operator!=</CODE></a> 116 </th> 117 <td> 118 </td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <a href="../../../../nw/gfx/res/ResMaterial/SetTextureCoordinateConfig.html">SetTextureCoordinateConfig</a> 124 </th> 125 <td> 126 </td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResMaterial/GetTranslucencyKind.html">GetTranslucencyKind</a> 132 </th> 133 <td>Gets the translucency type.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResMaterial/SetTranslucencyKind.html"><CODE>SetTranslucencyKind</CODE></a> 139 </th> 140 <td>Sets the translucency type.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialColor.html">GetMaterialColor</a> 146 </th> 147 <td>Gets the material color.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialColorData.html">GetMaterialColorData</a> 153 </th> 154 <td>Gets the material color.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResMaterial/GetRasterization.html">GetRasterization</a> 160 </th> 161 <td>Gets the rasterization.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <a href="../../../../nw/gfx/res/ResMaterial/GetRasterizationData.html">GetRasterizationData</a> 167 </th> 168 <td>Gets the rasterization.</td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentOperation.html">GetFragmentOperation</a> 174 </th> 175 <td>Gets the fragment operation.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentOperationData.html">GetFragmentOperationData</a> 181 </th> 182 <td>Gets the fragment operation.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../../nw/gfx/res/ResMaterial/GetActiveTextureCoordinatorsCount.html">GetActiveTextureCoordinatorsCount</a> 188 </th> 189 <td>Gets the number of active texture coordinators.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResMaterial/SetActiveTextureCoordinatorsCount.html">SetActiveTextureCoordinatorsCount</a> 195 </th> 196 <td>Sets the number of active texture coordinators.</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinatorsCount.html">GetTextureCoordinatorsCount</a> 202 </th> 203 <td>Gets the number of texture coordinators.</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinators.html">GetTextureCoordinators</a> 209 </th> 210 <td>Gets texture coordinators.</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinatorsData.html">GetTextureCoordinatorsData</a> 216 </th> 217 <td>Gets an array of texture coordinators.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../../nw/gfx/res/ResMaterial/GetTextureMappersCount.html">GetTextureMappersCount</a> 223 </th> 224 <td>Gets the number of texture mappers.</td> 225 </tr> 226 <tr> 227 <td width="100"> </td> 228 <th> 229 <a href="../../../../nw/gfx/res/ResMaterial/GetTextureMappers.html">GetTextureMappers</a> 230 </th> 231 <td>Gets texture mappers.</td> 232 </tr> 233 <tr> 234 <td width="100"> </td> 235 <th> 236 <a href="../../../../nw/gfx/res/ResMaterial/GetProceduralTextureMapper.html">GetProceduralTextureMapper</a> 237 </th> 238 <td>Gets the procedural texture unit mapper.</td> 239 </tr> 240 <tr> 241 <td width="100"> </td> 242 <th> 243 <a href="../../../../nw/gfx/res/ResMaterial/GetShader.html">GetShader</a> 244 </th> 245 <td>Gets a shader.</td> 246 </tr> 247 <tr> 248 <td width="100"> </td> 249 <th> 250 <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentShader.html">GetFragmentShader</a> 251 </th> 252 <td>Gets the fragment shader.</td> 253 </tr> 254 <tr> 255 <td width="100"> </td> 256 <th> 257 <a href="../../../../nw/gfx/res/ResMaterial/GetShaderProgramDescriptionIndex.html">GetShaderProgramDescriptionIndex</a> 258 </th> 259 <td>Gets the index of the shader resource.</td> 260 </tr> 261 <tr> 262 <td width="100"> </td> 263 <th> 264 <a href="../../../../nw/gfx/res/ResMaterial/SetShaderProgramDescriptionIndex.html">SetShaderProgramDescriptionIndex</a> 265 </th> 266 <td>Sets the index of the shader resource.</td> 267 </tr> 268 <tr> 269 <td width="100"> </td> 270 <th> 271 <a href="../../../../nw/gfx/res/ResMaterial/GetShaderParametersCount.html">GetShaderParametersCount</a> 272 </th> 273 <td>Gets the number of shader parameters.</td> 274 </tr> 275 <tr> 276 <td width="100"> </td> 277 <th> 278 <a href="../../../../nw/gfx/res/ResMaterial/GetShaderParameters.html">GetShaderParameters</a> 279 </th> 280 <td>Gets shader parameters.</td> 281 </tr> 282 <tr> 283 <td width="100"> </td> 284 <th> 285 <a href="../../../../nw/gfx/res/ResMaterial/GetLightSetIndex.html">GetLightSetIndex</a> 286 </th> 287 <td>Gets the index of the light set.</td> 288 </tr> 289 <tr> 290 <td width="100"> </td> 291 <th> 292 <a href="../../../../nw/gfx/res/ResMaterial/SetLightSetIndex.html">SetLightSetIndex</a> 293 </th> 294 <td>Sets the index of the light set.</td> 295 </tr> 296 <tr> 297 <td width="100"> </td> 298 <th> 299 <a href="../../../../nw/gfx/res/ResMaterial/GetFogIndex.html">GetFogIndex</a> 300 </th> 301 <td>Gets the index of the fog.</td> 302 </tr> 303 <tr> 304 <td width="100"> </td> 305 <th> 306 <a href="../../../../nw/gfx/res/ResMaterial/SetFogIndex.html">SetFogIndex</a> 307 </th> 308 <td>Sets the index of the fog.</td> 309 </tr> 310 <tr> 311 <td width="100"> </td> 312 <th> 313 <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialId.html">GetMaterialId</a> 314 </th> 315 <td>Gets the material ID to be used in render sorting.</td> 316 </tr> 317 <tr> 318 <td width="100"> </td> 319 <th> 320 <a href="../../../../nw/gfx/res/ResMaterial/SetMaterialId.html">SetMaterialId</a> 321 </th> 322 <td>Sets the material ID to be used in render sorting.</td> 323 </tr> 324 <tr> 325 <td width="100"> </td> 326 <th> 327 <a href="../../../../nw/gfx/res/ResMaterial/GetRevision.html"><CODE>GetRevision</CODE></a> 328 </th> 329 <td>Gets the revision of the material binary.</td> 330 </tr> 331 <tr> 332 <td width="100"> </td> 333 <th> 334 <a href="../../../../nw/gfx/res/ResMaterial/Setup.html">Setup</a> 335 </th> 336 <td>Initializes a resource.</td> 337 </tr> 338 <tr> 339 <td width="100"> </td> 340 <th> 341 <a href="../../../../nw/gfx/res/ResMaterial/Cleanup.html"><CODE>Cleanup</CODE></a> 342 </th> 343 <td>Cleans up a resource.</td> 344 </tr> 345 <tr> 346 <td width="100"> </td> 347 <th> 348 <a href="../../../../nw/gfx/res/ResMaterial/SetShader.html">SetShader</a> 349 </th> 350 <td>Configures a Shader after it has been set up.</td> 351 </tr> 352 <tr> 353 <td width="100"> </td> 354 <th> 355 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 356 </th> 357 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 358 </tr> 359 <tr> 360 <td width="100"> </td> 361 <th> 362 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 363 </th> 364 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 365 </tr> 366 <tr> 367 <td width="100"> </td> 368 <th> 369 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 370 </th> 371 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 372 </tr> 373 <tr> 374 <td width="100"> </td> 375 <th> 376 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 377 </th> 378 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 379 </tr> 380 <tr> 381 <td width="100"> </td> 382 <th> 383 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 384 </th> 385 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 386 </tr> 387 <tr> 388 <td width="100"> </td> 389 <th> 390 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 391 </th> 392 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 393 </tr> 394 <tr> 395 <td width="100"> </td> 396 <th> 397 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 398 </th> 399 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 400 </tr> 401 <tr> 402 <td width="100"> </td> 403 <th> 404 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 405 </th> 406 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 407 </tr> 408 <tr> 409 <td width="100"> 410 <span class="static_style" title="static">S</span> </td> 411 <th> 412 <a href="../../../../nw/gfx/res/ResMaterial/GetClassName.html"><CODE>GetClassName</CODE></a> 413 </th> 414 <td> 415 </td> 416 </tr> </table> 417 </div> 418 </a> 419 <h2>Class Hierarchy</h2> 420 <div class="section"> 421 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <b>nw::gfx::res::ResMaterial</b> 422 </p> 423 </div> 424 <hr><p>CONFIDENTIAL</p></body> 425</html> 426