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48    <title>nw::gfx::res::ResMaterial</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResMaterial</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResMaterial : public <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents materials.</p>
59    </div>
60    <a name="enum" id="enum">
61      <h2>Enumerated Types</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResMaterial/TextureCoordinateConfig.html"><CODE>TextureCoordinateConfig</CODE></a>
68            </th>
69            <td>Texture coordinator configuration.</td>
70          </tr>
71          <tr>
72            <td width="100"> </td>
73            <th>
74              <a href="../../../../nw/gfx/res/ResMaterial/TranslucencyKind.html">TranslucencyKind</a>
75            </th>
76            <td>Rendering layer.</td>
77          </tr> </table>
78      </div>
79    </a> <a name="function" id="function">
80      <h2>Member Functions</h2>
81      <div class="section">
82        <table class="members">
83          <tr>
84            <td width="100">  </td>
85            <th>
86              <a href="../../../../nw/gfx/res/ResMaterial/ResMaterial.html">ResMaterial</a>
87            </th>
88            <td>Constructor.</td>
89          </tr>
90          <tr>
91            <td width="100">  </td>
92            <th>
93              <a href="../../../../nw/gfx/res/ResMaterial/ptr.html">ptr</a>
94            </th>
95            <td>Gets a pointer to actual data.</td>
96          </tr>
97          <tr>
98            <td width="100">  </td>
99            <th>
100              <a href="../../../../nw/gfx/res/ResMaterial/ref.html"><CODE>ref</CODE></a>
101            </th>
102            <td>Gets the reference to the actual data.</td>
103          </tr>
104          <tr>
105            <td width="100">  </td>
106            <th>
107              <a href="../../../../nw/gfx/res/ResMaterial/operator==.html"><CODE>operator==</CODE></a>
108            </th>
109            <td>
110        </td>
111          </tr>
112          <tr>
113            <td width="100">  </td>
114            <th>
115              <a href="../../../../nw/gfx/res/ResMaterial/operator!=.html"><CODE>operator!=</CODE></a>
116            </th>
117            <td>
118        </td>
119          </tr>
120          <tr>
121            <td width="100">  </td>
122            <th>
123              <a href="../../../../nw/gfx/res/ResMaterial/SetTextureCoordinateConfig.html">SetTextureCoordinateConfig</a>
124            </th>
125            <td>
126        </td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../../nw/gfx/res/ResMaterial/GetTranslucencyKind.html">GetTranslucencyKind</a>
132            </th>
133            <td>Gets the translucency type.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../nw/gfx/res/ResMaterial/SetTranslucencyKind.html"><CODE>SetTranslucencyKind</CODE></a>
139            </th>
140            <td>Sets the translucency type.</td>
141          </tr>
142          <tr>
143            <td width="100">  </td>
144            <th>
145              <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialColor.html">GetMaterialColor</a>
146            </th>
147            <td>Gets the material color.</td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialColorData.html">GetMaterialColorData</a>
153            </th>
154            <td>Gets the material color.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../../nw/gfx/res/ResMaterial/GetRasterization.html">GetRasterization</a>
160            </th>
161            <td>Gets the rasterization.</td>
162          </tr>
163          <tr>
164            <td width="100">  </td>
165            <th>
166              <a href="../../../../nw/gfx/res/ResMaterial/GetRasterizationData.html">GetRasterizationData</a>
167            </th>
168            <td>Gets the rasterization.</td>
169          </tr>
170          <tr>
171            <td width="100">  </td>
172            <th>
173              <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentOperation.html">GetFragmentOperation</a>
174            </th>
175            <td>Gets the fragment operation.</td>
176          </tr>
177          <tr>
178            <td width="100">  </td>
179            <th>
180              <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentOperationData.html">GetFragmentOperationData</a>
181            </th>
182            <td>Gets the fragment operation.</td>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../../nw/gfx/res/ResMaterial/GetActiveTextureCoordinatorsCount.html">GetActiveTextureCoordinatorsCount</a>
188            </th>
189            <td>Gets the number of active texture coordinators.</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../../nw/gfx/res/ResMaterial/SetActiveTextureCoordinatorsCount.html">SetActiveTextureCoordinatorsCount</a>
195            </th>
196            <td>Sets the number of active texture coordinators.</td>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinatorsCount.html">GetTextureCoordinatorsCount</a>
202            </th>
203            <td>Gets the number of texture coordinators.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinators.html">GetTextureCoordinators</a>
209            </th>
210            <td>Gets texture coordinators.</td>
211          </tr>
212          <tr>
213            <td width="100">  </td>
214            <th>
215              <a href="../../../../nw/gfx/res/ResMaterial/GetTextureCoordinatorsData.html">GetTextureCoordinatorsData</a>
216            </th>
217            <td>Gets an array of texture coordinators.</td>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../../nw/gfx/res/ResMaterial/GetTextureMappersCount.html">GetTextureMappersCount</a>
223            </th>
224            <td>Gets the number of texture mappers.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../../nw/gfx/res/ResMaterial/GetTextureMappers.html">GetTextureMappers</a>
230            </th>
231            <td>Gets texture mappers.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../../nw/gfx/res/ResMaterial/GetProceduralTextureMapper.html">GetProceduralTextureMapper</a>
237            </th>
238            <td>Gets the procedural texture unit mapper.</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../../nw/gfx/res/ResMaterial/GetShader.html">GetShader</a>
244            </th>
245            <td>Gets a shader.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../../nw/gfx/res/ResMaterial/GetFragmentShader.html">GetFragmentShader</a>
251            </th>
252            <td>Gets the fragment shader.</td>
253          </tr>
254          <tr>
255            <td width="100">  </td>
256            <th>
257              <a href="../../../../nw/gfx/res/ResMaterial/GetShaderProgramDescriptionIndex.html">GetShaderProgramDescriptionIndex</a>
258            </th>
259            <td>Gets the index of the shader resource.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../../nw/gfx/res/ResMaterial/SetShaderProgramDescriptionIndex.html">SetShaderProgramDescriptionIndex</a>
265            </th>
266            <td>Sets the index of the shader resource.</td>
267          </tr>
268          <tr>
269            <td width="100">  </td>
270            <th>
271              <a href="../../../../nw/gfx/res/ResMaterial/GetShaderParametersCount.html">GetShaderParametersCount</a>
272            </th>
273            <td>Gets the number of shader parameters.</td>
274          </tr>
275          <tr>
276            <td width="100">  </td>
277            <th>
278              <a href="../../../../nw/gfx/res/ResMaterial/GetShaderParameters.html">GetShaderParameters</a>
279            </th>
280            <td>Gets shader parameters.</td>
281          </tr>
282          <tr>
283            <td width="100">  </td>
284            <th>
285              <a href="../../../../nw/gfx/res/ResMaterial/GetLightSetIndex.html">GetLightSetIndex</a>
286            </th>
287            <td>Gets the index of the light set.</td>
288          </tr>
289          <tr>
290            <td width="100">  </td>
291            <th>
292              <a href="../../../../nw/gfx/res/ResMaterial/SetLightSetIndex.html">SetLightSetIndex</a>
293            </th>
294            <td>Sets the index of the light set.</td>
295          </tr>
296          <tr>
297            <td width="100">  </td>
298            <th>
299              <a href="../../../../nw/gfx/res/ResMaterial/GetFogIndex.html">GetFogIndex</a>
300            </th>
301            <td>Gets the index of the fog.</td>
302          </tr>
303          <tr>
304            <td width="100">  </td>
305            <th>
306              <a href="../../../../nw/gfx/res/ResMaterial/SetFogIndex.html">SetFogIndex</a>
307            </th>
308            <td>Sets the index of the fog.</td>
309          </tr>
310          <tr>
311            <td width="100">  </td>
312            <th>
313              <a href="../../../../nw/gfx/res/ResMaterial/GetMaterialId.html">GetMaterialId</a>
314            </th>
315            <td>Gets the material ID to be used in render sorting.</td>
316          </tr>
317          <tr>
318            <td width="100">  </td>
319            <th>
320              <a href="../../../../nw/gfx/res/ResMaterial/SetMaterialId.html">SetMaterialId</a>
321            </th>
322            <td>Sets the material ID to be used in render sorting.</td>
323          </tr>
324          <tr>
325            <td width="100">  </td>
326            <th>
327              <a href="../../../../nw/gfx/res/ResMaterial/GetRevision.html"><CODE>GetRevision</CODE></a>
328            </th>
329            <td>Gets the revision of the material binary.</td>
330          </tr>
331          <tr>
332            <td width="100">  </td>
333            <th>
334              <a href="../../../../nw/gfx/res/ResMaterial/Setup.html">Setup</a>
335            </th>
336            <td>Initializes a resource.</td>
337          </tr>
338          <tr>
339            <td width="100">  </td>
340            <th>
341              <a href="../../../../nw/gfx/res/ResMaterial/Cleanup.html"><CODE>Cleanup</CODE></a>
342            </th>
343            <td>Cleans up a resource.</td>
344          </tr>
345          <tr>
346            <td width="100">  </td>
347            <th>
348              <a href="../../../../nw/gfx/res/ResMaterial/SetShader.html">SetShader</a>
349            </th>
350            <td>Configures a Shader after it has been set up.</td>
351          </tr>
352          <tr>
353            <td width="100">  </td>
354            <th>
355              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
356            </th>
357            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
358          </tr>
359          <tr>
360            <td width="100">  </td>
361            <th>
362              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
363            </th>
364            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
365          </tr>
366          <tr>
367            <td width="100">  </td>
368            <th>
369              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
370            </th>
371            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
377            </th>
378            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
384            </th>
385            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
386          </tr>
387          <tr>
388            <td width="100">  </td>
389            <th>
390              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
391            </th>
392            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
393          </tr>
394          <tr>
395            <td width="100">  </td>
396            <th>
397              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
398            </th>
399            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
400          </tr>
401          <tr>
402            <td width="100">  </td>
403            <th>
404              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
405            </th>
406            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
407          </tr>
408          <tr>
409            <td width="100">
410              <span class="static_style" title="static">S</span> </td>
411            <th>
412              <a href="../../../../nw/gfx/res/ResMaterial/GetClassName.html"><CODE>GetClassName</CODE></a>
413            </th>
414            <td>
415        </td>
416          </tr> </table>
417      </div>
418    </a>
419    <h2>Class Hierarchy</h2>
420    <div class="section">
421      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <b>nw::gfx::res::ResMaterial</b>
422      </p>
423    </div>
424  <hr><p>CONFIDENTIAL</p></body>
425</html>
426