1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResHemiSphereLight</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResHemiSphereLight</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResHemiSphereLight : public <a href="../../../../nw/gfx/res/ResLight/Overview.html">nw::gfx::res::ResLight</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents hemispherical lights.</p> 61 </div> 62 <a name="enum" id="enum"> 63 <h2>Enumerated Types</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <td width="100"> </td> 68 <th> 69 <a href="../../../../nw/gfx/res/ResLight/Kind.html">Kind</a> 70 </th> 71 <td>Represents the type of light source for a light.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 72 </tr> 73 <tr> 74 <td width="100"> </td> 75 <th> 76 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a> 77 </th> 78 <td> 79 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 80 </tr> </table> 81 </div> 82 </a> <a name="function" id="function"> 83 <h2>Member Functions</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../../nw/gfx/res/ResHemiSphereLight/ResHemiSphereLight.html">ResHemiSphereLight</a> 90 </th> 91 <td>Constructor.</td> 92 </tr> 93 <tr> 94 <td width="100"> </td> 95 <th> 96 <a href="../../../../nw/gfx/res/ResHemiSphereLight/ptr.html">ptr</a> 97 </th> 98 <td>Gets a pointer to actual data.</td> 99 </tr> 100 <tr> 101 <td width="100"> </td> 102 <th> 103 <a href="../../../../nw/gfx/res/ResHemiSphereLight/ref.html">ref</a> 104 </th> 105 <td>Gets the reference to the actual data.</td> 106 </tr> 107 <tr> 108 <td width="100"> </td> 109 <th> 110 <a href="../../../../nw/gfx/res/ResHemiSphereLight/operator==.html"><CODE>operator ==</CODE></a> 111 </th> 112 <td> 113 </td> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118 <a href="../../../../nw/gfx/res/ResHemiSphereLight/operator!=.html"><CODE>operator !=</CODE></a> 119 </th> 120 <td> 121 </td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetGroundColor.html">SetGroundColor</a> 127 </th> 128 <td>Sets the ground color.</td> 129 </tr> 130 <tr> 131 <td width="100"> </td> 132 <th> 133 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetGroundColor.html">GetGroundColor</a> 134 </th> 135 <td>Gets the ground color.</td> 136 </tr> 137 <tr> 138 <td width="100"> </td> 139 <th> 140 <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetSkyColor.html">SetSkyColor</a> 141 </th> 142 <td>Sets the sky color.</td> 143 </tr> 144 <tr> 145 <td width="100"> </td> 146 <th> 147 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetSkyColor.html">GetSkyColor</a> 148 </th> 149 <td>Gets the sky color.</td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetDirection.html">SetDirection</a> 155 </th> 156 <td>Sets the light direction.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetDirection.html">GetDirection</a> 162 </th> 163 <td>Gets the light direction.</td> 164 </tr> 165 <tr> 166 <td width="100"> </td> 167 <th> 168 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetLerpFactor.html">GetLerpFactor</a> 169 </th> 170 <td>Gets the linear interpolation coefficient.</td> 171 </tr> 172 <tr> 173 <td width="100"> </td> 174 <th> 175 <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetLerpFactor.html">SetLerpFactor</a> 176 </th> 177 <td>Sets the linear interpolation factor.</td> 178 </tr> 179 <tr> 180 <td width="100"> </td> 181 <th> 182 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetDirectionAndLerp.html"><CODE>GetDirectionAndLerp</CODE></a> 183 </th> 184 <td>Gets the direction and linear interpolation as a <CODE>VEC4</CODE> type.</td> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a> 190 </th> 191 <td>Gets the light enable flag.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../../nw/gfx/res/ResLight/SetLightEnabled.html">SetLightEnabled</a> 197 </th> 198 <td>Sets the light enable flag.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../../nw/gfx/res/ResLight/GetRevision.html"><CODE>GetRevision</CODE></a> 204 </th> 205 <td>Gets the revision.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../../nw/gfx/res/ResLight/Setup.html">Setup</a> 211 </th> 212 <td>Sets up a resource.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../../nw/gfx/res/ResLight/Cleanup.html"><CODE>Cleanup</CODE></a> 218 </th> 219 <td>Cleans up a resource.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 225 </th> 226 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 232 </th> 233 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 239 </th> 240 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 246 </th> 247 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 253 </th> 254 <td> 255 (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 261 </th> 262 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 268 </th> 269 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 270 </tr> 271 <tr> 272 <td width="100"> </td> 273 <th> 274 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 275 </th> 276 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 277 </tr> 278 <tr> 279 <td width="100"> </td> 280 <th> 281 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 282 </th> 283 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 284 </tr> 285 <tr> 286 <td width="100"> </td> 287 <th> 288 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 289 </th> 290 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 291 </tr> 292 <tr> 293 <td width="100"> </td> 294 <th> 295 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 296 </th> 297 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 298 </tr> 299 <tr> 300 <td width="100"> </td> 301 <th> 302 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 303 </th> 304 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 305 </tr> 306 <tr> 307 <td width="100"> </td> 308 <th> 309 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 310 </th> 311 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 312 </tr> 313 <tr> 314 <td width="100"> </td> 315 <th> 316 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 317 </th> 318 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 319 </tr> 320 <tr> 321 <td width="100"> </td> 322 <th> 323 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a> 324 </th> 325 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 326 </tr> 327 <tr> 328 <td width="100"> </td> 329 <th> 330 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a> 331 </th> 332 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 333 </tr> 334 <tr> 335 <td width="100"> </td> 336 <th> 337 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a> 338 </th> 339 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 340 </tr> 341 <tr> 342 <td width="100"> </td> 343 <th> 344 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 345 </th> 346 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 347 </tr> 348 <tr> 349 <td width="100"> </td> 350 <th> 351 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 352 </th> 353 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 354 </tr> 355 <tr> 356 <td width="100"> 357 <span class="static_style" title="static">S</span> </td> 358 <th> 359 <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetClassName.html">GetClassName</a> 360 </th> 361 <td> 362 </td> 363 </tr> </table> 364 </div> 365 </a> 366 <h2>Class Hierarchy</h2> 367 <div class="section"> 368 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <a href="../../../../nw/gfx/res/ResLight/Overview.html">nw::gfx::res::ResLight</a><br /> <b>nw::gfx::res::ResHemiSphereLight</b> 369 </p> 370 </div> 371 <hr><p>CONFIDENTIAL</p></body> 372</html>