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50    <title>nw::gfx::res::ResHemiSphereLight</title>
51  </head>
52  <body>
53    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResHemiSphereLight</CODE> Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResHemiSphereLight : public <a href="../../../../nw/gfx/res/ResLight/Overview.html">nw::gfx::res::ResLight</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents hemispherical lights.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResLight/Kind.html">Kind</a>
70            </th>
71            <td>Represents the type of light source for a light.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
72          </tr>
73          <tr>
74            <td width="100"> </td>
75            <th>
76              <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a>
77            </th>
78            <td>
79        (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
80          </tr> </table>
81      </div>
82    </a> <a name="function" id="function">
83      <h2>Member Functions</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100">  </td>
88            <th>
89              <a href="../../../../nw/gfx/res/ResHemiSphereLight/ResHemiSphereLight.html">ResHemiSphereLight</a>
90            </th>
91            <td>Constructor.</td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResHemiSphereLight/ptr.html">ptr</a>
97            </th>
98            <td>Gets a pointer to actual data.</td>
99          </tr>
100          <tr>
101            <td width="100">  </td>
102            <th>
103              <a href="../../../../nw/gfx/res/ResHemiSphereLight/ref.html">ref</a>
104            </th>
105            <td>Gets the reference to the actual data.</td>
106          </tr>
107          <tr>
108            <td width="100">  </td>
109            <th>
110              <a href="../../../../nw/gfx/res/ResHemiSphereLight/operator==.html"><CODE>operator ==</CODE></a>
111            </th>
112            <td>
113        </td>
114          </tr>
115          <tr>
116            <td width="100">  </td>
117            <th>
118              <a href="../../../../nw/gfx/res/ResHemiSphereLight/operator!=.html"><CODE>operator !=</CODE></a>
119            </th>
120            <td>
121        </td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetGroundColor.html">SetGroundColor</a>
127            </th>
128            <td>Sets the ground color.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetGroundColor.html">GetGroundColor</a>
134            </th>
135            <td>Gets the ground color.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetSkyColor.html">SetSkyColor</a>
141            </th>
142            <td>Sets the sky color.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetSkyColor.html">GetSkyColor</a>
148            </th>
149            <td>Gets the sky color.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetDirection.html">SetDirection</a>
155            </th>
156            <td>Sets the light direction.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetDirection.html">GetDirection</a>
162            </th>
163            <td>Gets the light direction.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetLerpFactor.html">GetLerpFactor</a>
169            </th>
170            <td>Gets the linear interpolation coefficient.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResHemiSphereLight/SetLerpFactor.html">SetLerpFactor</a>
176            </th>
177            <td>Sets the linear interpolation factor.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetDirectionAndLerp.html"><CODE>GetDirectionAndLerp</CODE></a>
183            </th>
184            <td>Gets the direction and linear interpolation as a <CODE>VEC4</CODE> type.</td>
185          </tr>
186          <tr>
187            <td width="100">  </td>
188            <th>
189              <a href="../../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a>
190            </th>
191            <td>Gets the light enable flag.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
192          </tr>
193          <tr>
194            <td width="100">  </td>
195            <th>
196              <a href="../../../../nw/gfx/res/ResLight/SetLightEnabled.html">SetLightEnabled</a>
197            </th>
198            <td>Sets the light enable flag.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../../nw/gfx/res/ResLight/GetRevision.html"><CODE>GetRevision</CODE></a>
204            </th>
205            <td>Gets the revision.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../../nw/gfx/res/ResLight/Setup.html">Setup</a>
211            </th>
212            <td>Sets up a resource.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../../nw/gfx/res/ResLight/Cleanup.html"><CODE>Cleanup</CODE></a>
218            </th>
219            <td>Cleans up a resource.(Derived from <a href="../../../../nw/gfx/res/ResLight/Overview.html"><CODE>ResLight</CODE></a>.)</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a>
225            </th>
226            <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a>
232            </th>
233            <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a>
239            </th>
240            <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a>
246            </th>
247            <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a>
253            </th>
254            <td>
255        (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
261            </th>
262            <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
263          </tr>
264          <tr>
265            <td width="100">  </td>
266            <th>
267              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
268            </th>
269            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
270          </tr>
271          <tr>
272            <td width="100">  </td>
273            <th>
274              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
275            </th>
276            <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
277          </tr>
278          <tr>
279            <td width="100">  </td>
280            <th>
281              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
282            </th>
283            <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
284          </tr>
285          <tr>
286            <td width="100">  </td>
287            <th>
288              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a>
289            </th>
290            <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
291          </tr>
292          <tr>
293            <td width="100">  </td>
294            <th>
295              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
296            </th>
297            <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td>
298          </tr>
299          <tr>
300            <td width="100">  </td>
301            <th>
302              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
303            </th>
304            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
305          </tr>
306          <tr>
307            <td width="100">  </td>
308            <th>
309              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
310            </th>
311            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
312          </tr>
313          <tr>
314            <td width="100">  </td>
315            <th>
316              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
317            </th>
318            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
319          </tr>
320          <tr>
321            <td width="100">  </td>
322            <th>
323              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a>
324            </th>
325            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
326          </tr>
327          <tr>
328            <td width="100">  </td>
329            <th>
330              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a>
331            </th>
332            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
333          </tr>
334          <tr>
335            <td width="100">  </td>
336            <th>
337              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a>
338            </th>
339            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
340          </tr>
341          <tr>
342            <td width="100">  </td>
343            <th>
344              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
345            </th>
346            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
347          </tr>
348          <tr>
349            <td width="100">  </td>
350            <th>
351              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
352            </th>
353            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
354          </tr>
355          <tr>
356            <td width="100">
357              <span class="static_style" title="static">S</span> </td>
358            <th>
359              <a href="../../../../nw/gfx/res/ResHemiSphereLight/GetClassName.html">GetClassName</a>
360            </th>
361            <td>
362        </td>
363          </tr> </table>
364      </div>
365    </a>
366    <h2>Class Hierarchy</h2>
367    <div class="section">
368      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br />          <a href="../../../../nw/gfx/res/ResLight/Overview.html">nw::gfx::res::ResLight</a><br />            <b>nw::gfx::res::ResHemiSphereLight</b>
369      </p>
370    </div>
371  <hr><p>CONFIDENTIAL</p></body>
372</html>