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48    <title>nw::gfx::res::ResFragmentShader</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResFragmentShader</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResFragmentShader : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon&lt; ResFragmentShaderData &gt;</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents fragment shaders.</p>
59    </div>
60    <a name="enum" id="enum">
61      <h2>Enumerated Types</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResFragmentShader/BufferInput.html"><CODE>BufferInput</CODE></a>
68            </th>
69            <td>Represents buffer input.</td>
70          </tr> </table>
71      </div>
72    </a> <a name="function" id="function">
73      <h2>Member Functions</h2>
74      <div class="section">
75        <table class="members">
76          <tr>
77            <td width="100">  </td>
78            <th>
79              <a href="../../../../nw/gfx/res/ResFragmentShader/ResFragmentShader.html">ResFragmentShader</a>
80            </th>
81            <td>Constructor.</td>
82          </tr>
83          <tr>
84            <td width="100">  </td>
85            <th>
86              <a href="../../../../nw/gfx/res/ResFragmentShader/ref.html"><CODE>ref</CODE></a>
87            </th>
88            <td>
89        </td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../../nw/gfx/res/ResFragmentShader/operator==.html"><CODE>operator==</CODE></a>
95            </th>
96            <td>
97        </td>
98          </tr>
99          <tr>
100            <td width="100">  </td>
101            <th>
102              <a href="../../../../nw/gfx/res/ResFragmentShader/operator!=.html"><CODE>operator!=</CODE></a>
103            </th>
104            <td>
105        </td>
106          </tr>
107          <tr>
108            <td width="100">  </td>
109            <th>
110              <a href="../../../../nw/gfx/res/ResFragmentShader/GetFragmentLighting.html">GetFragmentLighting</a>
111            </th>
112            <td>Gets the fragment lighting settings.</td>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../../nw/gfx/res/ResFragmentShader/GetFragmentLightingData.html">GetFragmentLightingData</a>
118            </th>
119            <td>Gets the fragment lighting settings.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../../nw/gfx/res/ResFragmentShader/GetFragmentLightingTable.html">GetFragmentLightingTable</a>
125            </th>
126            <td>Gets the fragment lighting table.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../../nw/gfx/res/ResFragmentShader/GetTextureCombinersCount.html">GetTextureCombinersCount</a>
132            </th>
133            <td>Gets the number of texture combiner settings.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../../nw/gfx/res/ResFragmentShader/GetTextureCombiners.html">GetTextureCombiners</a>
139            </th>
140            <td>Gets the texture combiner settings.</td>
141          </tr>
142          <tr>
143            <td width="100">  </td>
144            <th>
145              <a href="../../../../nw/gfx/res/ResFragmentShader/GetTextureCombinersData.html">GetTextureCombinersData</a>
146            </th>
147            <td>Gets an array of texture combiner settings.</td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../../nw/gfx/res/ResFragmentShader/GetAlphaTest.html">GetAlphaTest</a>
153            </th>
154            <td>Gets alpha test settings.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../../nw/gfx/res/ResFragmentShader/GetAlphaTestData.html">GetAlphaTestData</a>
160            </th>
161            <td>Gets alpha test settings.</td>
162          </tr>
163          <tr>
164            <td width="100">  </td>
165            <th>
166              <a href="../../../../nw/gfx/res/ResFragmentShader/Setup.html">Setup</a>
167            </th>
168            <td>Initializes a resource.</td>
169          </tr>
170          <tr>
171            <td width="100">  </td>
172            <th>
173              <a href="../../../../nw/gfx/res/ResFragmentShader/Cleanup.html"><CODE>Cleanup</CODE></a>
174            </th>
175            <td>Cleans up a resource.</td>
176          </tr>
177          <tr>
178            <td width="100">  </td>
179            <th>
180              <a href="../../../../nw/gfx/res/ResFragmentShader/CheckFragmentShader.html"><CODE>CheckFragmentShader</CODE></a>
181            </th>
182            <td>Checks whether the fragment shader is configured correctly.</td>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../../nw/gfx/res/ResFragmentShader/GetBufferColorU32.html">GetBufferColorU32</a>
188            </th>
189            <td>Obtains buffer color as U32.</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../../nw/gfx/res/ResFragmentShader/SetBufferColor.html">SetBufferColor</a>
195            </th>
196            <td>Sets the buffer color.</td>
197          </tr>
198          <tr>
199            <td width="100">  </td>
200            <th>
201              <a href="../../../../nw/gfx/res/ResFragmentShader/GetBufferColor.html">GetBufferColor</a>
202            </th>
203            <td>Obtains buffer color.</td>
204          </tr>
205          <tr>
206            <td width="100">  </td>
207            <th>
208              <a href="../../../../nw/gfx/res/ResFragmentShader/GetBufferInputRgb.html">GetBufferInputRgb</a>
209            </th>
210            <td>Obtains the format of the RGBA buffer.</td>
211          </tr>
212          <tr>
213            <td width="100">  </td>
214            <th>
215              <a href="../../../../nw/gfx/res/ResFragmentShader/SetBufferInputRgb.html">SetBufferInputRgb</a>
216            </th>
217            <td>Sets the RGBA buffer input.</td>
218          </tr>
219          <tr>
220            <td width="100">  </td>
221            <th>
222              <a href="../../../../nw/gfx/res/ResFragmentShader/GetBufferInputAlpha.html">GetBufferInputAlpha</a>
223            </th>
224            <td>Obtains the format of the Alpha buffer.</td>
225          </tr>
226          <tr>
227            <td width="100">  </td>
228            <th>
229              <a href="../../../../nw/gfx/res/ResFragmentShader/SetBufferInputAlpha.html">SetBufferInputAlpha</a>
230            </th>
231            <td>Sets the Alpha buffer input.</td>
232          </tr>
233          <tr>
234            <td width="100">  </td>
235            <th>
236              <a href="../../../../nw/ut/ResCommon/ptr.html">ptr</a>
237            </th>
238            <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
244            </th>
245            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
246          </tr>
247          <tr>
248            <td width="100">
249              <span class="static_style" title="static">S</span> </td>
250            <th>
251              <a href="../../../../nw/gfx/res/ResFragmentShader/GetClassName.html"><CODE>GetClassName</CODE></a>
252            </th>
253            <td>
254        </td>
255          </tr> </table>
256      </div>
257    </a>
258    <h2>Class Hierarchy</h2>
259    <div class="section">
260      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <b>nw::gfx::res::ResFragmentShader</b>
261      </p>
262    </div>
263  <hr><p>CONFIDENTIAL</p></body>
264</html>
265