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50    <title>nw::gfx::res::ResFog</title>
51  </head>
52  <body>
53    <h1>nw::gfx::res::ResFog Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResFog : public <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents fog.</p>
61    </div>
62    <a name="enum" id="enum">
63      <h2>Enumerated Types</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100"> </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html">Flag</a>
70            </th>
71            <td>
72        (Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td>
73          </tr> </table>
74      </div>
75    </a> <a name="function" id="function">
76      <h2>Member Functions</h2>
77      <div class="section">
78        <table class="members">
79          <tr>
80            <td width="100">  </td>
81            <th>
82              <a href="../../../../nw/gfx/res/ResFog/ResFog.html">ResFog</a>
83            </th>
84            <td>Constructor.</td>
85          </tr>
86          <tr>
87            <td width="100">  </td>
88            <th>
89              <a href="../../../../nw/gfx/res/ResFog/ptr.html">ptr</a>
90            </th>
91            <td>Gets a pointer to actual data.</td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResFog/ref.html">ref</a>
97            </th>
98            <td>Gets the reference to the actual data.</td>
99          </tr>
100          <tr>
101            <td width="100">  </td>
102            <th>
103              <a href="../../../../nw/gfx/res/ResFog/operator==.html"><CODE>operator ==</CODE></a>
104            </th>
105            <td>
106        </td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../nw/gfx/res/ResFog/operator!=.html"><CODE>operator !=</CODE></a>
112            </th>
113            <td>
114        </td>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../../nw/gfx/res/ResFog/SetColor.html">SetColor</a>
120            </th>
121            <td>This function sets the fog color.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../../nw/gfx/res/ResFog/GetColor.html">GetColor</a>
127            </th>
128            <td>Get the fog color.</td>
129          </tr>
130          <tr>
131            <td width="100">  </td>
132            <th>
133              <a href="../../../../nw/gfx/res/ResFog/GetFogSampler.html">GetFogSampler</a>
134            </th>
135            <td>Gets the fog lookup table.</td>
136          </tr>
137          <tr>
138            <td width="100">  </td>
139            <th>
140              <a href="../../../../nw/gfx/res/ResFog/GetFogUpdater.html">GetFogUpdater</a>
141            </th>
142            <td>Gets the fog updater.</td>
143          </tr>
144          <tr>
145            <td width="100">  </td>
146            <th>
147              <a href="../../../../nw/gfx/res/ResFog/GetRevision.html"><CODE>GetRevision</CODE></a>
148            </th>
149            <td>Gets the revision.</td>
150          </tr>
151          <tr>
152            <td width="100">  </td>
153            <th>
154              <a href="../../../../nw/gfx/res/ResFog/IsZFlip.html"><CODE>IsZFlip</CODE></a>
155            </th>
156            <td>Gets the Z flip flag.</td>
157          </tr>
158          <tr>
159            <td width="100">  </td>
160            <th>
161              <a href="../../../../nw/gfx/res/ResFog/IsAttenuateDistance.html"><CODE>IsAttenuateDistance</CODE></a>
162            </th>
163            <td>Gets the Z flip flag.</td>
164          </tr>
165          <tr>
166            <td width="100">  </td>
167            <th>
168              <a href="../../../../nw/gfx/res/ResFog/Setup.html">Setup</a>
169            </th>
170            <td>Sets up a resource.</td>
171          </tr>
172          <tr>
173            <td width="100">  </td>
174            <th>
175              <a href="../../../../nw/gfx/res/ResFog/Cleanup.html"><CODE>Cleanup</CODE></a>
176            </th>
177            <td>Cleans up a resource.</td>
178          </tr>
179          <tr>
180            <td width="100">  </td>
181            <th>
182              <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a>
183            </th>
184            <td>Gets transform information.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td>
185          </tr>
186          <tr>
187            <td width="100">  </td>
188            <th>
189              <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a>
190            </th>
191            <td>Sets transform information.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td>
192          </tr>
193          <tr>
194            <td width="100">  </td>
195            <th>
196              <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a>
197            </th>
198            <td>Gets the world matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a>
204            </th>
205            <td>Sets the world matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../../nw/gfx/res/ResSceneNode/GetFlags.html"><CODE>GetFlags</CODE></a>
211            </th>
212            <td>Gets the flag setting.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
213          </tr>
214          <tr>
215            <td width="100">  </td>
216            <th>
217              <a href="../../../../nw/gfx/res/ResSceneNode/SetFlags.html"><CODE>SetFlags</CODE></a>
218            </th>
219            <td>Sets the flag setting.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
220          </tr>
221          <tr>
222            <td width="100">  </td>
223            <th>
224              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildrenCount.html">GetChildrenCount</a>
225            </th>
226            <td>Gets the number of child scene objects.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
227          </tr>
228          <tr>
229            <td width="100">  </td>
230            <th>
231              <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a>
232            </th>
233            <td>Gets the child scene object.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
234          </tr>
235          <tr>
236            <td width="100">  </td>
237            <th>
238              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a>
239            </th>
240            <td>Gets the number of groups to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a>
246            </th>
247            <td>Gets the number of groups to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a>
253            </th>
254            <td>Gets the index number in dictionary data of the group information to be animated.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html">IsBranchVisible</a>
260            </th>
261            <td>Gets a flag indicating whether to display node branches.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
267            </th>
268            <td>Sets a flag indicating whether to display node branches.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.</td>
269          </tr>
270          <tr>
271            <td width="100">  </td>
272            <th>
273              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a>
274            </th>
275            <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
276          </tr>
277          <tr>
278            <td width="100">  </td>
279            <th>
280              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
281            </th>
282            <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
283          </tr>
284          <tr>
285            <td width="100">  </td>
286            <th>
287              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a>
288            </th>
289            <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
290          </tr>
291          <tr>
292            <td width="100">  </td>
293            <th>
294              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a>
295            </th>
296            <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
297          </tr>
298          <tr>
299            <td width="100">  </td>
300            <th>
301              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a>
302            </th>
303            <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
304          </tr>
305          <tr>
306            <td width="100">  </td>
307            <th>
308              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a>
309            </th>
310            <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
311          </tr>
312          <tr>
313            <td width="100">  </td>
314            <th>
315              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
316            </th>
317            <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
318          </tr>
319          <tr>
320            <td width="100">  </td>
321            <th>
322              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
323            </th>
324            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td>
325          </tr>
326          <tr>
327            <td width="100">
328              <span class="static_style" title="static">S</span> </td>
329            <th>
330              <a href="../../../../nw/gfx/res/ResFog/GetClassName.html">GetClassName</a>
331            </th>
332            <td>
333        </td>
334          </tr> </table>
335      </div>
336    </a>
337    <h2>Class Hierarchy</h2>
338    <div class="section">
339      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br />        <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br />          <b>nw::gfx::res::ResFog</b>
340      </p>
341    </div>
342  <hr><p>CONFIDENTIAL</p></body>
343</html>