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7    <title>SetLocationAddress</title>
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10    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../nw/gfx/res/ResCubeTexture/Overview.html">ResCubeTexture</a>::SetLocationAddress</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14void SetLocationAddress(
15     <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face,
16     <span>u32</span> address
17);
18void SetLocationAddress(
19     <a href="../../../../nw/gfx/res/ResCubeTexture/CubeFace.html">CubeFace</a> face,
20     const void * address
21);
22</pre>
23    </div>
24    <h2>List of Overloaded Member Functions</h2>
25    <div class="section">
26      <table class="members">
27        <tr>
28          <td>
29            <a href="./SetLocationAddress(0).html">SetLocationAddress ( CubeFace, u32 ) </a>
30          </td>
31          <td>Sets the address of the texture image already deployed in memory.</td>
32        </tr>
33        <tr>
34          <td>
35            <a href="./SetLocationAddress(1).html">SetLocationAddress ( CubeFace, const void * ) </a>
36          </td>
37          <td>
38          </td>
39        </tr> </table>
40    </div>
41    <h2>Description of SetLocationAddress ( CubeFace, u32 )</h2>
42    <div class="section"><p>This is set before calling Setup. If both LocationFlag and Location address have been set, LocationAddress is given priority and LocationFlag is ignored. Textures are not copied with LocationAddress. Transfer separate images using nngxAddVramDmaCommand or other function.</p></div>
43    <h2>Description of SetLocationAddress ( CubeFace, const void * )</h2>
44    <div class="section">
45      <p>
46          </p>
47    </div>
48  <hr><p>CONFIDENTIAL</p></body>
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