1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::res::ResCamera</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResCamera</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ResCamera : public <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Binary resource class for cameras.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> </td> 66 <th> 67 <a href="../../../../nw/gfx/res/ResCamera/ViewType.html">ViewType</a> 68 </th> 69 <td>The view updater type.</td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74 <a href="../../../../nw/gfx/res/ResCamera/ProjType.html"><CODE>ProjType</CODE></a> 75 </th> 76 <td>The projection updater type.</td> 77 </tr> 78 <tr> 79 <td width="100"> </td> 80 <th> 81 <a href="../../../../nw/gfx/res/ResTransformNode/Flag.html"><CODE>Flag</CODE></a> 82 </th> 83 <td> 84 (Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 85 </tr> </table> 86 </div> 87 </a> <a name="function" id="function"> 88 <h2>Member Functions</h2> 89 <div class="section"> 90 <table class="members"> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/res/ResCamera/ResCamera.html">ResCamera</a> 95 </th> 96 <td>Constructor.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/res/ResCamera/ptr.html">ptr</a> 102 </th> 103 <td>Gets a pointer to actual data.</td> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108 <a href="../../../../nw/gfx/res/ResCamera/ref.html"><CODE>ref</CODE></a> 109 </th> 110 <td>Gets the reference to the actual data.</td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../../nw/gfx/res/ResCamera/operator==.html"><CODE>operator==</CODE></a> 116 </th> 117 <td> 118 </td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <a href="../../../../nw/gfx/res/ResCamera/operator!=.html"><CODE>operator!=</CODE></a> 124 </th> 125 <td> 126 </td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResCamera/GetViewType.html">GetViewType</a> 132 </th> 133 <td>Gets the view camera updater type.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResCamera/SetViewType.html">SetViewType</a> 139 </th> 140 <td>Sets the view camera updater type.</td> 141 </tr> 142 <tr> 143 <td width="100"> </td> 144 <th> 145 <a href="../../../../nw/gfx/res/ResCamera/GetProjectionType.html">GetProjectionType</a> 146 </th> 147 <td>Gets the projection camera updater type.</td> 148 </tr> 149 <tr> 150 <td width="100"> </td> 151 <th> 152 <a href="../../../../nw/gfx/res/ResCamera/SetProjectionType.html">SetProjectionType</a> 153 </th> 154 <td>Sets the projection camera updater type.</td> 155 </tr> 156 <tr> 157 <td width="100"> </td> 158 <th> 159 <a href="../../../../nw/gfx/res/ResCamera/GetViewUpdater.html"><CODE>GetViewUpdater</CODE></a> 160 </th> 161 <td>Gets the view matrix updater.</td> 162 </tr> 163 <tr> 164 <td width="100"> </td> 165 <th> 166 <a href="../../../../nw/gfx/res/ResCamera/GetProjectionUpdater.html"><CODE>GetProjectionUpdater</CODE></a> 167 </th> 168 <td>Gets the view matrix updater.</td> 169 </tr> 170 <tr> 171 <td width="100"> </td> 172 <th> 173 <a href="../../../../nw/gfx/res/ResCamera/GetWScale.html"><CODE>GetWScale</CODE></a> 174 </th> 175 <td>Gets the W buffer's scale factor.</td> 176 </tr> 177 <tr> 178 <td width="100"> </td> 179 <th> 180 <a href="../../../../nw/gfx/res/ResCamera/SetWScale.html"><CODE>SetWScale</CODE></a> 181 </th> 182 <td>Sets the W buffer's scale factor.</td> 183 </tr> 184 <tr> 185 <td width="100"> </td> 186 <th> 187 <a href="../../../../nw/gfx/res/ResCamera/GetRevision.html"><CODE>GetRevision</CODE></a> 188 </th> 189 <td>Gets the revision.</td> 190 </tr> 191 <tr> 192 <td width="100"> </td> 193 <th> 194 <a href="../../../../nw/gfx/res/ResTransformNode/GetTransform.html"><CODE>GetTransform</CODE></a> 195 </th> 196 <td>Gets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../../nw/gfx/res/ResTransformNode/SetTransform.html"><CODE>SetTransform</CODE></a> 202 </th> 203 <td>Sets transform information.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 204 </tr> 205 <tr> 206 <td width="100"> </td> 207 <th> 208 <a href="../../../../nw/gfx/res/ResTransformNode/GetWorldMatrix.html">GetWorldMatrix</a> 209 </th> 210 <td>Gets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/gfx/res/ResTransformNode/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 216 </th> 217 <td>Sets the world matrix.(Derived from <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html"><CODE>ResTransformNode</CODE></a>.)</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../../nw/gfx/res/ResSceneNode/NW_RES_FIELD_FLAGS_DECL.html"><CODE>NW_RES_FIELD_FLAGS_DECL</CODE></a> 223 </th> 224 <td> 225 (Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <a href="../../../../nw/gfx/res/ResSceneNode/GetChildren.html">GetChildren</a> 231 </th> 232 <td>Gets the child scene object.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsCount.html">GetAnimGroupsCount</a> 238 </th> 239 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroups.html">GetAnimGroups</a> 245 </th> 246 <td>Gets the number of groups to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 247 </tr> 248 <tr> 249 <td width="100"> </td> 250 <th> 251 <a href="../../../../nw/gfx/res/ResSceneNode/GetAnimGroupsIndex.html">GetAnimGroupsIndex</a> 252 </th> 253 <td>Gets the index number in dictionary data of the group information to be animated.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258 <a href="../../../../nw/gfx/res/ResSceneNode/IsBranchVisible.html"><CODE>IsBranchVisible</CODE></a> 259 </th> 260 <td>Gets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265 <a href="../../../../nw/gfx/res/ResSceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 266 </th> 267 <td>Sets a flag indicating whether to display node branches.(Derived from <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html"><CODE>ResSceneNode</CODE></a>.)</td> 268 </tr> 269 <tr> 270 <td width="100"> </td> 271 <th> 272 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a> 273 </th> 274 <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 280 </th> 281 <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a> 287 </th> 288 <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 294 </th> 295 <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a> 301 </th> 302 <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 308 </th> 309 <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 315 </th> 316 <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 322 </th> 323 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 324 </tr> 325 <tr> 326 <td width="100"> 327 <span class="static_style" title="static">S</span> </td> 328 <th> 329 <a href="../../../../nw/gfx/res/ResCamera/GetClassName.html"><CODE>GetClassName</CODE></a> 330 </th> 331 <td> 332 </td> 333 </tr> </table> 334 </div> 335 </a> 336 <h2>Class Hierarchy</h2> 337 <div class="section"> 338 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResSceneNode/Overview.html">nw::gfx::res::ResSceneNode</a><br /> <a href="../../../../nw/gfx/res/ResTransformNode/Overview.html">nw::gfx::res::ResTransformNode</a><br /> <b>nw::gfx::res::ResCamera</b> 339 </p> 340 </div> 341 <hr><p>CONFIDENTIAL</p></body> 342</html> 343