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48    <title>nw::gfx::res::ResBinaryShader</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/res/Overview.html">res</a>::ResBinaryShader</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ResBinaryShader : public <a href="../../../../nw/gfx/res/ResShader/Overview.html">nw::gfx::res::ResShader</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Binary resource class that represents shader binaries.</p>
59    </div>
60    <a name="function" id="function">
61      <h2>Member Functions</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100">  </td>
66            <th>
67              <a href="../../../../nw/gfx/res/ResBinaryShader/ResBinaryShader.html">ResBinaryShader</a>
68            </th>
69            <td>Constructor.</td>
70          </tr>
71          <tr>
72            <td width="100">  </td>
73            <th>
74              <a href="../../../../nw/gfx/res/ResBinaryShader/ptr.html">ptr</a>
75            </th>
76            <td>Gets a pointer to actual data.</td>
77          </tr>
78          <tr>
79            <td width="100">  </td>
80            <th>
81              <a href="../../../../nw/gfx/res/ResBinaryShader/ref.html"><CODE>ref</CODE></a>
82            </th>
83            <td>Gets the reference to the actual data.</td>
84          </tr>
85          <tr>
86            <td width="100">  </td>
87            <th>
88              <a href="../../../../nw/gfx/res/ResBinaryShader/operator==.html"><CODE>operator==</CODE></a>
89            </th>
90            <td>
91        </td>
92          </tr>
93          <tr>
94            <td width="100">  </td>
95            <th>
96              <a href="../../../../nw/gfx/res/ResBinaryShader/operator!=.html"><CODE>operator!=</CODE></a>
97            </th>
98            <td>
99        </td>
100          </tr>
101          <tr>
102            <td width="100">  </td>
103            <th>
104              <a href="../../../../nw/gfx/res/ResBinaryShader/GetBinaryDataCount.html">GetBinaryDataCount</a>
105            </th>
106            <td>Gets the number of instances of shader binary data.</td>
107          </tr>
108          <tr>
109            <td width="100">  </td>
110            <th>
111              <a href="../../../../nw/gfx/res/ResBinaryShader/GetBinaryData.html">GetBinaryData</a>
112            </th>
113            <td>Gets the shader binary data.</td>
114          </tr>
115          <tr>
116            <td width="100">  </td>
117            <th>
118              <a href="../../../../nw/gfx/res/ResBinaryShader/SetBinaryData.html">SetBinaryData</a>
119            </th>
120            <td>Sets an item in the shader binary data list.</td>
121          </tr>
122          <tr>
123            <td width="100">  </td>
124            <th>
125              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderKindsCount.html">GetShaderKindsCount</a>
126            </th>
127            <td>Gets the number of instances of stored shader types.</td>
128          </tr>
129          <tr>
130            <td width="100">  </td>
131            <th>
132              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderKinds.html">GetShaderKinds</a>
133            </th>
134            <td>Gets the stored shader types.</td>
135          </tr>
136          <tr>
137            <td width="100">  </td>
138            <th>
139              <a href="../../../../nw/gfx/res/ResBinaryShader/SetShaderKinds.html">SetShaderKinds</a>
140            </th>
141            <td>Sets an item in the stored shader types list.</td>
142          </tr>
143          <tr>
144            <td width="100">  </td>
145            <th>
146              <a href="../../../../nw/gfx/res/ResBinaryShader/GetDescriptionsCount.html">GetDescriptionsCount</a>
147            </th>
148            <td>Gets the number of shader program settings.</td>
149          </tr>
150          <tr>
151            <td width="100">  </td>
152            <th>
153              <a href="../../../../nw/gfx/res/ResBinaryShader/GetDescriptions.html">GetDescriptions</a>
154            </th>
155            <td>Gets the shader program settings.</td>
156          </tr>
157          <tr>
158            <td width="100">  </td>
159            <th>
160              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderObjectsCount.html">GetShaderObjectsCount</a>
161            </th>
162            <td>Gets the number of instances of shader objects.</td>
163          </tr>
164          <tr>
165            <td width="100">  </td>
166            <th>
167              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderObjects.html">GetShaderObjects</a>
168            </th>
169            <td>Gets a shader object.</td>
170          </tr>
171          <tr>
172            <td width="100">  </td>
173            <th>
174              <a href="../../../../nw/gfx/res/ResBinaryShader/SetShaderObjects.html">SetShaderObjects</a>
175            </th>
176            <td>Sets an item in the shader object list.</td>
177          </tr>
178          <tr>
179            <td width="100">  </td>
180            <th>
181              <a href="../../../../nw/gfx/res/ResBinaryShader/GetCommandCache.html"><CODE>GetCommandCache</CODE></a>
182            </th>
183            <td>Represents a GPU command for setting shader binary..</td>
184          </tr>
185          <tr>
186            <td width="100">  </td>
187            <th>
188              <a href="../../../../nw/gfx/res/ResBinaryShader/GetCommandCacheSize.html">GetCommandCacheSize</a>
189            </th>
190            <td>Represents the size of the GPU command for setting shader binary..</td>
191          </tr>
192          <tr>
193            <td width="100">  </td>
194            <th>
195              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderBinaryInfo.html">GetShaderBinaryInfo</a>
196            </th>
197            <td>Gets the shader binary analysis information class.</td>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../../nw/gfx/res/ResShader/GetRevision.html"><CODE>GetRevision</CODE></a>
203            </th>
204            <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../../nw/gfx/res/ResShader/Setup.html">Setup</a>
210            </th>
211            <td>Initializes a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../../nw/gfx/res/ResShader/Cleanup.html"><CODE>Cleanup</CODE></a>
217            </th>
218            <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
219          </tr>
220          <tr>
221            <td width="100">  </td>
222            <th>
223              <a href="../../../../nw/gfx/res/ResShader/Dereference.html"><CODE>Dereference</CODE></a>
224            </th>
225            <td>Resolves the reference and gets the ResBinaryShader.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
226          </tr>
227          <tr>
228            <td width="100">  </td>
229            <th>
230              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html"><CODE>GetHeader</CODE></a>
231            </th>
232            <td>Gets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
233          </tr>
234          <tr>
235            <td width="100">  </td>
236            <th>
237              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
238            </th>
239            <td>Sets the header information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
240          </tr>
241          <tr>
242            <td width="100">  </td>
243            <th>
244              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html"><CODE>GetName</CODE></a>
245            </th>
246            <td>Gets the name of the resource.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
247          </tr>
248          <tr>
249            <td width="100">  </td>
250            <th>
251              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a>
252            </th>
253            <td>Gets the number of instances of user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html"><CODE>GetUserData</CODE></a>
259            </th>
260            <td>Gets user data.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a>
266            </th>
267            <td>Gets the index number of user data in the dictionary.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
273            </th>
274            <td>Gets instance type information.(Derived from <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.)</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
280            </th>
281            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td>
282          </tr>
283          <tr>
284            <td width="100">
285              <span class="static_style" title="static">S</span> </td>
286            <th>
287              <a href="../../../../nw/gfx/res/ResBinaryShader/GetClassName.html"><CODE>GetClassName</CODE></a>
288            </th>
289            <td>
290        </td>
291          </tr> </table>
292      </div>
293    </a>
294    <h2>Class Hierarchy</h2>
295    <div class="section">
296      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResShader/Overview.html">nw::gfx::res::ResShader</a><br />        <b>nw::gfx::res::ResBinaryShader</b>
297      </p>
298    </div>
299  <hr><p>CONFIDENTIAL</p></body>
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301