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50    <title>nw::gfx::res::ResBinaryShader</title>
51  </head>
52  <body>
53    <h1>nw::gfx::res::ResBinaryShader Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class ResBinaryShader : public <a href="../../../../nw/gfx/res/ResShader/Overview.html">nw::gfx::res::ResShader</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>Binary resource class that represents shader binaries.</p>
61    </div>
62    <a name="function" id="function">
63      <h2>Member Functions</h2>
64      <div class="section">
65        <table class="members">
66          <tr>
67            <td width="100">  </td>
68            <th>
69              <a href="../../../../nw/gfx/res/ResBinaryShader/ResBinaryShader.html">ResBinaryShader</a>
70            </th>
71            <td>Constructor.</td>
72          </tr>
73          <tr>
74            <td width="100">  </td>
75            <th>
76              <a href="../../../../nw/gfx/res/ResBinaryShader/ptr.html">ptr</a>
77            </th>
78            <td>Gets a pointer to actual data.</td>
79          </tr>
80          <tr>
81            <td width="100">  </td>
82            <th>
83              <a href="../../../../nw/gfx/res/ResBinaryShader/ref.html">ref</a>
84            </th>
85            <td>Gets the reference to the actual data.</td>
86          </tr>
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../../nw/gfx/res/ResBinaryShader/operator==.html"><CODE>operator ==</CODE></a>
91            </th>
92            <td>
93        </td>
94          </tr>
95          <tr>
96            <td width="100">  </td>
97            <th>
98              <a href="../../../../nw/gfx/res/ResBinaryShader/operator!=.html"><CODE>operator !=</CODE></a>
99            </th>
100            <td>
101        </td>
102          </tr>
103          <tr>
104            <td width="100">  </td>
105            <th>
106              <a href="../../../../nw/gfx/res/ResBinaryShader/GetBinaryDataCount.html">GetBinaryDataCount</a>
107            </th>
108            <td>Gets the number of instances of shader binary data.</td>
109          </tr>
110          <tr>
111            <td width="100">  </td>
112            <th>
113              <a href="../../../../nw/gfx/res/ResBinaryShader/GetBinaryData.html">GetBinaryData</a>
114            </th>
115            <td>Gets the shader binary data.</td>
116          </tr>
117          <tr>
118            <td width="100">  </td>
119            <th>
120              <a href="../../../../nw/gfx/res/ResBinaryShader/SetBinaryData.html">SetBinaryData</a>
121            </th>
122            <td>Sets an item in the shader binary data list.</td>
123          </tr>
124          <tr>
125            <td width="100">  </td>
126            <th>
127              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderKindsCount.html">GetShaderKindsCount</a>
128            </th>
129            <td>Gets the number of instances of stored shader types.</td>
130          </tr>
131          <tr>
132            <td width="100">  </td>
133            <th>
134              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderKinds.html">GetShaderKinds</a>
135            </th>
136            <td>Gets the stored shader types.</td>
137          </tr>
138          <tr>
139            <td width="100">  </td>
140            <th>
141              <a href="../../../../nw/gfx/res/ResBinaryShader/SetShaderKinds.html">SetShaderKinds</a>
142            </th>
143            <td>Sets an item in the stored shader types list.</td>
144          </tr>
145          <tr>
146            <td width="100">  </td>
147            <th>
148              <a href="../../../../nw/gfx/res/ResBinaryShader/GetDescriptionsCount.html">GetDescriptionsCount</a>
149            </th>
150            <td>Gets the number of instances of shader program settings.</td>
151          </tr>
152          <tr>
153            <td width="100">  </td>
154            <th>
155              <a href="../../../../nw/gfx/res/ResBinaryShader/GetDescriptions.html">GetDescriptions</a>
156            </th>
157            <td>Gets the shader program settings.</td>
158          </tr>
159          <tr>
160            <td width="100">  </td>
161            <th>
162              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderObjectsCount.html">GetShaderObjectsCount</a>
163            </th>
164            <td>Gets the number of instances of shader objects.</td>
165          </tr>
166          <tr>
167            <td width="100">  </td>
168            <th>
169              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderObjects.html">GetShaderObjects</a>
170            </th>
171            <td>Gets a shader object.</td>
172          </tr>
173          <tr>
174            <td width="100">  </td>
175            <th>
176              <a href="../../../../nw/gfx/res/ResBinaryShader/SetShaderObjects.html">SetShaderObjects</a>
177            </th>
178            <td>Sets an item in the shader object list.</td>
179          </tr>
180          <tr>
181            <td width="100">  </td>
182            <th>
183              <a href="../../../../nw/gfx/res/ResBinaryShader/GetCommandCache.html"><CODE>GetCommandCache</CODE></a>
184            </th>
185            <td>Represents a GPU command for setting shader binary..</td>
186          </tr>
187          <tr>
188            <td width="100">  </td>
189            <th>
190              <a href="../../../../nw/gfx/res/ResBinaryShader/GetCommandCacheSize.html">GetCommandCacheSize</a>
191            </th>
192            <td>Represents the size of the GPU command for setting shader binary..</td>
193          </tr>
194          <tr>
195            <td width="100">  </td>
196            <th>
197              <a href="../../../../nw/gfx/res/ResBinaryShader/GetShaderBinaryInfo.html">GetShaderBinaryInfo</a>
198            </th>
199            <td>Gets the shader binary analysis information class.</td>
200          </tr>
201          <tr>
202            <td width="100">  </td>
203            <th>
204              <a href="../../../../nw/gfx/res/ResShader/GetRevision.html"><CODE>GetRevision</CODE></a>
205            </th>
206            <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
207          </tr>
208          <tr>
209            <td width="100">  </td>
210            <th>
211              <a href="../../../../nw/gfx/res/ResShader/Setup.html">Setup</a>
212            </th>
213            <td>Initializes a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
214          </tr>
215          <tr>
216            <td width="100">  </td>
217            <th>
218              <a href="../../../../nw/gfx/res/ResShader/Cleanup.html"><CODE>Cleanup</CODE></a>
219            </th>
220            <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
221          </tr>
222          <tr>
223            <td width="100">  </td>
224            <th>
225              <a href="../../../../nw/gfx/res/ResShader/Dereference.html"><CODE>Dereference</CODE></a>
226            </th>
227            <td>Resolves the reference and gets the ResBinaryShader.(Inherited from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>ResShader</CODE></a>.</td>
228          </tr>
229          <tr>
230            <td width="100">  </td>
231            <th>
232              <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a>
233            </th>
234            <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
235          </tr>
236          <tr>
237            <td width="100">  </td>
238            <th>
239              <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a>
240            </th>
241            <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
242          </tr>
243          <tr>
244            <td width="100">  </td>
245            <th>
246              <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a>
247            </th>
248            <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
249          </tr>
250          <tr>
251            <td width="100">  </td>
252            <th>
253              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a>
254            </th>
255            <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a>
261            </th>
262            <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
263          </tr>
264          <tr>
265            <td width="100">  </td>
266            <th>
267              <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a>
268            </th>
269            <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
270          </tr>
271          <tr>
272            <td width="100">  </td>
273            <th>
274              <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a>
275            </th>
276            <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td>
277          </tr>
278          <tr>
279            <td width="100">  </td>
280            <th>
281              <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a>
282            </th>
283            <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td>
284          </tr>
285          <tr>
286            <td width="100">
287              <span class="static_style" title="static">S</span> </td>
288            <th>
289              <a href="../../../../nw/gfx/res/ResBinaryShader/GetClassName.html">GetClassName</a>
290            </th>
291            <td>
292        </td>
293          </tr> </table>
294      </div>
295    </a>
296    <h2>Class Hierarchy</h2>
297    <div class="section">
298      <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br />  <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br />    <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br />      <a href="../../../../nw/gfx/res/ResShader/Overview.html">nw::gfx::res::ResShader</a><br />        <b>nw::gfx::res::ResBinaryShader</b>
299      </p>
300    </div>
301  <hr><p>CONFIDENTIAL</p></body>
302</html>