1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>CalculateMatrixSignal</title> 8 </head> 9 <body> 10 <h1><CODE>nw::gfx::TransformNode::CalculateMatrixSignal</CODE> Type</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14typedef <a href="../../../nw/ut/Signal2/Overview.html">ut::Signal2</a>< void, <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> *, <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * > nw::gfx::TransformNode::CalculateMatrixSignal;</pre> 15 </div> 16 <h2>Description</h2> 17 <div class="section"> 18 <p>Definition of a callback signal that is called during matrix calculation.</p><p>The following function or function object can be set in this signal slot.</p><pre>void CalculateMatrixCallback(TransformNode* transformNode, SceneContext* sceneContext);</pre><pre>class CalculateMatrixCallbackFunctor 19{ 20public: 21 void operator() (TransformNode* transformNode, SceneContext* sceneContext); 22};</pre><p>transformNode is the transform node to be updated, and sceneContext is the scene context in which scene nodes are registered.</p></div> 23 <h2>See Also</h2> 24 <div class="section"> 25 <p class="reference"><a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a><br /> </p> 26 </div> 27 <hr><p>CONFIDENTIAL</p></body> 28</html>