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7    <title>CalculateMatrixSignal</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/Skeleton/Overview.html">Skeleton</a>::CalculateMatrixSignal</CODE> Type</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14typedef <a href="../../../nw/ut/Signal2/Overview.html">ut::Signal2</a>&lt; void, <a href="../../../nw/gfx/Skeleton/Overview.html">Skeleton</a> *, int &gt; nw::gfx::Skeleton::CalculateMatrixSignal;</pre>
15    </div>
16    <h2>Description</h2>
17    <div class="section">
18      <p>Definition of a callback signal that is called during matrix calculation.</p><p>The following function or function object can be set in this signal slot.</p><pre>void CalculateMatrixCallback(Skeleton* skeleton, int boneIndex);</pre><pre>class CalculateMatrixCallbackFunctor
19{
20public:
21    void operator() (Skeleton* skeleton, int boneIndex);
22};</pre><p>skeleton is the target skeleton, and boneIndex is the target bone index.</p></div>
23    <h2>See Also</h2>
24    <div class="section">
25      <p class="reference"><a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html">PreCalculateMatrixSignal</a><br /><a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html">PostCalculateMatrixSignal</a><br /> </p>
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27  <hr><p>CONFIDENTIAL</p></body>
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