1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ShaderProgram</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::ShaderProgram</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ShaderProgram : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Executable shader program that can link combinations of multiple shader types.</p> 59 </div> 60 <a name="function" id="function"> 61 <h2>Member Functions</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th class="category" colspan="3">Set/Get</th> 66 </tr> 67 <tr> 68 <td width="100"> </td> 69 <th> 70 <a href="../../../nw/gfx/ShaderProgram/ActivateDescription.html"><CODE>ActivateDescription</CODE></a> 71 </th> 72 <td>Activates detailed settings.</td> 73 </tr> 74 <tr> 75 <td width="100"> </td> 76 <th> 77 <a href="../../../nw/gfx/ShaderProgram/ActivateShaderProgramMode.html">ActivateShaderProgramMode</a> 78 </th> 79 <td>Sets the geometry shader mode.</td> 80 </tr> 81 <tr> 82 <td width="100"> </td> 83 <th> 84 <a href="../../../nw/gfx/ShaderProgram/DeactivateDescription.html"><CODE>DeactivateDescription</CODE></a> 85 </th> 86 <td>Deactivates detailed settings.</td> 87 </tr> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../nw/gfx/ShaderProgram/GetActiveDescription.html"><CODE>GetActiveDescription</CODE></a> 92 </th> 93 <td>Gets the resource.</td> 94 </tr> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <a href="../../../nw/gfx/ShaderProgram/IsParticleShader.html"><CODE>IsParticleShader</CODE></a> 99 </th> 100 <td>Determines whether the input is a particle shader.</td> 101 </tr> 102 <tr> 103 <th class="category" colspan="3">Vertex attribute</th> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108 <a href="../../../nw/gfx/ShaderProgram/GetVertexAttributeIndex.html"><CODE>GetVertexAttributeIndex</CODE></a> 109 </th> 110 <td>Gets the index of the vertex attribute.</td> 111 </tr> 112 <tr> 113 <th class="category" colspan="3">Shader Constants</th> 114 </tr> 115 <tr> 116 <td width="100"> </td> 117 <th> 118 <a href="../../../nw/gfx/ShaderProgram/SetProjection.html"><CODE>SetProjection</CODE></a> 119 </th> 120 <td>Sets the projection matrix.</td> 121 </tr> 122 <tr> 123 <td width="100"> </td> 124 <th> 125 <a href="../../../nw/gfx/ShaderProgram/SetViewMatrix.html"><CODE>SetViewMatrix</CODE></a> 126 </th> 127 <td>Sets the view matrix.</td> 128 </tr> 129 <tr> 130 <td width="100"> </td> 131 <th> 132 <a href="../../../nw/gfx/ShaderProgram/SetWorldMatrix.html"><CODE>SetWorldMatrix</CODE></a> 133 </th> 134 <td>Sets the world matrix.</td> 135 </tr> 136 <tr> 137 <td width="100"> </td> 138 <th> 139 <a href="../../../nw/gfx/ShaderProgram/SetModelNormalMatrix.html"><CODE>SetModelNormalMatrix</CODE></a> 140 </th> 141 <td>Sets the model normal matrix.</td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <a href="../../../nw/gfx/ShaderProgram/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 147 </th> 148 <td>Sets the flag that specifies that bones should use normal matrices. Deprecated.</td> 149 </tr> 150 <tr> 151 <td width="100"> </td> 152 <th> 153 <a href="../../../nw/gfx/ShaderProgram/SetUniversal.html"><CODE>SetUniversal</CODE></a> 154 </th> 155 <td>Sets the value of the universal register.</td> 156 </tr> 157 <tr> 158 <td width="100"> </td> 159 <th> 160 <a href="../../../nw/gfx/ShaderProgram/SetUserVertexUniform.html">SetUserVertexUniform</a> 161 </th> 162 <td>Sets parameters in the user vertex shader.</td> 163 </tr> 164 <tr> 165 <td width="100"> </td> 166 <th> 167 <a href="../../../nw/gfx/ShaderProgram/SetUserGeometryUniform.html">SetUserGeometryUniform</a> 168 </th> 169 <td>Sets parameters for the user geometry register.</td> 170 </tr> 171 <tr> 172 <td width="100"> </td> 173 <th> 174 <a href="../../../nw/gfx/ShaderProgram/SetVertexUniformBool.html"><CODE>SetVertexUniformBool</CODE></a> 175 </th> 176 <td>Sets a <CODE>bool</CODE> value.</td> 177 </tr> 178 <tr> 179 <td width="100"> </td> 180 <th> 181 <a href="../../../nw/gfx/ShaderProgram/SetGeometryUniformBool.html"><CODE>SetGeometryUniformBool</CODE></a> 182 </th> 183 <td>Sets a <CODE>bool</CODE> value.</td> 184 </tr> 185 <tr> 186 <td width="100"> </td> 187 <th> 188 <a href="../../../nw/gfx/ShaderProgram/SetVertexUniformInt.html"><CODE>SetVertexUniformInt</CODE></a> 189 </th> 190 <td>Sets values for <CODE>int</CODE> types.</td> 191 </tr> 192 <tr> 193 <td width="100"> </td> 194 <th> 195 <a href="../../../nw/gfx/ShaderProgram/SetGeometryUniformInt.html"><CODE>SetGeometryUniformInt</CODE></a> 196 </th> 197 <td>Sets values for <CODE>int</CODE> types.</td> 198 </tr> 199 <tr> 200 <td width="100"> </td> 201 <th> 202 <a href="../../../nw/gfx/ShaderProgram/FlushUniform.html"><CODE>FlushUniform</CODE></a> 203 </th> 204 <td>Flushes the <CODE>VertexUniform</CODE> and <CODE>GeometryUniform</CODE> states to commands.</td> 205 </tr> 206 <tr> 207 <th class="category" colspan="3">Create/Destroy</th> 208 </tr> 209 <tr> 210 <td width="100"> </td> 211 <th> 212 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 213 </th> 214 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 215 </tr> 216 <tr> 217 <th class="category" colspan="3">Other</th> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../nw/gfx/ShaderProgram/ShaderProgram.html"><CODE>ShaderProgram</CODE></a> 223 </th> 224 <td>Constructor.</td> 225 </tr> </table> 226 </div> 227 </a> 228 <h2>Class Hierarchy</h2> 229 <div class="section"> 230 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::ShaderProgram</b> 231 </p> 232 </div> 233 <hr><p>CONFIDENTIAL</p></body> 234</html> 235