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48    <title>nw::gfx::SceneUpdateHelper::SubmitViewFunctor</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a>::SubmitViewFunctor</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">template &lt;typename EnqueueModelMesh, typename EnqueueSkeletalModelMesh, typename IsVisibleModel&gt;
55class SubmitViewFunctor</pre>
56    </div>
57    <h2>Template Arguments</h2>
58    <div class="section">
59      <table class="arguments">
60        <thead>
61          <tr>
62            <th>Name</th>
63            <td>Description</td>
64          </tr>
65        </thead>
66        <tr>
67          <th>EnqueueModelMesh</th>
68          <td>Function object type for putting models in the render queue.</td>
69        </tr>
70        <tr>
71          <th>EnqueueSkeletalModelFunctor</th>
72          <td>Function object type for putting skeletal models in the render queue.</td>
73        </tr>
74        <tr>
75          <th>IsVisibleModel</th>
76          <td>Function object type used to identify the model to be displayed.</td>
77        </tr> </table>
78    </div>
79    <h2>Description</h2>
80    <div class="section">
81      <p>Function object that updates a scene based on the camera's visual range and builds the render queue.</p>
82    </div>
83    <a name="function" id="function">
84      <h2>Member Functions</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100">  </td>
89            <th>
90              <a href="../../../../nw/gfx/SceneUpdateHelper/SubmitViewFunctor/SubmitViewFunctor.html">SubmitViewFunctor</a>
91            </th>
92            <td>Constructor.</td>
93          </tr>
94          <tr>
95            <td width="100">  </td>
96            <th>
97              <a href="../../../../nw/gfx/SceneUpdateHelper/SubmitViewFunctor/operator().html"><CODE>operator()</CODE></a>
98            </th>
99            <td>Updates a scene based on the camera's visual range, and builds the render queue.</td>
100          </tr> </table>
101      </div>
102    </a>
103  <hr><p>CONFIDENTIAL</p></body>
104</html>
105