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7    <title>SubmitView</title>
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9  <body>
10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a>::SubmitView</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14template &lt;typename IsVisibleModelFunctor&gt;
15static void SubmitView(
16     <a href="../../../nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a> * skeletonUpdater,
17     <a href="../../../nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a> * billboardUpdater,
18     <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue,
19     <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext,
20     const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera,
21     <span>u8</span> layerId,
22     <span>u8</span> particleLayerId,
23     <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">ISceneUpdater::RenderSortMode</a> renderSortMode,
24     <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">ISceneUpdater::DepthSortMode</a> depthSortMode,
25     IsVisibleModelFunctor * isVisibleModel
26);
27</pre>
28    </div>
29    <h2>Template Arguments</h2>
30    <div class="section">
31      <table class="arguments">
32        <thead>
33          <tr>
34            <th>Name</th>
35            <td>Description</td>
36          </tr>
37        </thead>
38        <tr>
39          <th>IsVisibleModelFunctor</th>
40          <td>Function object type used to identify the model to be displayed.</td>
41        </tr> </table>
42    </div>
43    <h2>Arguments</h2>
44    <div class="section">
45      <table class="arguments">
46        <thead>
47          <tr>
48            <td width="15" />
49            <th>Name</th>
50            <td>Description</td>
51          </tr>
52        </thead>
53        <tr>
54          <td>in</td>
55          <th><CODE>skeletonUpdater</CODE></th>
56          <td>Skeleton updater.</td>
57        </tr>
58        <tr>
59          <td>in</td>
60          <th><CODE>billboardUpdater</CODE></th>
61          <td>Billboard updater.</td>
62        </tr>
63        <tr>
64          <td>in</td>
65          <th><CODE>renderQueue</CODE></th>
66          <td>Queue where the elements that make up the render targets are collected.</td>
67        </tr>
68        <tr>
69          <td>in</td>
70          <th><CODE>sceneContext</CODE></th>
71          <td>Scene context.</td>
72        </tr>
73        <tr>
74          <td>in</td>
75          <th>camera</th>
76          <td>Camera.</td>
77        </tr>
78        <tr>
79          <td>in</td>
80          <th><CODE>layerId</CODE></th>
81          <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td>
82        </tr>
83        <tr>
84          <td>in</td>
85          <th><CODE>particleLayerId</CODE></th>
86          <td><CODE>layerId</CODE> for rendering particles.</td>
87        </tr>
88        <tr>
89          <td>in</td>
90          <th>renderSortMode</th>
91          <td>The render sort mode.</td>
92        </tr>
93        <tr>
94          <td />
95          <th>depthSortMode</th>
96          <td>
97            </td>
98        </tr>
99        <tr>
100          <td>in</td>
101          <th>isVisibleModel</th>
102          <td>Function object used to identify the model to be displayed.</td>
103        </tr> </table>
104    </div>
105    <h2>Return Values</h2>
106    <div class="section">
107                None.
108               </div>
109    <h2>Description</h2>
110    <div class="section">
111      <p>Updates a scene based on the camera's visual range, and builds the render queue.</p>
112    </div>
113  <hr><p>CONFIDENTIAL</p></body>
114</html>
115