1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>SubmitView</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/SceneUpdateHelper/Overview.html">SceneUpdateHelper</a>::SubmitView</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14template <typename IsVisibleModelFunctor> 15static void SubmitView( 16 <a href="../../../nw/gfx/SkeletonUpdater/Overview.html">SkeletonUpdater</a> * skeletonUpdater, 17 <a href="../../../nw/gfx/BillboardUpdater/Overview.html">BillboardUpdater</a> * billboardUpdater, 18 <a href="../../../nw/gfx/BasicRenderQueue/Overview.html">RenderQueue</a> * renderQueue, 19 <a href="../../../nw/gfx/SceneContext/Overview.html">SceneContext</a> * sceneContext, 20 const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera, 21 <span>u8</span> layerId, 22 <span>u8</span> particleLayerId, 23 <a href="../../../nw/gfx/ISceneUpdater/RenderSortMode.html">ISceneUpdater::RenderSortMode</a> renderSortMode, 24 <a href="../../../nw/gfx/ISceneUpdater/DepthSortMode.html">ISceneUpdater::DepthSortMode</a> depthSortMode, 25 IsVisibleModelFunctor * isVisibleModel 26); 27</pre> 28 </div> 29 <h2>Template Arguments</h2> 30 <div class="section"> 31 <table class="arguments"> 32 <thead> 33 <tr> 34 <th>Name</th> 35 <td>Description</td> 36 </tr> 37 </thead> 38 <tr> 39 <th>IsVisibleModelFunctor</th> 40 <td>Function object type used to identify the model to be displayed.</td> 41 </tr> </table> 42 </div> 43 <h2>Arguments</h2> 44 <div class="section"> 45 <table class="arguments"> 46 <thead> 47 <tr> 48 <td width="15" /> 49 <th>Name</th> 50 <td>Description</td> 51 </tr> 52 </thead> 53 <tr> 54 <td>in</td> 55 <th><CODE>skeletonUpdater</CODE></th> 56 <td>Skeleton updater.</td> 57 </tr> 58 <tr> 59 <td>in</td> 60 <th><CODE>billboardUpdater</CODE></th> 61 <td>Billboard updater.</td> 62 </tr> 63 <tr> 64 <td>in</td> 65 <th><CODE>renderQueue</CODE></th> 66 <td>Queue where the elements that make up the render targets are collected.</td> 67 </tr> 68 <tr> 69 <td>in</td> 70 <th><CODE>sceneContext</CODE></th> 71 <td>Scene context.</td> 72 </tr> 73 <tr> 74 <td>in</td> 75 <th>camera</th> 76 <td>Camera.</td> 77 </tr> 78 <tr> 79 <td>in</td> 80 <th><CODE>layerId</CODE></th> 81 <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td> 82 </tr> 83 <tr> 84 <td>in</td> 85 <th><CODE>particleLayerId</CODE></th> 86 <td><CODE>layerId</CODE> for rendering particles.</td> 87 </tr> 88 <tr> 89 <td>in</td> 90 <th>renderSortMode</th> 91 <td>The render sort mode.</td> 92 </tr> 93 <tr> 94 <td /> 95 <th>depthSortMode</th> 96 <td> 97 </td> 98 </tr> 99 <tr> 100 <td>in</td> 101 <th>isVisibleModel</th> 102 <td>Function object used to identify the model to be displayed.</td> 103 </tr> </table> 104 </div> 105 <h2>Return Values</h2> 106 <div class="section"> 107 None. 108 </div> 109 <h2>Description</h2> 110 <div class="section"> 111 <p>Updates a scene based on the camera's visual range, and builds the render queue.</p> 112 </div> 113 <hr><p>CONFIDENTIAL</p></body> 114</html> 115