1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::SceneObject</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneObject</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class SceneObject : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Base class for objects in a scene.</p> 59 </div> 60 <a name="constant" id="constant"> 61 <h2>Member Constants</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <td width="100"> 66 <span class="static_style" title="static">S</span> 67 </td> 68 <th> 69 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 70 </th> 71 <td width="100"><CODE>const int</CODE></td> 72 <td>Maximum number of children when a fixed amount of memory is used.</td> 73 </tr> 74 <tr> 75 <td width="100"> 76 <span class="static_style" title="static">S</span> 77 </td> 78 <th> 79 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 80 </th> 81 <td width="100"><CODE>const int</CODE></td> 82 <td>Maximum number of callbacks when a fixed amount of memory is used.</td> 83 </tr> 84 <tr> 85 <td width="100"> 86 <span class="static_style" title="static">S</span> 87 </td> 88 <th> 89 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 90 </th> 91 <td width="100"><CODE>const int</CODE></td> 92 <td>Limit on names of scene objects.</td> 93 </tr> </table> 94 </div> 95 </a> <a name="variable" id="variable"> 96 <h2>Member Variables</h2> 97 <div class="section"> 98 <table class="members"> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 103 </th> 104 <td width="100" /> 105 <td> 106 </td> 107 </tr> </table> 108 </div> 109 </a> <a name="function" id="function"> 110 <h2>Member Functions</h2> 111 <div class="section"> 112 <table class="members"> 113 <tr> 114 <th class="category" colspan="3">Resources</th> 115 </tr> 116 <tr> 117 <td width="100"> </td> 118 <th> 119 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 120 </th> 121 <td>Gets the scene object resource.</td> 122 </tr> 123 <tr> 124 <td width="100"> </td> 125 <th> 126 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 127 </th> 128 <td>Gets the name from the resource.</td> 129 </tr> 130 <tr> 131 <th class="category" colspan="3">Create/Destroy</th> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 137 </th> 138 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 139 </tr> 140 <tr> 141 <th class="category" colspan="3">Constructors and Destructors</th> 142 </tr> 143 <tr> 144 <td width="100"> 145 <span class="protected_style" title="protected">protected</span> </td> 146 <th> 147 <a href="../../../nw/gfx/SceneObject/SceneObject.html"><CODE>SceneObject</CODE></a> 148 </th> 149 <td>Constructor.</td> 150 </tr> 151 <tr> 152 <td width="100"> 153 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 154 </td> 155 <th> 156 <a href="../../../nw/gfx/SceneObject/~SceneObject.html"><CODE>~SceneObject</CODE></a> 157 </th> 158 <td>Destructor.</td> 159 </tr> </table> 160 </div> 161 </a> 162 <h2>Class Hierarchy</h2> 163 <div class="section"> 164 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <b>nw::gfx::SceneObject</b> 165 </p> 166 </div> 167 <hr><p>CONFIDENTIAL</p></body> 168</html> 169