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48    <title>nw::gfx::SceneObject</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::SceneObject</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SceneObject : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Base class for objects in a scene.</p>
59    </div>
60    <a name="constant" id="constant">
61      <h2>Member Constants</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100">
66              <span class="static_style" title="static">S</span>
67            </td>
68            <th>
69              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
70            </th>
71            <td width="100"><CODE>const int</CODE></td>
72            <td>Maximum number of children when a fixed amount of memory is used.</td>
73          </tr>
74          <tr>
75            <td width="100">
76              <span class="static_style" title="static">S</span>
77            </td>
78            <th>
79              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
80            </th>
81            <td width="100"><CODE>const int</CODE></td>
82            <td>Maximum number of callbacks when a fixed amount of memory is used.</td>
83          </tr>
84          <tr>
85            <td width="100">
86              <span class="static_style" title="static">S</span>
87            </td>
88            <th>
89              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
90            </th>
91            <td width="100"><CODE>const int</CODE></td>
92            <td>Limit on names of scene objects.</td>
93          </tr> </table>
94      </div>
95    </a> <a name="variable" id="variable">
96      <h2>Member Variables</h2>
97      <div class="section">
98        <table class="members">
99          <tr>
100            <td width="100"> </td>
101            <th>
102              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
103            </th>
104            <td width="100" />
105            <td>
106        </td>
107          </tr> </table>
108      </div>
109    </a> <a name="function" id="function">
110      <h2>Member Functions</h2>
111      <div class="section">
112        <table class="members">
113          <tr>
114            <th class="category" colspan="3">Resources</th>
115          </tr>
116          <tr>
117            <td width="100">  </td>
118            <th>
119              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
120            </th>
121            <td>Gets the scene object resource.</td>
122          </tr>
123          <tr>
124            <td width="100">  </td>
125            <th>
126              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
127            </th>
128            <td>Gets the name from the resource.</td>
129          </tr>
130          <tr>
131            <th class="category" colspan="3">Create/Destroy</th>
132          </tr>
133          <tr>
134            <td width="100">  </td>
135            <th>
136              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
137            </th>
138            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
139          </tr>
140          <tr>
141            <th class="category" colspan="3">Constructors and Destructors</th>
142          </tr>
143          <tr>
144            <td width="100">
145              <span class="protected_style" title="protected">protected</span>  </td>
146            <th>
147              <a href="../../../nw/gfx/SceneObject/SceneObject.html"><CODE>SceneObject</CODE></a>
148            </th>
149            <td>Constructor.</td>
150          </tr>
151          <tr>
152            <td width="100">
153              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
154            </td>
155            <th>
156              <a href="../../../nw/gfx/SceneObject/~SceneObject.html"><CODE>~SceneObject</CODE></a>
157            </th>
158            <td>Destructor.</td>
159          </tr> </table>
160      </div>
161    </a>
162    <h2>Class Hierarchy</h2>
163    <div class="section">
164      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::SceneObject</b>
165      </p>
166    </div>
167  <hr><p>CONFIDENTIAL</p></body>
168</html>
169