1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::SceneContext::Builder</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/SceneContext/Overview.html">SceneContext</a>::Builder</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Builder</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for building scene context classes.</p><p>The default value for IsFixedSizeMemory is true. Various maximum settings are ignored if changed to false.</p></div> 59 <a name="function" id="function"> 60 <h2>Member Functions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66 <a href="../../../../nw/gfx/SceneContext/Builder/Builder.html">Builder</a> 67 </th> 68 <td> 69 </td> 70 </tr> 71 <tr> 72 <td width="100"> </td> 73 <th> 74 <a href="../../../../nw/gfx/SceneContext/Builder/IsFixedSizeMemory.html"><CODE>IsFixedSizeMemory</CODE></a> 75 </th> 76 <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td> 77 </tr> 78 <tr> 79 <td width="100"> </td> 80 <th> 81 <a href="../../../../nw/gfx/SceneContext/Builder/MaxSceneNodes.html"><CODE>MaxSceneNodes</CODE></a> 82 </th> 83 <td>Sets the maximum number of scene nodes.</td> 84 </tr> 85 <tr> 86 <td width="100"> </td> 87 <th> 88 <a href="../../../../nw/gfx/SceneContext/Builder/MaxUserRenderNodes.html">MaxUserRenderNodes</a> 89 </th> 90 <td>Sets the maximum number of user-defined render nodes.</td> 91 </tr> 92 <tr> 93 <td width="100"> </td> 94 <th> 95 <a href="../../../../nw/gfx/SceneContext/Builder/MaxModels.html">MaxModels</a> 96 </th> 97 <td>Sets the maximum number of models.</td> 98 </tr> 99 <tr> 100 <td width="100"> </td> 101 <th> 102 <a href="../../../../nw/gfx/SceneContext/Builder/MaxSkeletalModels.html">MaxSkeletalModels</a> 103 </th> 104 <td>Sets the maximum number of skeletal models.</td> 105 </tr> 106 <tr> 107 <td width="100"> </td> 108 <th> 109 <a href="../../../../nw/gfx/SceneContext/Builder/MaxCameras.html"><CODE>MaxCameras</CODE></a> 110 </th> 111 <td>Sets the maximum number of cameras.</td> 112 </tr> 113 <tr> 114 <td width="100"> </td> 115 <th> 116 <a href="../../../../nw/gfx/SceneContext/Builder/MaxLights.html">MaxLights</a> 117 </th> 118 <td>Sets the maximum number of lights.</td> 119 </tr> 120 <tr> 121 <td width="100"> </td> 122 <th> 123 <a href="../../../../nw/gfx/SceneContext/Builder/MaxFragmentLights.html"><CODE>MaxFragmentLights</CODE></a> 124 </th> 125 <td>Sets the maximum number of fragment lights.</td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <a href="../../../../nw/gfx/SceneContext/Builder/MaxVertexLights.html"><CODE>MaxVertexLights</CODE></a> 131 </th> 132 <td>Sets the maximum number of vertex lights.</td> 133 </tr> 134 <tr> 135 <td width="100"> </td> 136 <th> 137 <a href="../../../../nw/gfx/SceneContext/Builder/MaxHemiSphereLights.html"><CODE>MaxHemiSphereLights</CODE></a> 138 </th> 139 <td>Sets the maximum number of hemispherical lights.</td> 140 </tr> 141 <tr> 142 <td width="100"> </td> 143 <th> 144 <a href="../../../../nw/gfx/SceneContext/Builder/MaxAmbientLights.html"><CODE>MaxAmbientLights</CODE></a> 145 </th> 146 <td>Sets the maximum number of ambient lights.</td> 147 </tr> 148 <tr> 149 <td width="100"> </td> 150 <th> 151 <a href="../../../../nw/gfx/SceneContext/Builder/MaxFogs.html"><CODE>MaxFogs</CODE></a> 152 </th> 153 <td>Sets the maxinum number of fog objects.</td> 154 </tr> 155 <tr> 156 <td width="100"> </td> 157 <th> 158 <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleSets.html"><CODE>MaxParticleSets</CODE></a> 159 </th> 160 <td>Sets the maximum number of particle sets.</td> 161 </tr> 162 <tr> 163 <td width="100"> </td> 164 <th> 165 <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleEmitters.html">MaxParticleEmitters</a> 166 </th> 167 <td>Sets the maximum number of particle emitters.</td> 168 </tr> 169 <tr> 170 <td width="100"> </td> 171 <th> 172 <a href="../../../../nw/gfx/SceneContext/Builder/MaxParticleModels.html">MaxParticleModels</a> 173 </th> 174 <td>Sets the maximum number of particle models.</td> 175 </tr> 176 <tr> 177 <td width="100"> </td> 178 <th> 179 <a href="../../../../nw/gfx/SceneContext/Builder/MaxAnimatableNodes.html">MaxAnimatableNodes</a> 180 </th> 181 <td>Sets the maximum number of scene nodes to be animated.</td> 182 </tr> 183 <tr> 184 <td width="100"> </td> 185 <th> 186 <a href="../../../../nw/gfx/SceneContext/Builder/Create.html">Create</a> 187 </th> 188 <td>Creates a scene context.</td> 189 </tr> </table> 190 </div> 191 </a> 192 <hr><p>CONFIDENTIAL</p></body> 193</html> 194