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7    <title>SetupParticleObject</title>
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10    <h1>nw::gfx::ParticleUtil::SetupParticleObject Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static void SetupParticleObject(
15     <a href="../../../nw/ut/MoveArray/Overview.html">ut::MoveArray</a>&lt; <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * &gt; * sceneNodeArray,
16     <a href="../../../nw/gfx/ParticleContext/Overview.html">ParticleContext</a> * context
17);
18</pre>
19    </div>
20    <h2>Arguments</h2>
21    <div class="section">
22      <table class="arguments">
23        <thead>
24          <tr>
25            <td width="15" />
26            <th>Name</th>
27            <td>Description</td>
28          </tr>
29        </thead>
30        <tr>
31          <td>in</td>
32          <th>sceneNodeArray</th>
33          <td>The array of scene nodes.</td>
34        </tr>
35        <tr>
36          <td />
37          <th>context</th>
38          <td>
39            </td>
40        </tr> </table>
41    </div>
42    <h2>Return Values</h2>
43    <div class="section">
44                None.
45               </div>
46    <h2>Description</h2>
47    <div class="section">
48      <p>Configures the initial settings for particle objects. This function makes an internal call to <CODE>ResolveParticleObject</CODE>.</p>
49    </div>
50  <hr><p>CONFIDENTIAL</p></body>
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