1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleShape</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::ParticleShape</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleShape : public <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents particle shapes.</p><p>Use ParticleCollection, not this class.</p></div> 59 <a name="constant" id="constant"> 60 <h2>Member Constants</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> 65 <span class="static_style" title="static">S</span> 66 </td> 67 <th> 68 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 69 </th> 70 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 71 </tr> 72 <tr> 73 <td width="100"> 74 <span class="static_style" title="static">S</span> 75 </td> 76 <th> 77 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 78 </th> 79 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 80 </tr> 81 <tr> 82 <td width="100"> 83 <span class="static_style" title="static">S</span> 84 </td> 85 <th> 86 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 87 </th> 88 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 89 </tr> </table> 90 </div> 91 </a> <a name="variable" id="variable"> 92 <h2>Member Variables</h2> 93 <div class="section"> 94 <table class="members"> 95 <tr> 96 <td width="100"> </td> 97 <th> 98 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 99 </th> 100 <td> 101 </td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <span class="argument">m_CommandCache</span> 107 </th> 108 <td> 109 </td> 110 </tr> 111 <tr> 112 <td width="100"> </td> 113 <th> 114 <span class="argument">m_CommandCacheSize</span> 115 </th> 116 <td> 117 </td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <span class="argument">m_DeactivateVertexCommandCache</span> 123 </th> 124 <td> 125 </td> 126 </tr> 127 <tr> 128 <td width="100"> </td> 129 <th> 130 <span class="argument">m_DeactivateVertexCommandCacheSize</span> 131 </th> 132 <td> 133 </td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <span class="argument">m_PrimitiveCommandCache</span> 139 </th> 140 <td> 141 </td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <span class="argument">m_PrimitiveCommandCacheSize</span> 147 </th> 148 <td> 149 </td> 150 </tr> </table> 151 </div> 152 </a> <a name="function" id="function"> 153 <h2>Member Functions</h2> 154 <div class="section"> 155 <table class="members"> 156 <tr> 157 <th class="category" colspan="3">Creation</th> 158 </tr> 159 <tr> 160 <td width="100"> 161 <span class="static_style" title="static">S</span> </td> 162 <th> 163 <a href="../../../nw/gfx/ParticleShape/Create.html">Create</a> 164 </th> 165 <td>Creates a particle shape node from a resource.</td> 166 </tr> 167 <tr> 168 <td width="100"> 169 <span class="static_style" title="static">S</span> </td> 170 <th> 171 <a href="../../../nw/gfx/ParticleShape/GetMemorySize.html">GetMemorySize</a> 172 </th> 173 <td>Gets the memory size required at time of creation.</td> 174 </tr> 175 <tr> 176 <td width="100"> 177 <span class="static_style" title="static">S</span> </td> 178 <th> 179 <a href="../../../nw/gfx/ParticleShape/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 180 </th> 181 <td>Gets the device memory size required at time of creation.</td> 182 </tr> 183 <tr> 184 <th class="category" colspan="3">Set/Get</th> 185 </tr> 186 <tr> 187 <td width="100"> </td> 188 <th> 189 <a href="../../../nw/gfx/ParticleShape/GetResParticleShape.html"><CODE>GetResParticleShape</CODE></a> 190 </th> 191 <td>Gets the resource.</td> 192 </tr> 193 <tr> 194 <td width="100"> </td> 195 <th> 196 <a href="../../../nw/gfx/ParticleShape/GetVertexAttributesCount.html"><CODE>GetVertexAttributesCount</CODE></a> 197 </th> 198 <td>Gets the number of vertex attributes.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../nw/gfx/ParticleShape/IsVertexStream.html">IsVertexStream</a> 204 </th> 205 <td>Checks if the vertex attribute is a stream.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../nw/gfx/ParticleShape/GetVertexAttributeUsage.html">GetVertexAttributeUsage</a> 211 </th> 212 <td>Gets the vertex attributes usage type.</td> 213 </tr> 214 <tr> 215 <td width="100"> </td> 216 <th> 217 <a href="../../../nw/gfx/ParticleShape/GetVertexAttributeFormatType.html">GetVertexAttributeFormatType</a> 218 </th> 219 <td>Gets the vertex attributes format.</td> 220 </tr> 221 <tr> 222 <td width="100"> </td> 223 <th> 224 <a href="../../../nw/gfx/ParticleShape/GetVertexAttributeDimension.html">GetVertexAttributeDimension</a> 225 </th> 226 <td>Gets the vertex attributes dimension.</td> 227 </tr> 228 <tr> 229 <td width="100"> </td> 230 <th> 231 <a href="../../../nw/gfx/ParticleShape/GetVertexStreamPtr.html"><CODE>GetVertexStreamPtr</CODE></a> 232 </th> 233 <td>Gets a pointer to a stream of vertex attributes.</td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../nw/gfx/ParticleShape/GetVertexParameter.html">GetVertexParameter</a> 239 </th> 240 <td>Gets the vertex attributes parameters.</td> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/ParticleShape/SetVertexAttributeCommandPtr.html">SetVertexAttributeCommandPtr</a> 246 </th> 247 <td>: private</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/ParticleShape/GetPrimitiveStreamPtr.html"><CODE>GetPrimitiveStreamPtr</CODE></a> 253 </th> 254 <td>Gets a pointer to a stream of primitives.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../nw/gfx/ParticleShape/GetVertexCapacity.html"><CODE>GetVertexCapacity</CODE></a> 260 </th> 261 <td>Gets the maximum number of particles that can be stored in each stream.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../nw/gfx/ParticleShape/SetBufferSide.html"><CODE>SetBufferSide</CODE></a> 267 </th> 268 <td>Swaps the target buffer (switches from the calculation buffer to the render buffer, or vice versa).</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../nw/gfx/ParticleShape/GetBufferSide.html">GetBufferSide</a> 274 </th> 275 <td>Gets the front side buffer number.</td> 276 </tr> 277 <tr> 278 <th class="category" colspan="3">Resources</th> 279 </tr> 280 <tr> 281 <td width="100"> </td> 282 <th> 283 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 284 </th> 285 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 286 </tr> 287 <tr> 288 <td width="100"> </td> 289 <th> 290 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 291 </th> 292 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 293 </tr> 294 <tr> 295 <th class="category" colspan="3">Create/Destroy</th> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 301 </th> 302 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 303 </tr> 304 <tr> 305 <th class="category" colspan="3">Constructors and Destructors</th> 306 </tr> 307 <tr> 308 <td width="100"> 309 <span class="protected_style" title="protected">protected</span> </td> 310 <th> 311 <a href="../../../nw/gfx/ParticleShape/ParticleShape.html"><CODE>ParticleShape</CODE></a> 312 </th> 313 <td>Constructor.</td> 314 </tr> 315 <tr> 316 <td width="100"> 317 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 318 </td> 319 <th> 320 <a href="../../../nw/gfx/ParticleShape/~ParticleShape.html"><CODE>~ParticleShape</CODE></a> 321 </th> 322 <td>Destructor.</td> 323 </tr> </table> 324 </div> 325 </a> 326 <h2>Class Hierarchy</h2> 327 <div class="section"> 328 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <b>nw::gfx::ParticleShape</b> 329 </p> 330 </div> 331 <hr><p>CONFIDENTIAL</p></body> 332</html> 333