1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Create</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a>::Create</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a> * Create( 15 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 16 ResSceneObject resource, 17 const <a href="../../../nw/gfx/ParticleSet/Description/Overview.html">ParticleSet::Description</a> & description, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * mainAllocator, 19 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator, 20 <a href="../../../nw/gfx/ParticleShape/Overview.html">ParticleShape</a> * shape 21); 22static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create( 23 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 24 ResSceneObject resource, 25 const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description, 26 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 27); 28</pre> 29 </div> 30 <h2>List of Overloaded Member Functions</h2> 31 <div class="section"> 32 <table class="members"> 33 <tr> 34 <td> 35 <a href="./Create(0).html">Create ( SceneNode *, ResSceneObject, const ParticleSet::Description &, os::IAllocator *, os::IAllocator *, ParticleShape * ) </a> 36 </td> 37 <td>Creates a particle set from a resource.</td> 38 </tr> 39 <tr> 40 <td> 41 <a href="./Create(1).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a> 42 </td> 43 <td>Generates a scene node.</td> 44 </tr> </table> 45 </div> 46 <h2>Description of Create ( SceneNode *, ResSceneObject, const ParticleSet::Description &, os::IAllocator *, os::IAllocator *, ParticleShape * )</h2> 47 <div class="section"> 48 <p>Creates a particle set from a resource.</p> 49 </div> 50 <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2> 51 <div class="section"> 52 <p>Generates a scene node.</p> 53 </div> 54 <hr><p>CONFIDENTIAL</p></body> 55</html> 56