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7    <title>Create</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a>::Create</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../nw/gfx/ParticleSet/Overview.html">ParticleSet</a> * Create(
15     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
16     ResSceneObject resource,
17     const <a href="../../../nw/gfx/ParticleSet/Description/Overview.html">ParticleSet::Description</a> & description,
18     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * mainAllocator,
19     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator,
20     <a href="../../../nw/gfx/ParticleShape/Overview.html">ParticleShape</a> * shape
21);
22static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create(
23     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
24     ResSceneObject resource,
25     const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description,
26     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
27);
28</pre>
29    </div>
30    <h2>List of Overloaded Member Functions</h2>
31    <div class="section">
32      <table class="members">
33        <tr>
34          <td>
35            <a href="./Create(0).html">Create ( SceneNode *, ResSceneObject, const ParticleSet::Description &, os::IAllocator *, os::IAllocator *, ParticleShape * ) </a>
36          </td>
37          <td>Creates a particle set from a resource.</td>
38        </tr>
39        <tr>
40          <td>
41            <a href="./Create(1).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a>
42          </td>
43          <td>Generates a scene node.</td>
44        </tr> </table>
45    </div>
46    <h2>Description of Create ( SceneNode *, ResSceneObject, const ParticleSet::Description &, os::IAllocator *, os::IAllocator *, ParticleShape * )</h2>
47    <div class="section">
48      <p>Creates a particle set from a resource.</p>
49    </div>
50    <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2>
51    <div class="section">
52      <p>Generates a scene node.</p>
53    </div>
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