1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Create</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a>::Create</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a> * Create( 15 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 16 ResSceneObject resource, 17 const <a href="../../../nw/gfx/ParticleModel/Description/Overview.html">ParticleModel::Description</a> & modelDescription, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * mainAllocator, 19 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator 20); 21static <a href="../../../nw/gfx/Model/Overview.html">Model</a> * Create( 22 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 23 ResSceneObject resource, 24 const <a href="../../../nw/gfx/Model/Description/Overview.html">Model::Description</a> & description, 25 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 26); 27static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create( 28 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 29 ResSceneObject resource, 30 const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description, 31 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 32); 33static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create( 34 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 35 ResSceneObject resource, 36 const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description, 37 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 38); 39</pre> 40 </div> 41 <h2>List of Overloaded Member Functions</h2> 42 <div class="section"> 43 <table class="members"> 44 <tr> 45 <td> 46 <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE> </a> 47 </td> 48 <td>Creates a model.</td> 49 </tr> 50 <tr> 51 <td> 52 <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE> </a> 53 </td> 54 <td>Creates a model.</td> 55 </tr> 56 <tr> 57 <td> 58 <a href="./Create(2).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a> 59 </td> 60 <td>Creates a transform node from a resource.</td> 61 </tr> 62 <tr> 63 <td> 64 <a href="./Create(3).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a> 65 </td> 66 <td>Generates a scene node.</td> 67 </tr> </table> 68 </div> 69 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE></h2> 70 <div class="section"> 71 <p>Creates a model.</p> 72 </div> 73 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE></h2> 74 <div class="section"> 75 <p>Creates a model.</p> 76 </div> 77 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2> 78 <div class="section"> 79 <p>Creates a transform node from a resource.</p> 80 </div> 81 <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2> 82 <div class="section"> 83 <p>Generates a scene node.</p> 84 </div> 85 <hr><p>CONFIDENTIAL</p></body> 86</html> 87