1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Create</title> 8 </head> 9 <body> 10 <h1><CODE>nw::gfx::ParticleModel::Create</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a> * Create( 15 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 16 ResSceneObject resource, 17 const <a href="../../../nw/gfx/ParticleModel/Description/Overview.html">ParticleModel::Description</a> & modelDescription, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * mainAllocator, 19 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator 20); 21 22static <a href="../../../nw/gfx/Model/Overview.html">Model</a> * Create( 23 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 24 ResSceneObject resource, 25 const <a href="../../../nw/gfx/Model/Description/Overview.html">Model::Description</a> & description, 26 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 27); 28 29static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create( 30 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 31 ResSceneObject resource, 32 const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description, 33 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 34); 35 36static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create( 37 <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent, 38 ResSceneObject resource, 39 const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description, 40 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator 41); 42</pre> 43 </div> 44 <h2>List of Overloaded Member Functions</h2> 45 <div class="section"> 46 <table class="members"> 47 <tr> 48 <td> 49 <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE> </a> 50 </td> 51 <td>Creates a model.</td> 52 </tr> 53 <tr> 54 <td> 55 <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE> </a> 56 </td> 57 <td>Creates a model.</td> 58 </tr> 59 <tr> 60 <td> 61 <a href="./Create(2).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a> 62 </td> 63 <td>Creates a transform node from a resource.</td> 64 </tr> 65 <tr> 66 <td> 67 <a href="./Create(3).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a> 68 </td> 69 <td>Generates a scene node.</td> 70 </tr> </table> 71 </div> 72 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE></h2> 73 <div class="section"> 74 <p>Creates a model.</p> 75 </div> 76 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE></h2> 77 <div class="section"> 78 <p>Creates a model.</p> 79 </div> 80 <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2> 81 <div class="section"> 82 <p>Creates a transform node from a resource.</p> 83 </div> 84 <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2> 85 <div class="section"> 86 <p>Generates a scene node.</p> 87 </div> 88 <hr><p>CONFIDENTIAL</p></body> 89</html>