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7    <title>Create</title>
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9  <body>
10    <h1><CODE>nw::gfx::ParticleModel::Create</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../nw/gfx/ParticleModel/Overview.html">ParticleModel</a> * Create(
15     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
16     ResSceneObject resource,
17     const <a href="../../../nw/gfx/ParticleModel/Description/Overview.html">ParticleModel::Description</a> & modelDescription,
18     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * mainAllocator,
19     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator
20);
21
22static <a href="../../../nw/gfx/Model/Overview.html">Model</a> * Create(
23     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
24     ResSceneObject resource,
25     const <a href="../../../nw/gfx/Model/Description/Overview.html">Model::Description</a> & description,
26     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
27);
28
29static <a href="../../../nw/gfx/TransformNode/Overview.html">TransformNode</a> * Create(
30     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
31     ResSceneObject resource,
32     const <a href="../../../nw/gfx/TransformNode/Description/Overview.html">TransformNode::Description</a> & description,
33     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
34);
35
36static <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * Create(
37     <a href="../../../nw/gfx/SceneNode/Overview.html">SceneNode</a> * parent,
38     ResSceneObject resource,
39     const <a href="../../../nw/gfx/SceneNode/Description/Overview.html">SceneNode::Description</a> & description,
40     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator
41);
42</pre>
43    </div>
44    <h2>List of Overloaded Member Functions</h2>
45    <div class="section">
46      <table class="members">
47        <tr>
48          <td>
49            <a href="./Create(0).html"><CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE> </a>
50          </td>
51          <td>Creates a model.</td>
52        </tr>
53        <tr>
54          <td>
55            <a href="./Create(1).html"><CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE> </a>
56          </td>
57          <td>Creates a model.</td>
58        </tr>
59        <tr>
60          <td>
61            <a href="./Create(2).html"><CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE> </a>
62          </td>
63          <td>Creates a transform node from a resource.</td>
64        </tr>
65        <tr>
66          <td>
67            <a href="./Create(3).html">Create ( SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator * ) </a>
68          </td>
69          <td>Generates a scene node.</td>
70        </tr> </table>
71    </div>
72    <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const ParticleModel::Description &, os::IAllocator *, os::IAllocator *)</CODE></h2>
73    <div class="section">
74      <p>Creates a model.</p>
75    </div>
76    <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const Model::Description &, os::IAllocator *)</CODE></h2>
77    <div class="section">
78      <p>Creates a model.</p>
79    </div>
80    <h2>Description of <CODE>Create(SceneNode *, ResSceneObject, const TransformNode::Description &, os::IAllocator *)</CODE></h2>
81    <div class="section">
82      <p>Creates a transform node from a resource.</p>
83    </div>
84    <h2>Description of Create(SceneNode *, ResSceneObject, const SceneNode::Description &, os::IAllocator *)</h2>
85    <div class="section">
86      <p>Generates a scene node.</p>
87    </div>
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