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48    <title>nw::gfx::ParticleCollection</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::ParticleCollection</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleCollection : public <a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents information about particles within a particle system.</p>
59    </div>
60    <a name="variable" id="variable">
61      <h2>Member Variables</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <td width="100"> </td>
66            <th>
67              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
68            </th>
69            <td>
70        </td>
71          </tr> </table>
72      </div>
73    </a> <a name="function" id="function">
74      <h2>Member Functions</h2>
75      <div class="section">
76        <table class="members">
77          <tr>
78            <th class="category" colspan="3">Create/Destroy</th>
79          </tr>
80          <tr>
81            <td width="100">
82              <span class="static_style" title="static">S</span> </td>
83            <th>
84              <a href="../../../nw/gfx/ParticleCollection/Create.html">Create</a>
85            </th>
86            <td>Creates ParticleCollection nodes from resources.</td>
87          </tr>
88          <tr>
89            <td width="100">
90              <span class="static_style" title="static">S</span> </td>
91            <th>
92              <a href="../../../nw/gfx/ParticleCollection/GetMemorySize.html">GetMemorySize</a>
93            </th>
94            <td>Gets the memory size required at time of creation.</td>
95          </tr>
96          <tr>
97            <td width="100">
98              <span class="static_style" title="static">S</span> </td>
99            <th>
100              <a href="../../../nw/gfx/ParticleCollection/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a>
101            </th>
102            <td>Gets the device memory size required at time of creation.</td>
103          </tr>
104          <tr>
105            <td width="100">  </td>
106            <th>
107              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
108            </th>
109            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
110          </tr>
111          <tr>
112            <th class="category" colspan="3">Set/Get</th>
113          </tr>
114          <tr>
115            <td width="100">  </td>
116            <th>
117              <a href="../../../nw/gfx/ParticleCollection/GetResParticleCollection.html"><CODE>GetResParticleCollection</CODE></a>
118            </th>
119            <td>Gets the resource.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../nw/gfx/ParticleCollection/GetCapacity.html"><CODE>GetCapacity</CODE></a>
125            </th>
126            <td>Gets the maximum number of particles.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../nw/gfx/ParticleCollection/GetCount.html"><CODE>GetCount</CODE></a>
132            </th>
133            <td>Gets the number of particles.</td>
134          </tr>
135          <tr>
136            <td width="100">  </td>
137            <th>
138              <a href="../../../nw/gfx/ParticleCollection/SetCount.html"><CODE>SetCount</CODE></a>
139            </th>
140            <td>Sets the number of particles.</td>
141          </tr>
142          <tr>
143            <td width="100">  </td>
144            <th>
145              <a href="../../../nw/gfx/ParticleCollection/IsStream.html">IsStream</a>
146            </th>
147            <td>Checks whether the specified attribute is a stream.</td>
148          </tr>
149          <tr>
150            <td width="100">  </td>
151            <th>
152              <a href="../../../nw/gfx/ParticleCollection/GetStreamPtr.html"><CODE>GetStreamPtr</CODE></a>
153            </th>
154            <td>Gets the pointer to the stream for the specified attribute.</td>
155          </tr>
156          <tr>
157            <td width="100">  </td>
158            <th>
159              <a href="../../../nw/gfx/ParticleCollection/GetParameterPtr.html">GetParameterPtr</a>
160            </th>
161            <td>Gets the pointer to the parameter for the specified attribute.</td>
162          </tr>
163          <tr>
164            <td width="100">  </td>
165            <th>
166              <a href="../../../nw/gfx/ParticleCollection/SetLifeParameter.html">SetLifeParameter</a>
167            </th>
168            <td>Sets the PARTICLEUSAGE_LIFE parameter.</td>
169          </tr>
170          <tr>
171            <td width="100">  </td>
172            <th>
173              <a href="../../../nw/gfx/ParticleCollection/GetStreamOrParameter.html"><CODE>GetStreamOrParameter</CODE></a>
174            </th>
175            <td>Gets the stream or parameter for the specified attribute.</td>
176          </tr>
177          <tr>
178            <td width="100">  </td>
179            <th>
180              <a href="../../../nw/gfx/ParticleCollection/Clear.html"><CODE>Clear</CODE></a>
181            </th>
182            <td>This function clears all streams.</td>
183          </tr>
184          <tr>
185            <td width="100">  </td>
186            <th>
187              <a href="../../../nw/gfx/ParticleCollection/SwapBuffer.html">SwapBuffer</a>
188            </th>
189            <td>Swaps the target buffer (switches from the calculation buffer to the render buffer, or vice versa).</td>
190          </tr>
191          <tr>
192            <td width="100">  </td>
193            <th>
194              <a href="../../../nw/gfx/ParticleCollection/KillParticle.html">KillParticle</a>
195            </th>
196            <td>Removes the particle having the specified index.  The particle is actually removed during the next deletion process. If child particle emission occurs before that, it is handled at shutdown.</td>
197          </tr>
198          <tr>
199            <th class="category" colspan="3">Constructors and Destructors</th>
200          </tr>
201          <tr>
202            <td width="100">
203              <span class="protected_style" title="protected">protected</span>  </td>
204            <th>
205              <a href="../../../nw/gfx/ParticleCollection/ParticleCollection.html">ParticleCollection</a>
206            </th>
207            <td>Constructor.</td>
208          </tr>
209          <tr>
210            <td width="100">
211              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
212            </td>
213            <th>
214              <a href="../../../nw/gfx/ParticleCollection/~ParticleCollection.html"><CODE>~ParticleCollection</CODE></a>
215            </th>
216            <td>Destructor.</td>
217          </tr> </table>
218      </div>
219    </a>
220    <h2>Class Hierarchy</h2>
221    <div class="section">
222      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <b>nw::gfx::ParticleCollection</b>
223      </p>
224    </div>
225  <hr><p>CONFIDENTIAL</p></body>
226</html>
227