1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>BufferOption</title> 8 </head> 9 <body> 10 <h1><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/Model/Overview.html">Model</a>::BufferOption Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14enum BufferOption; 15</pre> 16 </div> 17 <h2>Value</h2> 18 <div class="section"> 19 <table class="arguments"> 20 <thead> 21 <tr> 22 <th>Value</th> 23 <td>Description</td> 24 </tr> 25 </thead> 26 <tr> 27 <th>FLAG_BUFFER_SHADER_PARAMETER</th> 28 <td>Will be <CODE>1</CODE> if using shader parameters.</td> 29 </tr> 30 <tr> 31 <th>FLAG_BUFFER_SHADING_PARAMETER</th> 32 <td>Will be 1 if using shading parameters.</td> 33 </tr> 34 <tr> 35 <th><CODE>FLAG_BUFFER_MATERIAL_COLOR</CODE></th> 36 <td>Will be <CODE>1</CODE> if using material colors.</td> 37 </tr> 38 <tr> 39 <th><CODE>FLAG_BUFFER_RASTERIZATION</CODE></th> 40 <td>Will be <CODE>1</CODE> if using rasterization.</td> 41 </tr> 42 <tr> 43 <th><CODE>FLAG_BUFFER_TEXTURE_COORDINATOR</CODE></th> 44 <td>Will be <CODE>1</CODE> if using texture coordinators.</td> 45 </tr> 46 <tr> 47 <th><CODE>FLAG_BUFFER_TEXTURE_MAPPER</CODE></th> 48 <td>Will be <CODE>1</CODE> if using texture mappers.</td> 49 </tr> 50 <tr> 51 <th><CODE>FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER</CODE></th> 52 <td>(Not yet implemented.)</td> 53 </tr> 54 <tr> 55 <th><CODE>FLAG_BUFFER_FRAGMENT_LIGHTING</CODE></th> 56 <td>Will be <CODE>1</CODE> if using fragment lighting.</td> 57 </tr> 58 <tr> 59 <th><CODE>FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE</CODE></th> 60 <td>1 if using a fragment lighting table.</td> 61 </tr> 62 <tr> 63 <th><CODE>FLAG_BUFFER_TEXTURE_COMBINER</CODE></th> 64 <td>Will be <CODE>1</CODE> if using texture combiners.</td> 65 </tr> 66 <tr> 67 <th>FLAG_BUFFER_ALPHA_TEST</th> 68 <td>Will be 1 if using alpha test.</td> 69 </tr> 70 <tr> 71 <th><CODE>FLAG_BUFFER_FRAGMENT_OPERATION</CODE></th> 72 <td>Will be <CODE>1</CODE> if using fragment operations.</td> 73 </tr> 74 <tr> 75 <th>FLAG_BUFFER_SCENE_ENVIRONMENT</th> 76 <td>Will be 1 if using a scene environment.</td> 77 </tr> 78 <tr> 79 <th>FLAG_BUFFER_NOT_USE</th> 80 <td>No buffer options in use.</td> 81 </tr> 82 <tr> 83 <th><CODE>MULTI_FLAG_BUFFER_FRAGMENT_SHADER</CODE></th> 84 <td>Flag for specifying all fragment shaders at once.</td> 85 </tr> 86 <tr> 87 <th><CODE>MULTI_FLAG_BUFFER_MATERIAL</CODE></th> 88 <td>Flag for specifying all materials at once.</td> 89 </tr> 90 <tr> 91 <th>MULTI_FLAG_ANIMATABLE_MATERIAL</th> 92 <td>Flag for specifying all material elements that will be animated.</td> 93 </tr> 94 <tr> 95 <th>MULTI_FLAG_LIGHTING_MATERIAL</th> 96 <td>Flag for specifying all light-related elements that will be animated.</td> 97 </tr> 98 </table> </div> 99 <h2>Description</h2> 100 <div class="section"> 101 <p>Definitions of bit formats for buffer options.</p> 102 </div> 103 <hr><p>CONFIDENTIAL</p></body> 104</html> 105