1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::GraphicsDevice</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::GraphicsDevice</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class GraphicsDevice</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>The class for setting rendering content in the GPU.</p> 59 </div> 60 <a name="enum" id="enum"> 61 <h2>Enumerated Types</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th class="category" colspan="3">Lookup Table related</th> 66 </tr> 67 <tr> 68 <td width="100"> </td> 69 <th> 70 <a href="../../../nw/gfx/GraphicsDevice/LutTarget.html">LutTarget</a> 71 </th> 72 <td>These are the definitions for targets set for <CODE>LookupTable</CODE>.</td> 73 </tr> </table> 74 </div> 75 </a> <a name="function" id="function"> 76 <h2>Member Functions</h2> 77 <div class="section"> 78 <table class="members"> 79 <tr> 80 <th class="category" colspan="3">Lookup Table related</th> 81 </tr> 82 <tr> 83 <td width="100"> 84 <span class="static_style" title="static">S</span> </td> 85 <th> 86 <a href="../../../nw/gfx/GraphicsDevice/SetLutIsAbs.html">SetLutIsAbs</a> 87 </th> 88 <td>Specifies whether LUT input is absolute value.</td> 89 </tr> 90 <tr> 91 <td width="100"> 92 <span class="static_style" title="static">S</span> </td> 93 <th> 94 <a href="../../../nw/gfx/GraphicsDevice/SetLutInput.html">SetLutInput</a> 95 </th> 96 <td>Specifies the LUT input value.</td> 97 </tr> 98 <tr> 99 <td width="100"> 100 <span class="static_style" title="static">S</span> </td> 101 <th> 102 <a href="../../../nw/gfx/GraphicsDevice/SetLutScale.html">SetLutScale</a> 103 </th> 104 <td>Specifies the LUT scale value.</td> 105 </tr> 106 <tr> 107 <td width="100"> 108 <span class="static_style" title="static">S</span> </td> 109 <th> 110 <a href="../../../nw/gfx/GraphicsDevice/ActivateLutParameters.html">ActivateLutParameters</a> 111 </th> 112 <td>Command output of LUT parameters.</td> 113 </tr> 114 <tr> 115 <td width="100"> 116 <span class="static_style" title="static">S</span> </td> 117 <th> 118 <a href="../../../nw/gfx/GraphicsDevice/ResetLutParameters.html">ResetLutParameters</a> 119 </th> 120 <td>Resets the states of the LUT parameters.</td> 121 </tr> 122 <tr> 123 <td width="100"> 124 <span class="static_style" title="static">S</span> </td> 125 <th> 126 <a href="../../../nw/gfx/GraphicsDevice/ActivateLookupTable.html">ActivateLookupTable</a> 127 </th> 128 <td>Sets a lookup table in the lookup table cache.</td> 129 </tr> 130 <tr> 131 <td width="100"> 132 <span class="static_style" title="static">S</span> </td> 133 <th> 134 <a href="../../../nw/gfx/GraphicsDevice/InvalidateLookupTable.html">InvalidateLookupTable</a> 135 </th> 136 <td>Deletes a lookup table that has been set in lookup table cache.</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> </td> 141 <th> 142 <a href="../../../nw/gfx/GraphicsDevice/InvalidateAllLookupTables.html">InvalidateAllLookupTables</a> 143 </th> 144 <td>Invalidates all lookup tables.</td> 145 </tr> 146 <tr> 147 <th class="category" colspan="3">Rasterization related</th> 148 </tr> 149 <tr> 150 <td width="100"> 151 <span class="static_style" title="static">S</span> </td> 152 <th> 153 <a href="../../../nw/gfx/GraphicsDevice/SetPolygonOffsetEnabled.html">SetPolygonOffsetEnabled</a> 154 </th> 155 <td>Sets the flag for whether to enable polygon offsets or not.</td> 156 </tr> 157 <tr> 158 <td width="100"> 159 <span class="static_style" title="static">S</span> </td> 160 <th> 161 <a href="../../../nw/gfx/GraphicsDevice/SetPolygonOffsetUnit.html">SetPolygonOffsetUnit</a> 162 </th> 163 <td>Sets the unit element of the polygon offset.</td> 164 </tr> 165 <tr> 166 <td width="100"> 167 <span class="static_style" title="static">S</span> </td> 168 <th> 169 <a href="../../../nw/gfx/GraphicsDevice/ActivatePolygonOffset.html">ActivatePolygonOffset</a> 170 </th> 171 <td>Issues command for polygon offset.</td> 172 </tr> 173 <tr> 174 <th class="category" colspan="3">Blender related</th> 175 </tr> 176 <tr> 177 <td width="100"> 178 <span class="static_style" title="static">S</span> </td> 179 <th> 180 <a href="../../../nw/gfx/GraphicsDevice/SetBlendEnabled.html">SetBlendEnabled</a> 181 </th> 182 <td>Enables and disables blending computations.</td> 183 </tr> 184 <tr> 185 <th class="category" colspan="3">Fragment Operations related</th> 186 </tr> 187 <tr> 188 <td width="100"> 189 <span class="static_style" title="static">S</span> </td> 190 <th> 191 <a href="../../../nw/gfx/GraphicsDevice/SetFragmentOperationMode.html">SetFragmentOperationMode</a> 192 </th> 193 <td>Sets the fragment operation mode.</td> 194 </tr> 195 <tr> 196 <td width="100"> 197 <span class="static_style" title="static">S</span> </td> 198 <th> 199 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentOperationMode.html">ActivateFragmentOperationMode</a> 200 </th> 201 <td>Sets the fragment operation mode.</td> 202 </tr> 203 <tr> 204 <td width="100"> 205 <span class="static_style" title="static">S</span> </td> 206 <th> 207 <a href="../../../nw/gfx/GraphicsDevice/SetDepthTestEnabled.html">SetDepthTestEnabled</a> 208 </th> 209 <td>Enables and disables depth buffering.</td> 210 </tr> 211 <tr> 212 <td width="100"> 213 <span class="static_style" title="static">S</span> </td> 214 <th> 215 <a href="../../../nw/gfx/GraphicsDevice/SetStencilTestEnabled.html">SetStencilTestEnabled</a> 216 </th> 217 <td>Enables and disables the stencil test.</td> 218 </tr> 219 <tr> 220 <td width="100"> 221 <span class="static_style" title="static">S</span> </td> 222 <th> 223 <a href="../../../nw/gfx/GraphicsDevice/SetDepthRange.html">SetDepthRange</a> 224 </th> 225 <td>Sets the depth range.</td> 226 </tr> 227 <tr> 228 <td width="100"> 229 <span class="static_style" title="static">S</span> </td> 230 <th> 231 <a href="../../../nw/gfx/GraphicsDevice/SetWScale.html">SetWScale</a> 232 </th> 233 <td>Configures the <CODE>WScale </CODE>settings.</td> 234 </tr> 235 <tr> 236 <td width="100"> 237 <span class="static_style" title="static">S</span> </td> 238 <th> 239 <a href="../../../nw/gfx/GraphicsDevice/SetDepthFormat.html">SetDepthFormat</a> 240 </th> 241 <td>Sets the depth format.</td> 242 </tr> 243 <tr> 244 <th class="category" colspan="3">Mask related</th> 245 </tr> 246 <tr> 247 <td width="100"> 248 <span class="static_style" title="static">S</span> </td> 249 <th> 250 <a href="../../../nw/gfx/GraphicsDevice/SetColorMask.html">SetColorMask</a> 251 </th> 252 <td>Sets the color mask.</td> 253 </tr> 254 <tr> 255 <td width="100"> 256 <span class="static_style" title="static">S</span> </td> 257 <th> 258 <a href="../../../nw/gfx/GraphicsDevice/SetDepthMaskEnabled.html">SetDepthMaskEnabled</a> 259 </th> 260 <td>Sets the depth mask.</td> 261 </tr> 262 <tr> 263 <td width="100"> 264 <span class="static_style" title="static">S</span> </td> 265 <th> 266 <a href="../../../nw/gfx/GraphicsDevice/SetStencilMask.html">SetStencilMask</a> 267 </th> 268 <td>Sets the stencil mask.</td> 269 </tr> 270 <tr> 271 <td width="100"> 272 <span class="static_style" title="static">S</span> </td> 273 <th> 274 <a href="../../../nw/gfx/GraphicsDevice/ActivateFrameBuffer.html">ActivateFrameBuffer</a> 275 </th> 276 <td>Issues the command to activate the framebuffer.</td> 277 </tr> 278 <tr> 279 <td width="100"> 280 <span class="static_style" title="static">S</span> </td> 281 <th> 282 <a href="../../../nw/gfx/GraphicsDevice/ActivateMask.html">ActivateMask</a> 283 </th> 284 <td>Issues the command to activate mask.</td> 285 </tr> 286 <tr> 287 <th class="category" colspan="3">Light-Related</th> 288 </tr> 289 <tr> 290 <td width="100"> 291 <span class="static_style" title="static">S</span> </td> 292 <th> 293 <a href="../../../nw/gfx/GraphicsDevice/ResetFragmentLightEnabled.html">ResetFragmentLightEnabled</a> 294 </th> 295 <td>Resets the enable flag of the light.</td> 296 </tr> 297 <tr> 298 <td width="100"> 299 <span class="static_style" title="static">S</span> </td> 300 <th> 301 <a href="../../../nw/gfx/GraphicsDevice/GetFragmentLightPositionW.html">GetFragmentLightPositionW</a> 302 </th> 303 <td>Obtains the value of position W.</td> 304 </tr> 305 <tr> 306 <td width="100"> 307 <span class="static_style" title="static">S</span> </td> 308 <th> 309 <a href="../../../nw/gfx/GraphicsDevice/SetFragmentLightPositionW.html">SetFragmentLightPositionW</a> 310 </th> 311 <td>Sets the value of position W.</td> 312 </tr> 313 <tr> 314 <td width="100"> 315 <span class="static_style" title="static">S</span> </td> 316 <th> 317 <a href="../../../nw/gfx/GraphicsDevice/SetFragmentLightShadowed.html">SetFragmentLightShadowed</a> 318 </th> 319 <td>Enables shadow attenuation.</td> 320 </tr> 321 <tr> 322 <td width="100"> 323 <span class="static_style" title="static">S</span> </td> 324 <th> 325 <a href="../../../nw/gfx/GraphicsDevice/SetFragmentLightSpotEnabled.html">SetFragmentLightSpotEnabled</a> 326 </th> 327 <td>Enables spotlights.</td> 328 </tr> 329 <tr> 330 <td width="100"> 331 <span class="static_style" title="static">S</span> </td> 332 <th> 333 <a href="../../../nw/gfx/GraphicsDevice/SetFragmentLightDistanceAttnEnabled.html">SetFragmentLightDistanceAttnEnabled</a> 334 </th> 335 <td>Enables distance attenuation.</td> 336 </tr> 337 <tr> 338 <td width="100"> 339 <span class="static_style" title="static">S</span> </td> 340 <th> 341 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentLightDistanceAttnTable.html">ActivateFragmentLightDistanceAttnTable</a> 342 </th> 343 <td>Sets the distance attenuation table.</td> 344 </tr> 345 <tr> 346 <td width="100"> 347 <span class="static_style" title="static">S</span> </td> 348 <th> 349 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentLightSpotTable.html">ActivateFragmentLightSpotTable</a> 350 </th> 351 <td>Sets the spot table.</td> 352 </tr> 353 <tr> 354 <td width="100"> 355 <span class="static_style" title="static">S</span> </td> 356 <th> 357 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentLightDistanceAttnScaleBias.html">ActivateFragmentLightDistanceAttnScaleBias</a> 358 </th> 359 <td>Issues the scale and bias commands for distance attenuation.</td> 360 </tr> 361 <tr> 362 <td width="100"> 363 <span class="static_style" title="static">S</span> </td> 364 <th> 365 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentLightPosition.html">ActivateFragmentLightPosition</a> 366 </th> 367 <td>Issues a command for fragment light.</td> 368 </tr> 369 <tr> 370 <td width="100"> 371 <span class="static_style" title="static">S</span> </td> 372 <th> 373 <a href="../../../nw/gfx/GraphicsDevice/ActivateFragmentLightEnabled.html">ActivateFragmentLightEnabled</a> 374 </th> 375 <td>Issues a command to set fragment light to enabled.</td> 376 </tr> 377 <tr> 378 <th class="category" colspan="3">Other</th> 379 </tr> 380 <tr> 381 <td width="100"> 382 <span class="static_style" title="static">S</span> </td> 383 <th> 384 <a href="../../../nw/gfx/GraphicsDevice/ActivateViewport.html">ActivateViewport</a> 385 </th> 386 <td>Sets the size of window for the rendering target surface.</td> 387 </tr> 388 <tr> 389 <td width="100"> 390 <span class="static_style" title="static">S</span> </td> 391 <th> 392 <a href="../../../nw/gfx/GraphicsDevice/SetRenderBufferSize.html">SetRenderBufferSize</a> 393 </th> 394 <td>Sets the rendering buffer size.</td> 395 </tr> 396 <tr> 397 <td width="100"> 398 <span class="static_style" title="static">S</span> </td> 399 <th> 400 <a href="../../../nw/gfx/GraphicsDevice/ActivateScissor.html">ActivateScissor</a> 401 </th> 402 <td>Issues scissoring rectangle information.</td> 403 </tr> 404 <tr> 405 <td width="100"> 406 <span class="static_style" title="static">S</span> </td> 407 <th> 408 <a href="../../../nw/gfx/GraphicsDevice/Report.html">Report</a> 409 </th> 410 <td>Displays the status of <CODE><a href="../../../nw/gfx/GraphicsDevice/Overview.html">GraphicsDevice</a></CODE>.</td> 411 </tr> </table> 412 </div> 413 </a> 414 <hr><p>CONFIDENTIAL</p></body> 415</html> 416