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7    <title>Direction</title>
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10    <h1>nw::gfx::FragmentLight::Direction Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14const math::VEC3 & Direction() const;
15
16math::VEC3 & Direction();
17</pre>
18    </div>
19    <h2>List of Overloaded Member Functions</h2>
20    <div class="section">
21      <table class="members">
22        <tr>
23          <td>
24            <a href="./Direction(0).html">Direction (  ) </a>
25          </td>
26          <td>Gets the light direction.</td>
27        </tr>
28        <tr>
29          <td>
30            <a href="./Direction(1).html">Direction (  ) </a>
31          </td>
32          <td>Gets the light direction.</td>
33        </tr> </table>
34    </div>
35    <h2>Description of Direction (  )</h2>
36    <div class="section"><p>Parent node rotation is calculated or copied according to the inheritance flag from m_Direction of the ResLight class by the <a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a> function. Use ResLight::SetDirection if Direction is changed before executing SceneUpdaterUpdateTransformNode, or directly edit Direction after executing <a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a>.</p></div>
37    <h2>Description of Direction (  )</h2>
38    <div class="section"><p>Parent node rotation is calculated or copied according to the inheritance flag from m_Direction of the ResLight class by the <a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a> function. Use ResLight::SetDirection if Direction is changed before executing SceneUpdaterUpdateTransformNode, or directly edit Direction after executing <a href="../../../nw/gfx/SceneUpdater/Overview.html">SceneUpdater</a>.</p></div>
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