1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>EnqueueModel</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/BasicRenderQueue/Overview.html">BasicRenderQueue</a>::EnqueueModel</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void EnqueueModel( 15 <a href="../../../nw/gfx/Model/Overview.html">Model</a> * model, 16 <span>u8</span> layerId, 17 const <a href="../../../nw/gfx/Camera/Overview.html">Camera</a> & camera 18); 19</pre> 20 </div> 21 <h2>Arguments</h2> 22 <div class="section"> 23 <table class="arguments"> 24 <thead> 25 <tr> 26 <td width="15" /> 27 <th>Name</th> 28 <td>Description</td> 29 </tr> 30 </thead> 31 <tr> 32 <td>in</td> 33 <th>model</th> 34 <td>Model serving as the owner of the mesh.</td> 35 </tr> 36 <tr> 37 <td>in</td> 38 <th><CODE>layerId</CODE></th> 39 <td>ID that is given highest priority when sorting render elements. This is used to control rendering of layers and billboarding.</td> 40 </tr> 41 <tr> 42 <td>in</td> 43 <th>camera</th> 44 <td>Camera used to calculate the mesh depth.</td> 45 </tr> </table> 46 </div> 47 <h2>Return Values</h2> 48 <div class="section"> 49 None. 50 </div> 51 <h2>Description</h2> 52 <div class="section"> 53 <p>Adds mesh elements included in the model to the queue.</p> 54 </div> 55 <hr><p>CONFIDENTIAL</p></body> 56</html> 57