1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>Reset</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../nw/gfx/BaseAnimEvaluator/Overview.html">BaseAnimEvaluator</a>::Reset</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14void Reset(); 15</pre> 16 </div> 17 <h2>Arguments</h2> 18 <div class="section"> 19 <p>None.</p> 20 </div> 21 <h2>Return Values</h2> 22 <div class="section"> 23 None. 24 </div> 25 <h2>Description</h2> 26 <div class="section"> 27 <p>Restores the specified member to its state at time of creation.</p><p>If performed on materials, you need to create a material buffer. Set <CODE>SceneBuilder::BufferOption</CODE> when creating models with the <a href="../../../nw/gfx/SceneBuilder/Overview.html">SceneBuilder<a href="../../../nw/gfx/SceneBuilder/BufferOption.html"> class. For <CODE>BufferOption</CODE> you need at least <span>Model::MULTI_FLAG_ANIMATABLE_MATERIAL</span>.</p></div> 28 <hr><p>CONFIDENTIAL</p></body> 29</html>