1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>CreateStereoCameras</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::<a href="../../../nw/demo/Utility/Overview.html">Utility</a>::CreateStereoCameras</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static void CreateStereoCameras( 15 <a href="../../../nw/gfx/Camera/Overview.html">nw::gfx::Camera</a> ** ppBaseCamera, 16 <a href="../../../nw/gfx/Camera/Overview.html">nw::gfx::Camera</a> ** ppLeftCamera, 17 <a href="../../../nw/gfx/Camera/Overview.html">nw::gfx::Camera</a> ** ppRightCamera, 18 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator, 19 const nw::math::VEC3 & cameraPosition = <a href="../../../nw/demo/Utility/CAMERA_POSITION.html">CAMERA_POSITION</a>, 20 const nw::math::VEC3 & targetPosition = <a href="../../../nw/demo/Utility/TARGET_POSITION.html">TARGET_POSITION</a>, 21 <span>f32</span> nearClip = <a href="../../../nw/demo/Utility/NEAR_CLIP.html">NEAR_CLIP</a>, 22 <span>f32</span> farClip = <a href="../../../nw/demo/Utility/FAR_CLIP.html">FAR_CLIP</a>, 23 <span>f32</span> fovyRadian = <a href="../../../nw/demo/Utility/FOVY_RADIAN.html">FOVY_RADIAN</a>, 24 <span>f32</span> wScale = 0.0f 25); 26</pre> 27 </div> 28 <h2>Arguments</h2> 29 <div class="section"> 30 <table class="arguments"> 31 <thead> 32 <tr> 33 <td width="15" /> 34 <th>Name</th> 35 <td>Description</td> 36 </tr> 37 </thead> 38 <tr> 39 <td>out</td> 40 <th>ppBaseCamera</th> 41 <td>Pointer for returning the created base camera.</td> 42 </tr> 43 <tr> 44 <td>out</td> 45 <th>ppLeftCamera</th> 46 <td>Pointer for returning the created right-eye camera.</td> 47 </tr> 48 <tr> 49 <td>out</td> 50 <th>ppRightCamera</th> 51 <td>Pointer for returning the created left-eye camera.</td> 52 </tr> 53 <tr> 54 <td>in</td> 55 <th>allocator</th> 56 <td>Allocator used for generation.</td> 57 </tr> 58 <tr> 59 <td>in</td> 60 <th><CODE>cameraPosition</CODE></th> 61 <td>Camera position coordinates.</td> 62 </tr> 63 <tr> 64 <td>in</td> 65 <th>targetPosition</th> 66 <td>Camera target coordinates.</td> 67 </tr> 68 <tr> 69 <td>in</td> 70 <th>nearClip</th> 71 <td>Near clip value.</td> 72 </tr> 73 <tr> 74 <td>in</td> 75 <th>farClip</th> 76 <td>Far clip value.</td> 77 </tr> 78 <tr> 79 <td>in</td> 80 <th>fovyRadian</th> 81 <td>FOV Y direction value.</td> 82 </tr> 83 <tr> 84 <td>in</td> 85 <th>wScale</th> 86 <td>wScale value.</td> 87 </tr> </table> 88 </div> 89 <h2>Return Values</h2> 90 <div class="section"> 91 None. 92 </div> 93 <h2>Description</h2> 94 <div class="section"> 95 <p>Creates the base camera and the right/left eye cameras for stereoscopic vision.</p><p>There is no actual distinction made between the right-eye camera and the left-eye camera.</p></div> 96 <hr><p>CONFIDENTIAL</p></body> 97</html> 98