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7    <title>CreateSceneNode</title>
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9  <body>
10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::<a href="../../../nw/demo/Utility/Overview.html">Utility</a>::CreateSceneNode</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14static <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a> * CreateSceneNode(
15     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * deviceAllocator,
16     nw::gfx::ResSceneObject resource,
17     bool isAnimationEnabled = true,
18     <a href="../../../nw/gfx/Model/BufferOption.html">nw::gfx::Model::BufferOption</a> bufferOption = nw::gfx::Model::FLAG_BUFFER_NOT_USE,
19     <span>s32</span> maxAnimObjects = 1
20);
21</pre>
22    </div>
23    <h2>Arguments</h2>
24    <div class="section">
25      <table class="arguments">
26        <thead>
27          <tr>
28            <td width="15" />
29            <th>Name</th>
30            <td>Description</td>
31          </tr>
32        </thead>
33        <tr>
34          <td>in</td>
35          <th><CODE>deviceAllocator</CODE></th>
36          <td>Device memory allocator used for generation.</td>
37        </tr>
38        <tr>
39          <td>in</td>
40          <th>resource</th>
41          <td>Scene object resource.</td>
42        </tr>
43        <tr>
44          <td>in</td>
45          <th>isAnimationEnabled</th>
46          <td>Specifies whether animation is enabled.</td>
47        </tr>
48        <tr>
49          <td>in</td>
50          <th>bufferOption</th>
51          <td>Type of buffer.</td>
52        </tr>
53        <tr>
54          <td>in</td>
55          <th><CODE>maxAnimObjects</CODE></th>
56          <td>The maximum number of AnimObject's per AnimGroup held by AnimBinding.</td>
57        </tr> </table>
58    </div>
59    <h2>Return Values</h2>
60    <div class="section">Returns the created instance. </div>
61    <h2>Description</h2>
62    <div class="section">
63      <p>Creates an instance of the scene node from the scene object resource.</p>
64    </div>
65  <hr><p>CONFIDENTIAL</p></body>
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