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7    <title>BindAnimationByName</title>
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10    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::<a href="../../../nw/demo/Utility/Overview.html">Utility</a>::BindAnimationByName</CODE> Member Function</h1>
11    <h2>Syntax</h2>
12    <div class="section">
13      <pre class="definition">
14template &lt;class TObjectArray, class TResArray&gt;
15static <a href="../../../nw/gfx/BaseAnimEvaluator/Overview.html">nw::gfx::BaseAnimEvaluator</a> * BindAnimationByName(
16     <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator,
17     TObjectArray & objects,
18     TResArray & resources,
19     const char * objectName,
20     const char * animationName,
21     <a href="../../../nw/demo/Utility/AnimationType.html">AnimationType</a> animationType,
22     bool allocCache
23);
24</pre>
25    </div>
26    <h2>Template Arguments</h2>
27    <div class="section">
28      <table class="arguments">
29        <thead>
30          <tr>
31            <th>Name</th>
32            <td>Description</td>
33          </tr>
34        </thead>
35        <tr>
36          <th>TObjectArray</th>
37          <td>Scene object collection type.</td>
38        </tr>
39        <tr>
40          <th>TResArray</th>
41          <td>Resource object collection type.</td>
42        </tr> </table>
43    </div>
44    <h2>Arguments</h2>
45    <div class="section">
46      <table class="arguments">
47        <thead>
48          <tr>
49            <td width="15" />
50            <th>Name</th>
51            <td>Description</td>
52          </tr>
53        </thead>
54        <tr>
55          <td>in</td>
56          <th>allocator</th>
57          <td>Allocator to use for generation of animation objects.</td>
58        </tr>
59        <tr>
60          <td>in</td>
61          <th>objects</th>
62          <td>Collection of scene objects.</td>
63        </tr>
64        <tr>
65          <td>in</td>
66          <th>resources</th>
67          <td>Collection of resources.</td>
68        </tr>
69        <tr>
70          <td>in</td>
71          <th>objectName</th>
72          <td>Object name.</td>
73        </tr>
74        <tr>
75          <td>in</td>
76          <th>animationName</th>
77          <td>Name of animation data.</td>
78        </tr>
79        <tr>
80          <td>in</td>
81          <th>animationType</th>
82          <td>The animation type.</td>
83        </tr>
84        <tr>
85          <td>in</td>
86          <th><CODE>allocCache</CODE></th>
87          <td>Sets whether to allocate a cache buffer and enable the cache.</td>
88        </tr> </table>
89    </div>
90    <h2>Return Values</h2>
91    <div class="section">Returns the animation object that was created. </div>
92    <h2>Description</h2>
93    <div class="section">
94      <p>Binds the animation with the specified name.</p><p>Searches for objects and animation data of specified names and binds them. The function fails and returns <CODE>NULL</CODE>if objects and animation data of specified names cannot be found, or if the animation group of the specified type does not exist in the object, or if binding has failed.  </p><p>If objects and animation data with the same name exist, the first found are used.</p><p><CODE><a href="../../../nw/gfx/TransformAnimEvaluator/Overview.html">nw::gfx::TransformAnimEvaluator</a></CODE> if the animation object that is to be created is a skeletal animation.  Otherwise, <CODE><a href="../../../nw/gfx/TransformAnimEvaluator/Overview.html">nw::gfx::TransformAnimEvaluator</a></CODE>.</p></div>
95    <h2>See Also</h2>
96    <div class="section">
97      <p class="reference"><a href="../../../nw/demo/Utility/BindAnimation.html">BindAnimation</a><br /><a href="../../../nw/demo/Utility/FindObjectByName.html">FindObjectByName</a><br /><a href="../../../nw/demo/Utility/FindResAnimByName.html">FindResAnimByName</a><br /> </p>
98    </div>
99  <hr><p>CONFIDENTIAL</p></body>
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101