1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <title>BindAnimation</title> 8 </head> 9 <body> 10 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/demo/Overview.html">demo</a>::<a href="../../../nw/demo/Utility/Overview.html">Utility</a>::BindAnimation</CODE> Member Function</h1> 11 <h2>Syntax</h2> 12 <div class="section"> 13 <pre class="definition"> 14static <a href="../../../nw/gfx/BaseAnimEvaluator/Overview.html">nw::gfx::BaseAnimEvaluator</a> * BindAnimation( 15 <a href="../../../nw/os/IAllocator/Overview.html">os::IAllocator</a> * allocator, 16 <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a> * object, 17 nw::anim::ResAnim resAnim, 18 <a href="../../../nw/demo/Utility/AnimationType.html">AnimationType</a> animationType, 19 bool allocCache 20); 21</pre> 22 </div> 23 <h2>Arguments</h2> 24 <div class="section"> 25 <table class="arguments"> 26 <thead> 27 <tr> 28 <td width="15" /> 29 <th>Name</th> 30 <td>Description</td> 31 </tr> 32 </thead> 33 <tr> 34 <td>in</td> 35 <th>allocator</th> 36 <td>Allocator to use for generation of animation objects.</td> 37 </tr> 38 <tr> 39 <td>in</td> 40 <th>object</th> 41 <td>Scene object.</td> 42 </tr> 43 <tr> 44 <td>in</td> 45 <th><STRONG>resAnm</STRONG></th> 46 <td>Animation resource with the animation data.</td> 47 </tr> 48 <tr> 49 <td>in</td> 50 <th>animationType</th> 51 <td>The animation type.</td> 52 </tr> 53 <tr> 54 <td>in</td> 55 <th><CODE>allocCache</CODE></th> 56 <td>Sets whether to allocate a cache buffer and enable the cache.</td> 57 </tr> </table> 58 </div> 59 <h2>Return Values</h2> 60 <div class="section">Returns the animation object that was created. </div> 61 <h2>Description</h2> 62 <div class="section"> 63 <p>Binds an animation.</p><p>Creates an animation blender and binds it to the specified scene object.</p><p>The function fails and returns <CODE>NULL</CODE> if the specified type of animation group does not exist in the scene object, or if binding has failed.</p><p><CODE><a href="../../../nw/gfx/TransformAnimEvaluator/Overview.html">nw::gfx::TransformAnimEvaluator</a></CODE> if the animation object that is to be created is a skeletal animation. Otherwise, <CODE><a href="../../../nw/gfx/TransformAnimEvaluator/Overview.html">nw::gfx::TransformAnimEvaluator</a></CODE>.</p></div> 64 <h2>See Also</h2> 65 <div class="section"> 66 <p class="reference"><a href="../../../nw/demo/Utility/BindAnimationByName.html">BindAnimationByName</a><br /><a href="../../../nw/gfx/AnimObject/Bind.html">nw::gfx::AnimObject::Bind</a><br /><a href="../../../nw/gfx/SkeletalModel/SetSkeletalAnimObject.html">nw::gfx::SkeletalModel::SetSkeletalAnimObject</a><br /><a href="../../../nw/gfx/Model/SetMaterialAnimObject.html">nw::gfx::Model::SetMaterialAnimObject</a><br /><a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html">nw::gfx::Model::SetVisibilityAnimObject</a><br /><a href="../../../nw/gfx/Camera/SetAnimObject.html">nw::gfx::Camera::SetAnimObject</a><br /><a href="../../../nw/gfx/Light/SetAnimObject.html">nw::gfx::Light::SetAnimObject</a><br /> </p> 67 </div> 68 <hr><p>CONFIDENTIAL</p></body> 69</html> 70