1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::anim::res::ResAnim</title> 51 </head> 52 <body> 53 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/anim/Overview.html">anim</a>::<a href="../../../../nw/anim/res/Overview.html">res</a>::ResAnim</CODE> Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResAnim : public <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon< ResAnimData ></a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Class for animation resource.</p><p>Bundles <CODE>ResMemberAnim</CODE> together as an animation. Has the information for the looped playback setting and the number of loops.</p></div> 61 <a name="function" id="function"> 62 <h2>Member Functions</h2> 63 <div class="section"> 64 <table class="members"> 65 <tr> 66 <th class="category" colspan="3">Resource Access</th> 67 </tr> 68 <tr> 69 <td width="100"> </td> 70 <th> 71 <a href="../../../../nw/anim/res/ResAnim/GetHeader.html"><CODE>GetHeader</CODE></a> 72 </th> 73 <td>Gets the binary information header.</td> 74 </tr> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../../nw/anim/res/ResAnim/GetName.html"><CODE>GetName</CODE></a> 79 </th> 80 <td>Gets the name.</td> 81 </tr> 82 <tr> 83 <td width="100"> </td> 84 <th> 85 <a href="../../../../nw/anim/res/ResAnim/GetTargetAnimGroupName.html"><CODE>GetTargetAnimGroupName</CODE></a> 86 </th> 87 <td>Gets the name of the <CODE>AnimGroup</CODE> to animate.</td> 88 </tr> 89 <tr> 90 <td width="100"> </td> 91 <th> 92 <a href="../../../../nw/anim/res/ResAnim/GetLoopMode.html"><CODE>GetLoopMode</CODE></a> 93 </th> 94 <td>Gets the loop mode.</td> 95 </tr> 96 <tr> 97 <td width="100"> </td> 98 <th> 99 <a href="../../../../nw/anim/res/ResAnim/SetLoopMode.html"><CODE>SetLoopMode</CODE></a> 100 </th> 101 <td>Sets the loop mode.</td> 102 </tr> 103 <tr> 104 <td width="100"> </td> 105 <th> 106 <a href="../../../../nw/anim/res/ResAnim/GetFrameSize.html"><CODE>GetFrameSize</CODE></a> 107 </th> 108 <td>Gets the length of animation frames.</td> 109 </tr> 110 <tr> 111 <td width="100"> </td> 112 <th> 113 <a href="../../../../nw/anim/res/ResAnim/SetFrameSize.html"><CODE>SetFrameSize</CODE></a> 114 </th> 115 <td>Sets the length of animation frames.</td> 116 </tr> 117 <tr> 118 <td width="100"> </td> 119 <th> 120 <a href="../../../../nw/anim/res/ResAnim/GetMemberAnimSetCount.html"><CODE>GetMemberAnimSetCount</CODE></a> 121 </th> 122 <td>Gets the number of member animations.</td> 123 </tr> 124 <tr> 125 <td width="100"> </td> 126 <th> 127 <a href="../../../../nw/anim/res/ResAnim/GetMemberAnimSet.html"><CODE>GetMemberAnimSet</CODE></a> 128 </th> 129 <td>Gets a member animation.</td> 130 </tr> 131 <tr> 132 <td width="100"> </td> 133 <th> 134 <a href="../../../../nw/anim/res/ResAnim/GetMemberAnimSetIndex.html"><CODE>GetMemberAnimSetIndex</CODE></a> 135 </th> 136 <td>Gets the index number of the member animation in the dictionary.</td> 137 </tr> 138 <tr> 139 <td width="100"> </td> 140 <th> 141 <a href="../../../../nw/anim/res/ResAnim/GetUserDataCount.html"><CODE>GetUserDataCount</CODE></a> 142 </th> 143 <td>Gets the number of instances of user data.</td> 144 </tr> 145 <tr> 146 <td width="100"> </td> 147 <th> 148 <a href="../../../../nw/anim/res/ResAnim/GetUserData.html"><CODE>GetUserData</CODE></a> 149 </th> 150 <td>Gets user data.</td> 151 </tr> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <a href="../../../../nw/anim/res/ResAnim/GetUserDataIndex.html"><CODE>GetUserDataIndex</CODE></a> 156 </th> 157 <td>Gets the index number of user data in the dictionary.</td> 158 </tr> 159 <tr> 160 <th class="category" colspan="3">Creating Resources</th> 161 </tr> 162 <tr> 163 <td width="100"> </td> 164 <th> 165 <a href="../../../../nw/anim/res/ResAnim/IsFullBakedAnim.html"><CODE>IsFullBakedAnim</CODE></a> 166 </th> 167 <td>Gets whether animation data is fully baked.</td> 168 </tr> 169 <tr> 170 <td width="100"> 171 <span class="static_style" title="static">S</span> </td> 172 <th> 173 <a href="../../../../nw/anim/res/ResAnim/CreateEmptySkeletalAnim.html"><CODE>CreateEmptySkeletalAnim</CODE></a> 174 </th> 175 <td>Creates an empty skeletal animation resource.</td> 176 </tr> 177 <tr> 178 <td width="100"> 179 <span class="static_style" title="static">S</span> </td> 180 <th> 181 <a href="../../../../nw/anim/res/ResAnim/CreateEmptyMaterialAnim.html"><CODE>CreateEmptyMaterialAnim</CODE></a> 182 </th> 183 <td>Creates an empty material animation resource.</td> 184 </tr> 185 <tr> 186 <td width="100"> 187 <span class="static_style" title="static">S</span> </td> 188 <th> 189 <a href="../../../../nw/anim/res/ResAnim/CreateEmptyVisibilityAnim.html"><CODE>CreateEmptyVisibilityAnim</CODE></a> 190 </th> 191 <td>Creates an empty visibility animation resource.</td> 192 </tr> 193 <tr> 194 <td width="100"> 195 <span class="static_style" title="static">S</span> </td> 196 <th> 197 <a href="../../../../nw/anim/res/ResAnim/CreateEmptyCameraAnim.html"><CODE>CreateEmptyCameraAnim</CODE></a> 198 </th> 199 <td>Creates an empty camera animation resource.</td> 200 </tr> 201 <tr> 202 <td width="100"> 203 <span class="static_style" title="static">S</span> </td> 204 <th> 205 <a href="../../../../nw/anim/res/ResAnim/CreateEmptyLightAnim.html"><CODE>CreateEmptyLightAnim</CODE></a> 206 </th> 207 <td>Creates an empty light animation resource.</td> 208 </tr> 209 <tr> 210 <th class="category" colspan="3">Other</th> 211 </tr> 212 <tr> 213 <td width="100"> </td> 214 <th> 215 <a href="../../../../nw/anim/res/ResAnim/ResAnim.html"><CODE>ResAnim</CODE></a> 216 </th> 217 <td>Constructor.</td> 218 </tr> 219 <tr> 220 <td width="100"> </td> 221 <th> 222 <a href="../../../../nw/anim/res/ResAnim/ref.html"><CODE>ref</CODE></a> 223 </th> 224 <td> 225 </td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <a href="../../../../nw/anim/res/ResAnim/operator==.html"><CODE>operator==</CODE></a> 231 </th> 232 <td> 233 </td> 234 </tr> 235 <tr> 236 <td width="100"> </td> 237 <th> 238 <a href="../../../../nw/anim/res/ResAnim/operator!=.html"><CODE>operator!=</CODE></a> 239 </th> 240 <td> 241 </td> 242 </tr> 243 <tr> 244 <td width="100"> </td> 245 <th> 246 <a href="../../../../nw/anim/res/ResAnim/Setup.html">Setup</a> 247 </th> 248 <td>Initializes a resource.</td> 249 </tr> 250 <tr> 251 <td width="100"> </td> 252 <th> 253 <a href="../../../../nw/anim/res/ResAnim/Cleanup.html"><CODE>Cleanup</CODE></a> 254 </th> 255 <td>Cleans up a resource.</td> 256 </tr> 257 <tr> 258 <td width="100"> </td> 259 <th> 260 <a href="../../../../nw/ut/ResCommon/ptr.html"><CODE>ptr</CODE></a> 261 </th> 262 <td>Returns a pointer to a binary resource structure. (Derived from <CODE><a href="../../../../nw/ut/ResCommon/Overview.html">ResCommon</a></CODE>)</td> 263 </tr> 264 <tr> 265 <td width="100"> </td> 266 <th> 267 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 268 </th> 269 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Derived from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.)</td> 270 </tr> 271 <tr> 272 <td width="100"> 273 <span class="static_style" title="static">S</span> </td> 274 <th> 275 <a href="../../../../nw/anim/res/ResAnim/GetClassName.html"><CODE>GetClassName</CODE></a> 276 </th> 277 <td> 278 </td> 279 </tr> </table> 280 </div> 281 </a> 282 <h2>Class Hierarchy</h2> 283 <div class="section"> 284 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html"><CODE>nw::ut::ResCommonBase</CODE></a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html"><CODE>nw::ut::ResCommon</CODE></a><br /> <b><CODE>nw::anim::res::ResAnim</CODE></b> 285 </p> 286 </div> 287 <hr><p>CONFIDENTIAL</p></body> 288</html>